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The Witcher 3 REDkit News

Patch 1

The first patch for The Witcher 3 REDkit is now available. Here's the list of changes for this update:

  • Fixed an issue where the cursor could disappear in the editor after zooming in in the preview in the Texture Viewer.
  • Generated navmesh instance will now be properly loaded back after saving and re-opening the world.
  • Color picker in the Environment Editor will now properly show colors.
  • Creating a new world and generating terrain will no longer fail when Ray Tracing is enabled.
  • Fixed the trajectory calculation of bone motion extraction when importing animations.
  • Various stability improvements and crash fixes.
  • Various UI improvements to the Welcome dialog box.
  • Editor will now check the game version before starting and warn the user if it's outdated.
  • Various language fixes and tweaks.
  • Disabled some not working or console-related debug filters.
  • Editor will now remember the configurations in the Welcome dialog box even if the app was closed before starting completely.
  • Map file (editormap.json) generated from the REDkit executable will now be included in the bin folder.
  • New worlds can now be created as DLC mods.
  • Assigned better default values in setup for Terrain Edit Tools.
  • Added some new icons in the UI.
  • Removed unused Import and Export settings sections in the Terrain Edit Tool.
  • Removed the redundant Animation Friend tool.
  • Made w3fac and w3dyng files editable if REDkit config is active.
  • Various fixes for publishing on Steam Workshop.
  • Added new tutorials (including WitcherScript documentation) to the REDkit User Guide.

The Witcher 3 REDkit — Tutorial #5: Editing The World

Do you need to make a deal with Gaunter O'Dimm to move mountains? Not necessarily...

In this REDkit tutorial Mátyás from Yigsoft will teach you how to edit the world: shape the terrain, plant trees, control weather and add navigation data so NPCs won't get lost.

[previewyoutube][/previewyoutube]

The Witcher 3 REDkit — Tutorial #4: Creating Quests

You don't have to be an Emperor of Nilfgaard to make people do your bidding. Just set up a quest!

In this REDkit tutorial Mátyás from Yigsoft team will explain how to create new quests, manage their logic, set triggers and more.

[previewyoutube][/previewyoutube]

The Witcher 3 REDkit — Tutorial #3: Animations

Whether you want to teach Oxenfurt Academy students a new dance, give Redanian soldiers a fancy march pattern or simply make monsters walk funny, the third REDkit tutorial is for you!

Ákos from Yigsoft team will show you how to export animations, edit them in Blender and import back into the editor.

https://youtu.be/wXQRwfslN4Q

The Witcher 3 REDkit — Tutorial #2: File and Project Management

Watch the second episode of our tutorial series where Márton from Yigsoft will show you how to browse, add, and manage assets in your modding project.
https://www.youtube.com/watch?v=zbtxxvy2s9k

More episodes will be added soon, stay tuned!