Patch 1
The first patch for The Witcher 3 REDkit is now available. Here's the list of changes for this update:
-  Fixed an issue where the cursor could disappear in the editor after zooming in in the preview in the Texture Viewer.
 -  Generated navmesh instance will now be properly loaded back after saving and re-opening the world.
 -  Color picker in the Environment Editor will now properly show colors.
 -  Creating a new world and generating terrain will no longer fail when Ray Tracing is enabled.
 -  Fixed the trajectory calculation of bone motion extraction when importing animations.
 -  Various stability improvements and crash fixes.
 -  Various UI improvements to the Welcome dialog box.
 -  Editor will now check the game version before starting and warn the user if it's outdated.
 -  Various language fixes and tweaks.
 -  Disabled some not working or console-related debug filters.
 -  Editor will now remember the configurations in the Welcome dialog box even if the app was closed before starting completely.
 -  Map file (editormap.json) generated from the REDkit executable will now be included in the bin folder.
 -  New worlds can now be created as DLC mods.
 -  Assigned better default values in setup for Terrain Edit Tools.
 -  Added some new icons in the UI.
 -  Removed unused Import and Export settings sections in the Terrain Edit Tool.
 -  Removed the redundant Animation Friend tool.
 -  Made w3fac and w3dyng files editable if REDkit config is active.
 -  Various fixes for publishing on Steam Workshop.
 -  Added new tutorials (including WitcherScript documentation) to the REDkit User Guide.