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Voyagers of Nera News

🌊 Voyagers of Nera - Early Access Patch 0.16.4 🌊

[p]Thank you all for an absolutely thrilling first two weeks of Early Access! The response from the community has been incredible, and your feedback has been invaluable in helping us identify issues and prioritize improvements. We've been hard at work addressing your reports, and this patch includes a huge list of bug fixes based directly on what you've shared with us.[/p][p][/p][h2]🔊 Audio & Visual Polish[/h2][p]We've added satisfying audio feedback and visual improvements throughout the game:[/p]
  • [p]Arrow hits now play damage sound effects when striking enemies from a distance[/p]
  • [p]Rock throwing has proper sound effects with standardized visual effects[/p]
  • [p]Boat repairs now have both audio and visual feedback[/p]
  • [p]Footstep sounds now play correctly across all material types in the world[/p]
  • [p]Corrupted Spire ambience audio triggers more reliably when entering and leaving the area[/p]
  • [p]Updated art for the Kiln crafting station[/p]
  • [p]Improved Glow Oil Hip Lantern light intensity and visibility[/p][p][/p]
[h2]⚔ Combat & Gameplay Clarity[/h2]
  • [p]Arrow tooltips now display damage values[/p]
  • [p]Shield mitigation damage numbers now appear for all players, not just the host[/p]
  • [p]Spirit ability projectiles (Lightning Shot and Fire Blast) now visually match their actual hitbox locations[/p]
  • [p]Deepscale Necklace tooltip updated to clarify its usage[/p]
  • [p]Sharks and Snappers damage detection improved so hits only register when the animation connects properly[/p][p][/p]
[h2]â›” Boat & Ocean Traversal[/h2]
  • [p]Smoothed out various sandbars in the Greatwood where boats were getting stuck[/p]
  • [p]Boat repair improvements (audio and visual feedback)[/p][p][/p]
[h2]đŸ—ș World & Level Design[/h2][p]Greatwood Elder Arena Major Overhaul:[/p]
  • [p]Filled holes in center platforms[/p]
  • [p]Improved jumping and traversal puzzle from Heartroot edges to center platform[/p]
  • [p]Added second path from far side of arena[/p]
  • [p]Removed stuck spots throughout the encounter space[/p]
  • [p]Added hunter nests for atmosphere[/p]
  • [p]Removed yellow mushroom platforms and blobs[/p][p][/p]
[p]Stuck Spot Fixes:[/p]
  • [p]Respawn Shrine in Greatwood[/p]
  • [p]Around Ancient's Rest in Greatwood[/p]
  • [p]Ancient's Whisper[/p]
  • [p]Northern Ruins in the Reef[/p]
  • [p]Windswept Ruins in the Reef[/p][p][/p]
[p]Environmental Fixes:[/p]
  • [p]Breakable Vines now have accurate collision[/p]
  • [p]Floating underwater trees removed from Sunken Grove[/p]
  • [p]Misaligned Plant Fiber nodes corrected on Root Island[/p]
  • [p]Duplicated Coralwood Tree nodes removed near Tideworn Ruins[/p]
  • [p]Missing poison effect added to lake behind Ancient's Rest[/p][p][/p]
[h2]👕 Cosmetics & Customization[/h2]
  • [p]Skimmer and Glider skins now persist correctly after Oceanform or Windform abilities end[/p]
  • [p]Deluxe and Twitch skimmers are no longer smaller or offset from the player[/p]
  • [p]Helmets now hide properly when changing appearance in the Looking Pool[/p]
  • [p]Helmet visibility toggle now works correctly for other players on the server[/p][p][/p]
[h2]🎼 Quality of Life[/h2]
  • [p]E key now closes menus as well as opening them[/p]
  • [p]Join codes have additional security features for more privacy[/p]
  • [p]Added Status page button to check for live service issues and updates[/p]
  • [p]Instant Build now correctly pulls all required materials from inventory[/p]
  • [p]ManyLights setting now persists between sessions[/p]
  • [p]Exit screen now includes a request to leave feedback for the game[/p][p][/p]
[h2]🐛 Important Bug Fixes[/h2]
  • [p]Hunter Elite (Chanter) no longer survives falling into poison lakes during Greatwood encounters[/p]
  • [p]Ruins encounter music now triggers properly on Dedicated Servers[/p]
  • [p]Torch no longer auto-activates when entering Glider mode[/p]
  • [p]Bullwog petting now works from both emote and interactive prompt[/p]
  • [p]Hover tooltips no longer get stuck on screen after alt-tabbing[/p]
  • [p]Elder Encounter beams display correctly[/p]
  • [p]Enemies no longer spawn clipped into the ground during a couple of the Reef spirit encounters[/p]
  • [p]Invisible spider no longer spawns during Greatwood Reforging Ritual[/p]
  • [p]Underwater mines no longer disable oxygen depletion[/p]
  • [p]Character no longer appears running with skimmer when toggling in shallow water[/p]
  • [p]Death during boat operation no longer causes crashes[/p]
  • [p]Abandoning game during death screen no longer creates duplicate death totems[/p]
  • [p]Rug Woven Small now uses correct mesh (was using Medium mesh)[/p]
  • [p]Shaped Wood Frame collision improved underneath[/p]
  • [p]Various music restart issues resolved in Ruins[/p][p][/p]
[h2] Remaining Issues Under Investigation[/h2]
  • [p]Still investigating issues where the Spire encounters do not end properly when defeating them[/p]
  • [p]Still investigating reports of GPU crashes and PC shutdowns on certain graphics cards[/p]
  • [p]Still investigating issues where some quests are not progressing properly[/p]
[p][/p][p]Join our Discord to join in the conversation: discord.gg/VoyagersOfNera[/p][hr][/hr][p]Thank you again for being part of this Early Access journey with us, and sharing such valuable reports. Please keep sharing your feedback through our Discord server or Steam reviews - we read everything![/p][p]Follow our Steam page to stay updated on our upcoming November Quality of Life Patch with even more improvements![/p][p]See you in Nera! â›” [/p][p][/p][p]-Treehouse Team[/p]

