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  3. Operation Food to Gold - Update 5.1 - Quick Fix

Operation Food to Gold - Update 5.1 - Quick Fix

A very quick fix and change to science and offline progression.

- Fixed a bug with science gain while offline. Should have been 60 times more than it was.
- Changed science gain and purple matter gain.
Used to be 60 per second out of 100k. Now it's 1 per second out of 10k. You are getting 59 less but need 10 times less as well. Purple matter converter down from 100k to 50k, also affected by this change.

Science gain was too much before. You were getting 2 per hour at level 1, which is too much, since the intention is to make this a rare, late-game resource. I could also fix this by making the progress slower by increasing numbers, and balance it by making lategame cost more by increasing numbers, but in the end it's the same result, just bigger numbers, and if they are not needed, then I would like to avoid them.

Higher levels should still generate a decent amount of essence and purple matter per hour.

- Offline progression now gives full amounts/ gains, instead of half.
If you had the game open and would have gained 100gold, you would have gained 50 while offline. Now its 100. The idea was to reward active play, but that is already rewarded with food getting dropped. It was overall not needed to half it.

A big thank you to Oji and s for making me aware of the bug.

Thanks for reading and have fun!