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朝露:境界旅程 News

The New Product Festival is approaching! Demo update!

The June New Product Festival is approaching, and the demo will also be updated! When the New Product Festival kicks off (June 9th - June 17th), the demo will be updated again to offer more content!

Here is a summary of the updates in today's demo:
  • ---Main Updates---
  • Added Traditional Chinese option (in progress);
  • Improved all skill descriptions, optimized some dialogues and item introductions;
  • Doubled the cost of attribute points and the amount of attribute increases before level 60. In general, the upper limit of character growth has been raised.
  • Opened an additional store at the White Figure location to display player-customized game items (this store will be available in the full version during the second playthrough);
  • Enhanced map connectivity: Added new roads after the Eternal Barrier Landing Point (but not accessible in the demo, accessible in the demo during the new product festival).



  • ---Balance Adjustments---
  • Reduced the cooldown of the protagonist's normal attack, defense, and other skills to make battles more fluid.
  • Increased the resistance values of some items.
  • The number of items a player can hold is now related to the item's quality (the number required for high-quality items is reduced, while that for low-quality items is increased).



  • ---Game Optimization---
  • Optimized item icons: Small/Medium/Large Regeneration Potion, Small/Medium/Large Purification Potion, Small/Medium/Large Condensation Potion, Small/Medium/Large Tenacity Potion;
  • Optimized the off-screen attack effects of the main character;
  • Optimized the hit animations and skill animations of some enemies;
  • Added off-screen attack capabilities to some monsters;
  • Added an initial arrival scene transition animation;
  • Added some special effects when obtaining the Guardian Stance;
  • Further optimized the UI display;



  • ---Bug Fixes---
  • Fixed the issue where buffs and debuffs did not decay outside of battle when the number of floors was limited.



Tips: Important!
After this update, the old demo save files will no longer be supported (due to game architecture and numerical adjustments, etc.). We are very sorry!


Finally, your suggestions are very important to me. You can join the QQ group: 932066312 to communicate and give feedback directly with me. ๑❛ᴗ❛๑

Since November 2024, the Demo (trial version) has been updated 21 times.

Since the last announcement, the Demo has been updated 21 times and is now quite complete. Thank you all for your support! Your kind comments and enjoyment of the game are my driving force to keep going!
Here is a summary of the contents of the 21 updates:
  • ---Main Updates---
  • Game graphics continue to be updated!ːluvː
    The main character "Lu" has been comprehensively optimized! All actions have been reset using Spine and support physical motion simulation, with the model also being optimized!
  • The game name has undergone a minor change! It has been renamed from "Jinglv: Chao Lu" to "Chao Lu: Jingjie Journey"!
  • All UI materials have been further optimized/reset;



  • ---Balance Changes---
  • The debuff effect of "Binding" has been revised;
  • The resistance values of some items have been increased;
  • The upgrade requirements for items have been reduced (from 40 to 32 for max level);
  • Guardian Stance: The effect when entering the stance and the effect at the beginning of each round now affect all allies;
  • Guardian Oath (Skill): Can now be used on allies other than Lu;
  • The usage interval of buff items has been shortened for a better experience;
  • The shield stacking amount at the beginning of each round for the Flag Bearer has been weakened;
  • The attack power of Unfallen Floating Light at level 1 has been reduced from 24 to 21;
  • The damage per layer of "Thorns" has been decreased from 1.5% to 1%;
  • The effects of the Condensation Potion series have been adjusted, and the occupied capacity of some insights has been adjusted;
  • When interacting at rest points, the available uses of equipped items will now be replenished instead of all obtained items.



  • ---Game Optimization---
  • Now, the buffs and debuffs, as well as unique effects associated with items, can be directly displayed without having to search in the glossary.
  • During battles, the player character's status values will be displayed below them.
  • When the character stops looking down (releasing the S key), they will no longer simultaneously trigger a fall through the platform.
  • Optimized the descriptions of buffs and debuffs to make them easier to understand.
  • Reset Laliya's stance and the image of the Morning Dew Emblem.
  • Added a new monster, "The Tainted Sword Wraith," to the demo.
  • Optimized the narrative of the beginner tutorial.
  • You can now use the up/down keys set in the game to quickly switch between map and book displays.
  • Changed the color of the defense value bar (from yellow to grayish-white) to prevent confusion.
  • Optimized the special effects and sound effects of all flag-type enemies.
  • Optimized the special effects of Purification and Binding.
  • Optimized the special effects of the White Galaxy Fragment.
  • Optimized the action intent icons.
  • Adjusted the animation rhythm of the Trauma-type Black Mud attack to make it easier to parry.
  • Redrew the loading and saving icons and their animations.
  • Changed the call-out of the controller wheel from LB to LT to avoid conflicts.
  • Added a dust effect when opening doors.
  • Added click effects for the pose, skills, and items in the battle bar.
  • Added map markers for books, doors, etc.
  • Optimized the footstep sounds, making them more diverse and with a stereo effect.
  • The map can now be zoomed in further.
  • Map markers will no longer be blocked by the coordinates of NPCs or players on the map, making it easier to place them.
  • Added a "Testers' Acknowledgments" section to the developer interface.



