New Creature Art
[p]Remember: Faith in Despair will launch on November 12th! 😈[/p][p][/p][p]This update introduces new card art by Lyfeu among a handful of bugfixes and quality of life changes.[/p][p][/p][h3]Additions[/h3]
- [p]Added 15 new art pieces that will appear on your creatures[/p]
- [p]Added 10 new sounds by KAON and Muddasheep[/p]
- [p]Added Spanish localization by Alejandro Maldonado[/p]
- [p]Added new tip: Bosses always start with Immunity.[/p]
- [p]Added Boss immunity effect[/p]
- [p]Added Death card, which will appear after 20 fight turns[/p]
- [p]Added message when trying to move a charmed creature: Can't be moved (Charmed)[/p]
- [p]Whenever starting a run, two creatures will be angels now (with a small bonus to equipped lacrima)[/p]
- [p]First boss in the first run of the game is now Amdusias instead of Saleos[/p]
- [p]First run starts with Shield now instead of Healingbound[/p]
- [p]Weak now always reduces ATK by at least 1 ATK[/p]
- [p]Randomly generated enemies now have half as much Heal and Stoneskin values[/p]
- [p]Flip will no longer appear on randomly generated enemies (might re-appear in later patches)[/p]
- [p]Overcharged, Immunity and Summoned status effects no longer can be a "Top status effect" (thanks Qwerty)[/p]
- [p]Sleep will now always get removed when hit, even if creature has Stoneskin or Golden Blockade (thanks Pam)[/p]
- [p]Altar of Tears: Added buttons to quickly cycle through lacrima for the addition[/p]
- [p]Altar of Tears: Preview slot is now grayed out[/p]
- [p]Right-click now also cancels dragging a lacrima[/p]
- [p]Allow switch to shop/inventory with space/square[/p]
- [p]Tips will now appear in the center of the screen[/p]
- [p]When having a card with no trigger, "Requires trigger" is now displayed in red[/p]
- [p]Improved Faith in Despair logo (thanks Melle and Richard)[/p]
- [p]Inventory: QuickEquip now can be closed when clicking outside of popup[/p]
- [p]Clicking "End Turn" on touchscreen will now set the "End Turn" button to inactive to avoid accidentally ending a turn by pressing "A" on Steam Deck[/p]
- [p]Improved Lightning description by adding: Stun is activated by chance.[/p]
- [p]When submitting feedback, lastTurn.json and PreviousSaveState.json are now automatically attached (helps with debugging)[/p]
- [p]Fixed being able to drag fractured lacrima[/p]
- [p]Fixed being able to open QuickEquip on fractured lacrima[/p]
- [p]Fixed giant lacrima activation ring bug that apparently appears after running the game for 24+ hours[/p]
- [p]Fixed "Satchel is Full" message staying on screen after selling a card[/p]
- [p]Fixed restart/endless checkmark being blocked by cards (thanks The Pumpkin Wife)[/p]
- [p]Fixed issues in Russian translation (thanks NikSynaly)[/p]
- [p]Fixed visual bug where it keeps adjusting big gold amounts down / up after a run (thanks Zérodaim)[/p]
- [p]Fixed softlock when viewing deck/graveyard during a fight (thanks Baconator0902 and Pam)[/p]
- [p]Fixed 0 HP enemies appearing when exhumed (hopefully)[/p]
- [p]Fixed card preview in Rest being cut off on SteamDeck[/p]
- [p]Fixed issue where a finished run would still appear on other machines through Steam Cloud (because Steam Auto-Cloud does not sync deletions)[/p]
- [p]Fixed lacrima having a mind of their own when trying to drag them over the UI in the upper left screen[/p]
- [p]Fixed Japanese font issue[/p]
- [p]Fixed exploit where you could keep loading a game and pick a fight reward[/p]
- [p]Fixed issue where Goldrush would cause an error while checking out previous runs[/p]
- [p]Fixed target modifiers still working when cracked (i.e. Target All Enemies)[/p]
- [p]Fixed resolution not being set correctly sometimes when going fullscreen (this might not be fixed 100% yet)[/p]
- [p]Fixed softlock on SteamDeck when opening Steam overlay during a fight[/p]
- [p]Fixed a crash when reaching full despair and having seen a lot of curses in a run already (thanks Pam)[/p]