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Operation Food to Gold News

Operation Food to Gold - Update 6

Hello fellow french fry enthusiasts,

hope you all had great holidays and didn't overeat and overdrink. (like me)

Update 6 took me a bit longer, because I was busy remaking the entire production from scratch.

Important: Because everything was redone, your production levels have been reset. For gold that's not really an issue, but it applies also to purpstige, purplematter and essence extractors. You do keep the essence you already have and everything else.

All production screens have ben redesigned.
The feeding page now has buttons with which you can go to each production page. Each resource has it's own page now. You can see a silhouette of a character there. At later updates I will add a different datable character to each page. Dating them brings a discount to your gold upgrades.



Production cost
Gold, Purpstige, Purple Matter and Globblopper costs are now logarithmic instead of exponential. This is the biggest change. In short, before this update the values were multiplying themselves, now they don't.
For example:
level 50 beef - 1.751mil(new) - 117mil(old)

With the old calculations, upgrading beef to level 50 means you need to spend 117 million gold on level 50. Now it's 1.751 million for level 50. The progress is smooth now.

This change will also come to the kitchen and the merch store next update. For now it's only production.

Globbloppers
Added 4 kinds of Globbloppers to the game. Each is unique in it's own way and requires a hefty amount of essence for production. You can then spend them on permanent production upgrades. Each upgrade gives 250 resource per second. It's a lot, but Globbloppers are also expensive. This way, people could focus on wheat with the new resource for example and mitigate the high wheat demand.



Essence extractors
The extractors now all start at level 1 and have a start and stop button. The extractors now do not cost raw resources to upgrade, only prepstige, but they do consume raw resource per second. That's why the start-stop button, so you can control your production better. The prepstige cost has also been reworked to scale properly.


Various other changes:
Added backgrounds to all pages.
Moved prepstige to yukaris page.
Rearranged most buttons.
Changed some resource colors, so things are more clear.

I have a lot more on my to-do list, but this is it for now. Hope you enjoy the new changes.

Have fun and thanks for playing!

Operation Food to Gold - Update 5.4

- Doubled the base value of gold gain of the kitchen food.

That's all. Thank you for all of your feedback!
Happy Holidays!

Operation Food to Gold - Update 5.3

- Changed the calculations for the kitchen entirely.

My math and calculations were completely off and have been re-thought and redone.
Previously, raw food costs were increasing too much, gold per food item wasn't increasing properly. It was such a mess, that it's hard to explain.

Now it's fixed and calculating properly.
Each tier doubles the gold value of the food and doubles the production cost of it. But the cost is lowered again after each tier upgrade.

- Food costs have been rebalanced.
- Wheat demand has been lowered slightly.
- Gold value of food has been balanced. Now every food is equally viable to produce.
- Players now start with tier 1 kitchen, instead of 0.

Gold value might seem lower now, but since costs have been lowered, you can increase the tiers more. Also purple matter upgrades multiply that value properly. It's overall more on every front.

You should prepstige once, to reset the kitchen. This will lower the upgrade prices, since you start at 1 now, so you can get 10 more upgrades out of the same cost.

I am very sorry about this. Should have checked my calculations properly.
Have fun!

Operation Food to Gold - Update 5.2

- Replaced 3 merch store placeholder images with proper images.
- Added Hard-Reset button.
- Resets your game back to 0/the start. Does not affect your manual saves.
- Added merch store gold gain per second metric.

Those should be all leftover fixes and suggestions covered, except golden berries, because feeding gold to an alien that poops gold is... weird. lol
I will return to the berries in the future. Maybe diamond berries?

If I forgot about something, then please let me know.

Have fun!

Operation Food to Gold - Update 5.1 - Quick Fix

A very quick fix and change to science and offline progression.

- Fixed a bug with science gain while offline. Should have been 60 times more than it was.
- Changed science gain and purple matter gain.
Used to be 60 per second out of 100k. Now it's 1 per second out of 10k. You are getting 59 less but need 10 times less as well. Purple matter converter down from 100k to 50k, also affected by this change.

Science gain was too much before. You were getting 2 per hour at level 1, which is too much, since the intention is to make this a rare, late-game resource. I could also fix this by making the progress slower by increasing numbers, and balance it by making lategame cost more by increasing numbers, but in the end it's the same result, just bigger numbers, and if they are not needed, then I would like to avoid them.

Higher levels should still generate a decent amount of essence and purple matter per hour.

- Offline progression now gives full amounts/ gains, instead of half.
If you had the game open and would have gained 100gold, you would have gained 50 while offline. Now its 100. The idea was to reward active play, but that is already rewarded with food getting dropped. It was overall not needed to half it.

A big thank you to Oji and s for making me aware of the bug.

Thanks for reading and have fun!