1. LYMBUS
  2. News
  3. Post-Launch Patch #1: WE ARE WATCHING YOU

Post-Launch Patch #1: WE ARE WATCHING YOU

What's up, LYMBUS enjoyers/sufferers?

The game has been out for one day and the reviews are in - We've made a pretty weird experience.

We've been watching your initial feedback closely and are rolling out this post-launch patch to address some early comments. This patch covers community-suggested improvements including control fixes, character balancing, and visual effects that should make the game read and play better.

We've also invented a patch for those who are having trouble winning the game. The patch is called getting good.

Here's a summary of the other changes:

Quality of life
  • Increased pick-up range on dropped currencies
  • Added key remapping for cycling between cards and zooming in/out
  • Added safety signage to an important area to prevent workplace accidents
Balance
  • Sped up draw timer for most bodies
  • Sped up Wit recharge rate for most bodies
  • Slightly increased speed for the Default body
Visuals
  • Added a new visual effect when dashing
Bug squashing
  • Fixed issue where Booster Pack-related achievements were not triggering


We're continually looking to improve LYMBUS, so please don't hesitate to leave a constructive review on our page or drop by our Discord server to share your ideas. You can also get LYMBUS at 20% off over the next week as we celebrate our launch.

May your days be many and your bugs be few,
The Happy Accident Team