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LYMBUS News

The Perfectly Balanced Update

Hey there, rage stackers!

We're back with another update! This particular one focuses on introducing meta-progression through permanent upgrades for completing runs. We've also rebalanced several cards and introduced larger rewards to smoothen the in-game economy.

Here are the specific changes:

Major
  • Successfully clearing a run with a suit permanently upgrades that suit with an additional starting card and unlocks a new booster pack that can appear in your other runs
Balance
  • Rebalanced 20+ cards based on playtest feedback and good vibes. Most of these changes involve minor edits to cost and damage though some cards have been reworked to make them play better.
  • Bosses now drop a large cache of their floor's currency on defeat to support shopping sprees
Bugs
  • Fixed occasional crash when starting a new run right after winning a run
So, what's next?

While we've focused on fixes to quality of life/gameplay in the last few updates, we plan to work on more content for our next major update, slated for sometime in Q2 2025.

The focus of the update will be adding more variety to runs by introducing alternate biomes for floors 1 and 2, including brand new stage layouts, enemies, and bosses. In the meantime, we will continue pushing smaller updates for minor gameplay tweaks and bugfixes.

May you get good,
The Happy Accident Team

Post-Launch Patch #2: GO FISH

What's up, dashing slashers?


Our second post-launch patch includes a new NPC that adds variety to the start of each run, quality of life improvements for those using keyboard shortcuts, and balance fixes such as more enemy attack telegraphs and temporarily invulnerability after entering a room.

Here are the specific changes:

Major
  • Added a shady new character, SCAVENGER JOE, who offers you (ethically sourced) cards from your previous run at the beginning of a new run. Unlock him by defeating Sinister Dexter for the first time


Quality of life
  • If no card is selected, the keyboard shortcuts to cycle left or right will now select the leftmost or rightmost card instead of needing to mouse over to select a new card


Balance
  • Added minor visual cues for Lobefish and Locus attacks to make them easier to read
  • Added 2 seconds of invulnerability after entering a new room to prevent instant destruction


Audio
  • Adjusted volume of Sinister Dexter's voice


Here's hoping you pull a foil,
The Happy Accident Team

Post-Launch Patch #1: WE ARE WATCHING YOU

What's up, LYMBUS enjoyers/sufferers?

The game has been out for one day and the reviews are in - We've made a pretty weird experience.

We've been watching your initial feedback closely and are rolling out this post-launch patch to address some early comments. This patch covers community-suggested improvements including control fixes, character balancing, and visual effects that should make the game read and play better.

We've also invented a patch for those who are having trouble winning the game. The patch is called getting good.

Here's a summary of the other changes:

Quality of life
  • Increased pick-up range on dropped currencies
  • Added key remapping for cycling between cards and zooming in/out
  • Added safety signage to an important area to prevent workplace accidents
Balance
  • Sped up draw timer for most bodies
  • Sped up Wit recharge rate for most bodies
  • Slightly increased speed for the Default body
Visuals
  • Added a new visual effect when dashing
Bug squashing
  • Fixed issue where Booster Pack-related achievements were not triggering


We're continually looking to improve LYMBUS, so please don't hesitate to leave a constructive review on our page or drop by our Discord server to share your ideas. You can also get LYMBUS at 20% off over the next week as we celebrate our launch.

May your days be many and your bugs be few,
The Happy Accident Team

LYMBUS: FULL GAME OUT NOW

LYMBUS Deployed.

After three years of development, LYMBUS is now available for your enjoyment/suffering. You can get the full version for a limited time at 20% off at our store page. Here's what you can expect from our initial release:

  • Easy, relaxing, gameplay
  • Three (+) bizarre biomes packed with devious traps, enemies, and bosses
  • An expanded selection of cards, packs, and bodies to discover
  • Tantalizing and troublesome secrets to unlock, complete with Steam achievements
  • A banging soundtrack to accompany your descent into the digital abyss, lovingly crafted by LUZE

We'll also be keeping the LYMBUS demo up for the next few weeks for those who want to try out the game before buying. Please note that demo save files are semi-compatible with the full game (most unlocks will carry over), though we recommend starting fresh for the true LYMBUS experience.

So, what comes next?

While we consider this full version of LYMBUS as a complete product (except for any bugs, which you can report in our Discord), we do plan to continue updating the world of LYMBUS. Some plans in the pipeline include alternate versions of the three main biomes with additional challenges/rewards, new cards and plug-ins, and new story content and secrets.

In the next 1-2 months after launch we plan to mainly focus on addressing quality of life improvements to the game before moving onto any major features. We're also happy to take any suggestions for new content in the Happy Accident Discord.

For now ...

Welcome to LYMBUS, ERROR. And don't forget to save a backup.


The Happy Accident Team

New Features Coming to Lymbus Demo

Hello, fellow ERRORs!

Welcome to our first-ever patch for the LYMBUS demo, coming in hot with some new features and requested bug fixes. Our main goals for this patch are improving the overall experience through quality of life changes (e.g. tooltips, audio) while also providing more options to make each run more different (e.g. new card types, in-run challenges).

On another note, if you’re enjoying the demo, we hope you can consider taking 2-5 minutes to leave a quick review on our page. Reviews go a long way to helping our game reach a wider audience, and giving us useful feedback to refine the LYMBUS experience ahead of our full release.

🧠 = Community-suggested features and fixes. Check out our Discord to join the discussion on how we shape LYMBUS!

New features
  • 🧠 Added Tooltips to explain keywords (e.g. Blitz, Sinister): These can be viewed by hovering over cards in the card draft or deck viewer screens.
  • Added Scratch cards, a new type of card: Each Scratch card comes with a regular ability on top and a hidden bonus effect below. Play three other cards to “scratch” off the section and reveal the bonus effect! The effect is randomized each room.
  • Added Niley’s Xpress Stall, an in-run store where unique cards and upgrades can be purchased using Stubs: Stubs can be collected by completing in-run challenges.


Technical changes and bug fixes
  • 🧠 Fixed an audio issue with Megabite’s tooth attack not being affected by SFX volume settings.
  • Adjusted Sinister Dexter’s audio to allow you to enjoy more of our scratchy voice acting.
  • Adjusted overall music volume.


May your accidents be happy, The Happy Accident Team