Community Announcement: Roadmap Change

[p]Ahoy Voyagers![/p][p]Steph here, Producer at Treehouse. I’m filling in for Michael/SpaceNorth while he’s off at the Tokyo Game Show![/p][p]It has been a whirlwind of a launch period. We have had many late nights investigating bug reports, reading through tons of feedback, watching streams, chatting with you in discord and more. Thank you all so much for all of your support for our launch.[/p][p]Now that we’re about a week past our launch, we wanted to recap some of what we’ve heard and learned from your feedback, and we want to share what the next steps are for Voyagers.[/p][p][/p][h3]Here is what players are loving[/h3][h3]Here is what players don’t like so much[/h3]
  • [p]Solo Boat Handling[/p]
    • [p]A lot of folks are feeling that the boat handling is too cumbersome, especially if you’re alone.[/p]
  • [p]Lack of control settings[/p]
    • [p]Things like controller support, mouse sensitivity settings / input settings[/p]
  • [p]Clunky, Slow and Repetitive Feeling Combat[/p]
    • [p]A lot of negative feelings around animation lockouts, knockback mechanics on certain weapons, and more[/p]
  • [p]Lack of enemy and boss variety[/p]
    • [p]Especially around the Construct fights and their repeat appearances[/p]
  • [p]Poor Performance / GPU crashes[/p]
    • [p]Many are having unanticipated performance or crash issues[/p]
  • [p]General balance hotspots[/p]
    • [p]Craft from chests coming online too late[/p]
    • [p]Ore Weight vs Encumbrance not feeling well balanced[/p]
    • [p]XP pacing being too fast[/p]
  • [p]Bugs bugs bugs!![/p]
    • [p]Bugs with Spire Encounters not completing correctly[/p]
    • [p]Bugs with quests that block progression[/p]
    • [p]Bugs with hallways not being deletable[/p]
    • [p]Quest markers continuing to show up[/p]
    • [p]And more! We’ll be trying to knock out all of the most severe bugs[/p]
[p]Originally, we were planning to try to deliver a new biome by the end of the year. However, seeing the feedback that has come in, we really want to take the time to fix these issues before we keep expanding the game. As an Early Access game, it is so important for us to be constantly listening to and incorporating your feedback so that we can make the best game together, and it didn’t sit right with us to keep making content while leaving these parts of the game in rough shape. As such, we are making the sad decision to delay the next biome until Early 2026. However, that means a lot of other updates coming your way, targeted at some of the biggest painpoints![/p][p][/p]
  • [p]November Quality of Life Patch[/p]
    • [p]Improved Controller Support[/p]
      • [p]We want to introduce an improved native controller support, where all menus and gameplay should be accessible from the controller, and in-world buttons should display the controller inputs[/p]
    • [p]Solution for Solo Sailors[/p]
      • [p]We are still exploring what this means, but we want solo sailors to have a single-station option they can use to sail the seas, while maintaining a dual-station option for players who enjoy the extra challenge, or for co-op players who want to share the boat with their friend![/p]
      • [p]We will be introducing a personal-sized sailboat which will have a Single station to operate from, while maintaining the current boats. We hope this will strike the right balance between players who want to sail solo, while maintaining the skill and co-op play of the larger vessels.[/p]
    • [p]Combat improvements[/p]
      • [p]We want to ease the lock out times and improve transitions between animations, as well as explore some additional mechanics to make combat less repetitive[/p]
    • [p]Updates to Ruins and Construct[/p]
      • [p]We want to add some variation to the encounters, and improvements to the Construct’s behavior so it behaves more reliably[/p]
    • [p]Balance and Progression changes[/p]
