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Gacha Fever News

PATCH 1.2.2 : Major Balancing and Optimization

[h3]Balancing :[/h3]
- Armor is nerfed, it now reduces damage as much as possible on the current difficulty level.
So even with 60% armor on difficulty 4, you will not suffer 1 damage, but 4 damage
- The exp required for the account from level 80, increased from 600 to 1600.
- The base damage of enemies is increased depending on the difficulty level.
- Lantern nerf, lantern attack speed increased from 1.5s to 2s. Summoning power ratio decreased from 30% to 10%
- The armor talent point gives less armor: 5%>3% for each point.
- The hit point talent point gives less hit points: 20>15 for each point.
- Bonus damage talent point gives less bonus damage point: 10%>8% for each point.
- Enemy speed from wave 25 is increased by 50%

[h3]DEBUG :[/h3]
- Optimization, security, a maximum has been defined for CPU usage, to prevent it from working for nothing.


[h3]INTERFACE : [/h3]
- Fixed the display of XP bars, boss hit point bar, hit point bar,


We are currently working on optimizing the game, we have received feedback on it. Do not hesitate to share with us if you sometimes experience loss of performance. Thank you very much for your help :)

PATCH 1.2.1 : Debug interface and Balancing Talent Tree

[h3]Balancing: [/h3]
Talent Point nerf:
Summoning power bonus: 4>3
Physical attack bonus: 2>1
Magic attack bonus: 2>1

[h3]DEBUG: [/h3]
- The leaderboard display was sometimes partially displayed, it is now deactivated when starting a run.

We are currently working on optimizing the game, we have received feedback on it. Do not hesitate to share with us if you sometimes experience loss of performance. Thank you very much for your help :)

#25 📢 Gacha Fever Season 1📢💖

🎉 New Gacha Fever Update! 🎄✨

[h2]Season 1 of Gacha Fever is here ! [/h2]



We wanted to thank all of our players for their incredible support and countless hours spent on Gacha Fever. 🎮
So, for Christmas, we’re giving you a special gift: **Seasons and Endless Difficulties are here!** 🎁

This update wasn’t planned at all, but we love working on this game too much to stop ourselves. 😍

[h3]🧠 Endless Difficulty & Season 1 ✨[/h3]
For those looking to test their skills and climb the ranks, the **Endless Difficulty mode** is here, offering a constantly increasing challenge. After each boss, a new difficulty level becomes available.

[h3]🔹 Endless Difficulty starts at Level 4. Are you ready to push your limits and face the adorable void monsters?[/h3]

[h3]🔸 A little twist: In Endless Difficulty, you can’t choose your Gacha Fighter! It’s random. Adapt and survive![/h3]

[h3]🔑 How to unlock this mode?[/h3]
Your account must be **Level 30 minimum** to access this feature.

[h3]🌟 New Scoring System[/h3]
The scoring system has been reworked for the Endless Difficulty mode:
You earn points based on games won. 🏆
The **maximum score** you can achieve in normal gameplay is **15,000 points**.
But now, with Endless Difficulty, you can go **much further** and prove your true skills!

[h2]New Features and Improvements 🌟[/h2]
🎯 **Steam Achievements added!** Enjoy new challenges and rewards.
📈 **Additional Talent Points**:
- Physical and magical attack bonuses (a much-requested feature!).
- Increased health points and bonus damage.
🛠️ **Improved tooltip** on Talent Points.
- **Stat Collect** explained: It boosts your gold earnings and also increases the drop rate for loot.

[h3]🔧 Rework of the Infinite Mode:[/h3]
- Fixed the **craft/boss phase desynchronization**.

Thank you again for your incredible support! ❤️
We can’t wait to see your performances in this new challenge. 🎮✨
Keep sharing your feedback! We love working on this game and preparing even more surprises for you.
❤️ Your fan art shared on our Discord is absolutely amazing ❤️

See you soon, Gacha Fighters! 🧠🎉

🔗 **Join us on Discord** to stay up-to-date and chat with the community:
https://discord.gg/U6RTzBbYbZ

#24 💖 Gacha Fever : +2000 Players 💖

[h3]❤️ 2000 Players! Thank You for Joining the Gacha Fever ! 😍❤️[/h3]



🎉 We’ve hit 2,000 players on Gacha Fever !
We’re overjoyed and incredibly grateful to have such an amazing community. A massive THANK YOU to each and every one of you for your support, your enthusiasm, and your feedback ! ❤️

We’re especially grateful for all the feedback and ideas you’ve shared with us.
The improvements made since launch, the success of Update 1.1, and the fantastic response during the different events have all been possible because of YOU ❤️. It’s been amazing to grow and improve the game together ! ❤️

🙏 A huge shoutout to all the incredible influencers and streamers who showcased the game and helped spread the Gacha Fever! Your support means the world to us!

🚀 We’re already hard at work on what’s next for Gacha Fever — and we can’t wait to share more soon. Stay tuned for exciting updates filled with new content, features, and surprises!

Join us on Discord to stay in the loop, share your thoughts, and connect with other Gacha Fighters ! Let’s keep building this incredible journey together !



Join our discord community, if you want to keep up to date with news, progress, and discuss the game with us

PATCH 1.1.19 : Speed ​​attack debug and balancing basketball

[h3]BALANCING[/h3]
- The physical attack bonus of the basketball item has been increased by 100% : 4 > 8
Nerf attack speed penalty: -15% > -20%

[h3]DEBUG[/h3]
- Debug attack speed when it is negative and exceeds -100%
- Debug belt cooldown display