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  3. Post-Launch Patch #3: Back-End Update

Post-Launch Patch #3: Back-End Update

[p]Did you try turning it on and off? [/p][p]After falling off the face of the earth, we've returned from the depths with the BACK-END update. This one comes with new challenges and ways to play for those who have finished at least one run. [/p][p][/p][p]Major[/p]
  • [p]Added alternate routes for Act I and II. These come with new challenges and unlock after you complete at least one run. [/p]
  • [p]Alternate routes are more difficult but offer a higher chance of increased pack rarity and powerful card modifier rewards.[/p]
  • [p]Added the following new modifiers to alternate routes:[/p]
    • [p]STRONG: Pulse damage equal to the card's wit cost + 3 when played[/p]
    • [p]SLIPPERY: Dash when played[/p]
    • [p]SHIELDED: Gain armor equal to the card's wit cost when played[/p]
  • [p]Added the Handyman and Oil Painter enemies to alternate floors. They can also appear on normal floors after going deeper in \[REDACTED] [/p]
[p]Quality of life[/p]
  • [p]Added new floor layouts to each act[/p]
  • [p]Recolored The Hanged Man stake when used by the player for improved visibility[/p]
  • [p]Currency becomes more transparent after dropping to decrease screen clutter[/p]
  • [p]Decreased sound effect volume of nuke type attacks[/p]
  • [p]Added more effects when \[REDACTED] at the \[REDACTED] for more game juice[/p]
  • [p]Fixed a crash when using The Tower and Ignite cards[/p]
  • [p]Fixed other minor bugs [/p]
[p][/p][p]Our next updates will focus on adding even more branching paths to give you more ways to play LYMBUS runs. [/p][p][/p][p]Get in the hole,[/p][p]The Happy Accident Team[/p]