      • [p]We want to bring Crafting from Storage earlier into the progression tree, re-balance Encumbrance values, and re-balance what you can do on the skimmer (namely: using bandages/eating!)[/p]
    • [p]Inventory Improvements[/p]
      • [p]We want to introduce naming storage chests, an inventory sort button, and options to be able to quick deposit into storages more easily[/p]
    • [p]More Settings![/p]
      • [p]We want to introduce critical settings like Mouse Sensitivity, fix issues with mouse smoothing, introduce Toggle Sprint, and ability to Remap the Hotbar (to support AZERTY keyboards); we hope to add more, but these are the most certain![/p]
    • [p]Building Improvements[/p]
      • [p]Prevent resources from respawning under buildings[/p]
      • [p]Allow large frames to snap to each other so you can build big rooms[/p]
    • [p]Dedicated Server Improvements[/p]
      • [p]Improved Direct Connect IP options[/p]
      • [p]Allow players to join passworded servers with Invite codes[/p]
      • [p]Fix issues where server browser isn’t showing all of the servers[/p]
      • [p]Better error messaging for join errors[/p]
  • [p]End of Year Update[/p]
    • [p]Still doing: Revamped Companion Spirits[/p]
      • [p]Rescue and collect new Spirit Companions in the world, and bond with them / level them up to unlock powerful traits[/p]
    • [p]NEW: Seafaring update[/p]
      • [p]More types of boats[/p]
      • [p]More ways to upgrade and progress the boat[/p]
      • [p]Storms to navigate and survive[/p]
[p]*Reminder as always, some of the exact content is subject to change[/p][p] [/p][p]Thank you all for your passionate feedback. We hope this will make for a more fully-featured game, and add to what makes Voyagers unique before we get back to expanding the world with new biomes![/p][p]Thank you again for your support. We couldn’t do it without you![/p][p]Sincerely,[/p][p]Steph and the Treehouse Team[/p]

Hot Fix #2 - Version 0.16.3.39735

[p]Hello Voyagers! We have an update out now that addresses some of the issues you've been experiencing. [/p][p]First, thank you so much for all of the helpful reports and patience as we get these bugs resolved! Now, on to the fixes:[/p][h2]Founder's Pack & Twitch Rewards Fix[/h2][p]We've implemented a partial fix for Founder's Pack Items and Twitch Rewards not being craftable in-game:[/p][p]What's Working:[/p]
  • [p]Founder's Pack and Twitch Rewards always work for the Host[/p]
  • [p]Both should be craftable in single-player games and Dedicated Server games[/p]
  • [p]Founder's Pack should be craftable in regularly hosted multiplayer games[/p]
[p]Still Working On:[/p]
  • [p]Twitch Rewards are currently NOT showing up for players joining regularly hosted multiplayer games[/p]
  • [p]We're actively investigating this and hope to have a fix out soon[/p]
[h2]Direct Connect Feature[/h2][p]We've added a Direct Connect to IP feature for joining Dedicated Servers:[/p]
  • [p]New button in the Server Browser opens a prompt to connect directly using IP and password[/p]
[p]Known Issue:[/p]
  • [p]If you enter the wrong password, you'll need to exit and restart the game. Type carefully![/p]
[h2]Important for Dedicated Server Hosts[/h2][p]All Dedicated Servers must be restarted to get this update. Server and client versions must match for players to join successfully.[/p][p][/p][p]Check our Service Status Page for the latest updates.[/p][p][/p][h2]What's Next[/h2]
  • [p]We are continuing to work on the above issues, and keeping an eye out for other urgent fixes![/p]
  • [p]We’ve got a bunch more streamers checking out the game as we go into our first launch weekend![/p]
  • [p]Voyagers of Nera is still 20% off for our launch discount[/p]
  • [p]Dev stream next Thursday at 12pm PT where we'll share what's coming in our 2-week patch![/p]
[p]See you on the waves![/p][p]The Treehouse Team[/p][p][/p]

