Moonrise Patch Notes
TRIBES 3: Rivals - Moonrise Patch Notes
June 17th, 2024 | Prophecy Games
LOADOUTS
Overhauled Hitboxes and Collision Volumes on all Classes to Improve Player Contact Detection.
Increased Flag Pickup Detection for all classes.
LIGHT Slight Increase to Air Control
MEDIUM
HEAVY Slight Increase to Air Control
Removed Nova Colt from Available Loadouts
Reduced Flag Drag
WEAPONS
GAMEPLAY
General
KNOWN ISSUES
June 17th, 2024 | Prophecy Games
LOADOUTS
Overhauled Hitboxes and Collision Volumes on all Classes to Improve Player Contact Detection.
Increased Flag Pickup Detection for all classes.
LIGHT Slight Increase to Air Control
- Pathfinder
- Reduced Reach to be less “tall” on the flag and instead increase overall volume of pickup detection - Sentinel
- Reduced Flag Drag
- Removed the Stealth Pack as an Available Option
MEDIUM
- Significant Increase to Air Control
- Increased Health from 1500 to 1600
- Reduced Flag Drag
HEAVY Slight Increase to Air Control
Removed Nova Colt from Available Loadouts
Reduced Flag Drag
- Doombringer
- Removed Passive Bonus to AoE Sizes - Juggernaut
- Significantly Increased Body Block Damage
- Increased Passive Flag Stand Healing from .003 to .004
- Replaced Regen Station with Heavy Shield Pack
WEAPONS
- Flinch and Camera Shake has been overhauled on all weapons to be significantly lower
- Light Spinfusor
- Reload Time Improved from 1.17 seconds to 1.15 seconds
- Projectile Speed Lowered by 5 m/s
- AoE Size Decreased by 1.6%
- AoE Damage Falloff Improved from 20 to 25%
- Now Properly Calculates Knockback from feet to be in line with other explosive weapons
- Passive Reload Time Improved from 1.75 seconds to 1.5 seconds - Bolt Launcher
- Reload Time Improved from 1.27 seconds to 1.2 seconds
- Projectile Speed Lowered by 5 m/s
- AoE Size Decreased by 1%
- Passive Reload Time Improved from 2.3 seconds to 1.55 seconds - Spinfusor
- Projectile Speed Lowered by 5 m/s
- AoE Size Decreased by 1.6%
- Knockback Magnitude Increased from 1650 to 1750
- Passive Reload Time Improved from 1.75 seconds to 1.6 seconds - Thumper
- Reload Time Improved from 1.5 seconds to 1.45 seconds
- Projectile Speed Lowered by 5 m/s
- AoE Size Decreased by 1%
- Knockback Magnitude Increased from 1650 to 1750
- Direct Hit Modifier Lowered from 40% to 30%
- Passive Reload Time Improved from 2.3 seconds to 1.8 seconds
- Remastered Materials and Added to Cosmetic Generator - Heavy Spinfusor
- Reload Time Improved from 1.5 seconds to 1.45 seconds
- Projectile Speed Lowered by 5 m/s
- AoE Size Decreased by 1.6%
- AoE Damage Falloff Lowered from 40% to 35%
- Knockback Magnitude Increased from 1650 to 1850
- Passive Reload Time Extended from 1.75 seconds to 1.8 seconds - Heavy Bolt Launcher
- Projectile Speed Lowered by 5 m/s
- AoE Size Decreased by 1%
- AoE Damage Falloff Lowered from 40% to 35%
- Knockback Magnitude Increased from 1650 to 1850
- Passive Reload Time Improved from 2.3 seconds to 1.85 seconds - Plasma Gun
- Damage Increased from 300 to 350
- Base Damage Modifier Increased to 60%
- Passive Reload Time Improved from 3 seconds to 2.15 seconds
- Added Forward and Lateral Inheritance Sliders
- Remastered Materials and Added to Cosmetic Generator - Light Chaingun
- Windup time reduced from 0.6 seconds to 0.3 seconds
- Added Forward Inheritance
- Adjusted Grow Curve to be much smaller to keep it balanced after the Grow Curve fix - Chaingun
- Windup time reduced from 0.6 seconds to 0.4 seconds
- Added Forward Inheritance
- Adjusted Grow Curve to be much smaller to keep it balanced after the Grow Curve fix - Storm Slicer
- Windup time reduced from 0.6 seconds to 0.5 seconds
- Added Forward Inheritance
- Adjusted Grow Curve to be much smaller to keep it balanced after the Grow Curve fix - Phase Rifle
- Damage Per Energy Burned Raised from 5.334 to 5.444 (+10 Total Top-End Damage)
- Removed Standing Spread
- Adjusted Grow Curve to be much smaller to keep it balanced after the Grow Curve fix
- Passive Reload Time Improved from 3 seconds to 2.35 seconds - Nova Colt
- Reload Time Reduced from 3 seconds to 2.5 seconds
- Passive Reload Time Improved from 3 seconds to 2.85 seconds - Grenade Launcher