  • ---Bug Fixes---
  • Fixed the issue of incorrect NPC map marker display;
  • Fixed the problem of the map moving too fast when selecting points with a gamepad;
  • Fixed the layout anomaly issue caused by frequent switching in the settings interface;
  • Fixed the mouse trail flickering issue at the start of the game;
  • Fixed the issue of accidental loss of droplets after resetting attribute points;
  • Fixed the problem of not refunding the last droplet spent when attribute points are maxed out and the game error at level 100;
  • Fixed the bug allowing infinite synthesis;
  • Fixed the abnormal tail trail issue of the main character after battle;
  • Fixed the issue of being unable to add attribute points in certain situations.



Tips:
This update still supports the demo save files of the old V1.055 version, but it is recommended to reset the key bindings before loading an old save file.


Finally, your suggestions are of great importance to me. You can join the QQ group: 932066312 to communicate and give feedback directly with me. ๑❛ᴗ❛๑

「Demo」V1.055 Further updates

In the ongoing production process, the free trial version is also updated simultaneously.

Here are the main updates for this release:
  • The game's scene have been completely redone - with an increased level of detail!ːluvː
  • All tiles have been redrawn;
  • More refreshing tile decorations have been added;
  • The background layer has been enriched, and the background is no longer just a plain black material.
  • ---Content Update---
  • The controller adaptation is basically completed, and you can use the controller to play now!
  • Continue to redraw UI materials to upgrade UI performance;
  • ---Game Change---
  • Now, character point allocation will affect some non-combat parameters as well;
  • Now, different environments will have different environmental effects;
  • A new monster called "Thirsty Nail" has appeared in the Demo;
  • The Demo now includes new items such as "Capacity Bag," "Resurrection Flower," and "Wedge Steel";
  • Balance has been adjusted;
  • ---Related Optimizations---
  • Optimizations for Most Monster Hit Bone Animation;
  • Optimizations for Item Pop-up, Solving the Problem of Too Many Items Popping Up Together and Being Too Cluttered;
  • Optimizations for Character Actions, Adding Ribbon Decoration to dew;
  • Updated and Rewritten Text;
  • Optimizations for Map Display;
Tips: This update still supports the old V1.055 version Demo save file, but it is recommended to reset the keybindings before entering the old save file.


In conclusion, your advice is very important to me, and you can join the QQ group: 932066312, to communicate with me directly and provide feedback๑❛ᴗ❛๑

Demo Update to:V1.055

To welcome the Steam turn based gaming festival, the free trial version has been updated. Meanwhile, the official version of the content is also being pushed forward and is expected to be available to everyone around March next year.
Joystick support is also being promoted and will be implemented in subsequent official versions and demos~
Your wish list is the greatest support for 'JOR: Dawn Dew'~

Here are the main updates:
  • - Content Update -
  • In the free trial version, a new scene called "Ancient Wedge Path" has been added: dive into the Path and obtain a unique posture!
  • Significantly replace all UI materials and upgrade all UI performance;
  • Now, when encountering enemies in the scene, their level will be displayed;
  • A brand new elegant cursor that better fits the game atmosphere;
  • - Game Changes -
  • Open the reset point function in advance and no longer consume specified items. Give it a try!
  • Make some terrain changes to the main scene "Eternal Barrier" in the trial version;
  • Reduce fall injuries;
  • Adjust balance;

Demo Update to:V1.035

To bring you a good experience is an important goal of "JOR: Dawn Dew". To this end, the free trial version has undergone major updates . At the same time, the content of the official version is also in progress - your attention is the biggest encouragement for "JOR: Dawn Dew" ~

Here are the main updates:
  • -- Content Update --
  • New scene "Sea Gap" : unique challenges and tasks here.
  • Item system major revision: Items are no longer consumables, you can use them as much as you like!
  • Added difficulty options: 3 difficulty levels to choose from.
  • New mission system: When you feel lost in your goal, the mission can help you anchor your direction. But it will never bother you when you want to explore freely.
  • New equipment preset function: save your carefully built combat mode, more convenient to experience different combat schools.
  • Added "Beast Tide Source Point" : a new challenge point in the scene, where you can meet multiple enemy challenges.
  • Optimize character movements and expressions, optimize skill performance;
  • Added unique text animation for killing bosses
  • -- Game changes --
  • Attitude changed from 5 to 4
  • The maximum number of heart points carried was changed from 8 to 10, and the initial capacity was changed to 6 points
  • Modify the game's opening words
  • Unclassify material items and change them all to items
  • -- Correlation optimization --
  • Player locations are always visible on the map, and NPC locations are displayed on the map
  • Redraw all pose ICONS
  • Optimize battle scene layout
  • Optimized some monster skeleton animations
  • Optimize map design and adjust resource distribution
  • Optimize UI interface performance;
Tips: As the game is in the development stage, the system has been greatly changed, so the new version Demo does not support the old version Demo archive, I would like to express my sincere apologies to you.

Finally, as a personal development of the game, your suggestions are very important to me, you can join the QQ group: 932066312, and directly communicate with me.