Hotfix #1

[p]Hello Voyagers![/p][p]Just 13 hours after Early Access, we’ve got our first hotfix patch going live RIGHT NOW. [/p][p]These are a few targeted fixes for bugs that players have been reporting during Launch Day.[/p]
  • [p]Fixed an issue where Dedicated Servers could spawn less Sharks and Stalker enemies than intended[/p]
  • [p]Instant Build does not properly pull from inventory even if the player has all of the materials[/p]
  • [p]Clients (i.e. non-host players in multiplayer) would become unable to attack if they died while unarmed or with a spear[/p]
  • [p](BANDAID / TEMP FIX) Dedicated Server Browser now shows up to 200 entries[/p]
    • [p]Note: We think there may still be more than 200 (vs previous: 10) active entries, but we are not 100% sure. Hopefully this will make it much more possible to find your server in the browser, but you may still need to filter + refresh a few times[/p]
    • [p]We will have a part two fix coming near the end of the week to add Direct Connect via IP, assuming it passes testing[/p]
[p]As a result of this patch, Dedicated Servers will need to update their version as well.[/p][p][/p][p]Thank you to everyone who’s been making our Early Access launch so special. Your feedback has helped us improve the game so much, and your excitement is contagious![/p][p][/p][p]Please keep your clips, feedback, and bug reports coming! [/p][p]And if you’re having a great time with the game, please consider leaving us a review on Steam - it’s a huge help for game discovery on Steam :)
[/p][p]See you on Thursday at 3pm PT for our Chill, Build, and AMA Twitch Stream![/p][p]- The Treehouse Team[/p]

Voyagers of Nera is Available Now!

[p]Hello Voyagers! Michael / Spacenorth here, and I can barely contain my excitement - Voyagers of Nera is officially launched into Early Access on Steam! ːsteamhappyː[/p][p][/p][h2]Welcome to Nera![/h2][p]When we started working on this game, we had a simple vision: create a world of exploration and wonder that you can get lost in with your friends. After years of development, countless hours of feedback, and an incredible journey with our community, we're finally here.[/p][p]If you're looking for a refresher on everything in the game (or help convincing friends to join), check out our Release Trailer![/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][/p][h2]Join the Launch[/h2][p]Ready to dive in? Here's everything happening right now:[/p]
  • [p]Get Voyagers of Nera on Steam with our 20% launch discount: [/p]
[p][dynamiclink][/dynamiclink][/p][p][/p][h2]Early Access Roadmap[/h2][p]We’ve got so much more to add to Voyagers. Here's our development roadmap showing the major features and content we're working toward in upcoming milestones:[/p][p] [/p][p]As always, your feedback will help us prioritize and refine these plans, so we want to hear from you![/p][p][/p][h2]We're Building Together[/h2][p]Player feedback has shaped our development for the last 2 years, and we want to keep that going in Early Access! [/p]
  • [p]Share your feedback through our In-Game Survey[/p]
  • [p]Talk with the team through our Discord[/p]
  • [p]Leave us a Steam review to help us reach new players![/p][p][/p]
[h2]Thank You[/h2][p]To everyone who has been part of this journey - “thank you” doesn't feel like enough. You've been playtesting with us for the last year and a half, providing thoughtful feedback, showing patience during rough builds, and caring about this game as much as we do.[/p][p]Voyagers of Nera would not be what it is today without you. Every bug report, every suggestion, every moment of excitement you've shared has shaped this game into something truly special.[/p][p]The adventure is just beginning, and we couldn't be more grateful to have you sailing alongside us.[/p][p][/p][p]Welcome to Nera, Voyagers.[/p][p][/p][p]- Michael and the Treehouse Team[/p]