- Projectile now has a 1.5 second fuse time
- The grenade will not explode without having bounced first
- It will still explode immediately upon contact with an enemy player
- If the projectile strikes a surface before the 1.5 seconds expires, it will bounce, otherwise it explodes immediately
- Fire Rate Improved from 0.8 seconds to 0.6 seconds
- Direct Hit Damage Modifier Increased from 1.154 to 1.2
- Reduced Base Asset Damage Modifier from 2.0 to 1.9
- AoE Falloff Damage Improved from 50% to 55%
- Knockback Increased from 750 to 1250
- Passive Reload Time Improved from 3 seconds to 2.15 seconds - Fusion Mortar
- Projectile will no longer reset its fuse on contact - Gladiator
- Passive Reload Time Improved from 3 seconds to 1.6 seconds
- Fixed a bug causing the Gladiator to not do the correct damage on a direct hit
- Fixed a bug where gladiator projectile could pass through walls in some circumstances - Sparrow
- Significantly Reduced Recoil and Visual Kick
- Increased Magazine Size from 12 to 14
- Passive Reload Time Improved from 3 seconds to 1.75 seconds - Shotgun
- Fixed a bug causing the shotguns’ spread pattern would be modified by the shooter’s aim pitch
- Fixed a bug making it so that firing the shotgun would not break the shooter out of stealth
- Passive Reload Time Improved from 3 seconds to 2.3 seconds - Shocklance
- Base Damage Raised from 750 to 800
- Backstab Damage Reduced from 2250 to 2000
- Passive Reload Time Improved from 3 seconds to 1.85 seconds
- Remastered Materials and Added to Cosmetic Generator
Ability Packs and Grenades - Stealth
- Fixed a bug making it so stealthed players would not be revealed by speed, player proximity, or the enemy Radar base element - Shield
- Now lowers maximum energy to 75 while active instead of slowly draining energy - Regen Stations
- Station Health Increased from 250 to 600 - Heavy Shield
- Now lowers maximum energy to 50 while active instead of slowly draining energy - Force Shield
- Added a 0.75s Deploy Time - Smoke Grenade
- Cooldown Lowered from 15 seconds to 12 seconds - Chaff Grenade
- Effect Duration Lowered from 12 to 8 seconds
- Fixed an issue where the effect could become permanent - AP Grenade
- Fuse Time Lowered from 2.5s to 1.75s
- AoE Falloff Improved from 45% to 60%
- Deployable Damage Lowered from 100% to 85% - EMP Grenade
- Fuse Time Lowered from 2.5s to 1.75s - Sticky Grenade
- AoE Falloff Improved from 50% to 55%
- Increased throw speed from 50 m/s to 70 m/s - Frag Grenade
- Fuse Time Lowered from 2.5s to 2.25s
- AoE Falloff Improved from 50% to 55% - Proximity Mine
- Fixed a bug causing the proximity mine to explode twice if it was shot after exploding
GAMEPLAY
General
- Added NVIDIA Reflex Mode & Frame Generation in the settings menu.
- Added Many New Loading Screen Tips.
- Added Moonrise Rewards Achievement Path.
- Added Cosmetics for Draft Tournament Winners.
- Added Community Cosmetics.
- Added Friendly Fire Mutator.
- Damaging a player during their recall channel will award you with a kill and spawn a health nugget.
- Players now earn kill credit after damaging a player that kills themself.
- Sensors now regenerate themselves after 3 minutes
- Recall channel time lengthened from 2 seconds to 3 seconds
- Added Moonrise Map
- Moved Sensors on Hollow under rear turret deck
- Fixed several issues causing shots to not properly register
- Fixed a bug where flag could block explosions while it was on its stand
- Fixed a bug causing player models to not load in properly at the start of matches
- Fixed a bug causing grow curves to be inconsistent and revert projectile sizes down to 0.01, making it significantly harder to hit targets at range
- Fixed a bug in which bullets could collide with and detonate grenades
- Fixed a bug making it so your weapon would stop firing if you continued holding the fire button after finishing a grenade throw
- Fixed a bug with weapon inheritance in which a projectile would under inherit velocity if not firing fully perpendicular to your direction of movement
- Fixed a bug where mouse sensitivity ADS was not getting the same scale as mouse sensitivity.
KNOWN ISSUES
- DLC rewards may sometimes grant the items and not show a crate to open.