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Moonrise Patch Notes

TRIBES 3: Rivals - Moonrise Patch Notes
June 17th, 2024 | Prophecy Games



LOADOUTS
Overhauled Hitboxes and Collision Volumes on all Classes to Improve Player Contact Detection.
Increased Flag Pickup Detection for all classes.

LIGHT Slight Increase to Air Control
  • Pathfinder
    - Reduced Reach to be less “tall” on the flag and instead increase overall volume of pickup detection
  • Sentinel
    - Reduced Flag Drag
    - Removed the Stealth Pack as an Available Option


MEDIUM
  • Significant Increase to Air Control
  • Increased Health from 1500 to 1600
  • Reduced Flag Drag


HEAVY Slight Increase to Air Control
Removed Nova Colt from Available Loadouts
Reduced Flag Drag
  • Doombringer
    - Removed Passive Bonus to AoE Sizes
  • Juggernaut
    - Significantly Increased Body Block Damage
    - Increased Passive Flag Stand Healing from .003 to .004
    - Replaced Regen Station with Heavy Shield Pack


WEAPONS
  • Flinch and Camera Shake has been overhauled on all weapons to be significantly lower

  • Light Spinfusor
    - Reload Time Improved from 1.17 seconds to 1.15 seconds
    - Projectile Speed Lowered by 5 m/s
    - AoE Size Decreased by 1.6%
    - AoE Damage Falloff Improved from 20 to 25%
    - Now Properly Calculates Knockback from feet to be in line with other explosive weapons
    - Passive Reload Time Improved from 1.75 seconds to 1.5 seconds

  • Bolt Launcher
    - Reload Time Improved from 1.27 seconds to 1.2 seconds
    - Projectile Speed Lowered by 5 m/s
    - AoE Size Decreased by 1%
    - Passive Reload Time Improved from 2.3 seconds to 1.55 seconds

  • Spinfusor
    - Projectile Speed Lowered by 5 m/s
    - AoE Size Decreased by 1.6%
    - Knockback Magnitude Increased from 1650 to 1750
    - Passive Reload Time Improved from 1.75 seconds to 1.6 seconds

  • Thumper
    - Reload Time Improved from 1.5 seconds to 1.45 seconds
    - Projectile Speed Lowered by 5 m/s
    - AoE Size Decreased by 1%
    - Knockback Magnitude Increased from 1650 to 1750
    - Direct Hit Modifier Lowered from 40% to 30%
    - Passive Reload Time Improved from 2.3 seconds to 1.8 seconds
    - Remastered Materials and Added to Cosmetic Generator

  • Heavy Spinfusor
    - Reload Time Improved from 1.5 seconds to 1.45 seconds
    - Projectile Speed Lowered by 5 m/s
    - AoE Size Decreased by 1.6%
    - AoE Damage Falloff Lowered from 40% to 35%
    - Knockback Magnitude Increased from 1650 to 1850
    - Passive Reload Time Extended from 1.75 seconds to 1.8 seconds

  • Heavy Bolt Launcher
    - Projectile Speed Lowered by 5 m/s
    - AoE Size Decreased by 1%
    - AoE Damage Falloff Lowered from 40% to 35%
    - Knockback Magnitude Increased from 1650 to 1850
    - Passive Reload Time Improved from 2.3 seconds to 1.85 seconds

  • Plasma Gun
    - Damage Increased from 300 to 350
    - Base Damage Modifier Increased to 60%
    - Passive Reload Time Improved from 3 seconds to 2.15 seconds
    - Added Forward and Lateral Inheritance Sliders
    - Remastered Materials and Added to Cosmetic Generator

  • Light Chaingun
    - Windup time reduced from 0.6 seconds to 0.3 seconds
    - Added Forward Inheritance
    - Adjusted Grow Curve to be much smaller to keep it balanced after the Grow Curve fix

  • Chaingun
    - Windup time reduced from 0.6 seconds to 0.4 seconds
    - Added Forward Inheritance
    - Adjusted Grow Curve to be much smaller to keep it balanced after the Grow Curve fix

  • Storm Slicer
    - Windup time reduced from 0.6 seconds to 0.5 seconds
    - Added Forward Inheritance
    - Adjusted Grow Curve to be much smaller to keep it balanced after the Grow Curve fix

  • Phase Rifle
    - Damage Per Energy Burned Raised from 5.334 to 5.444 (+10 Total Top-End Damage)
    - Removed Standing Spread
    - Adjusted Grow Curve to be much smaller to keep it balanced after the Grow Curve fix
    - Passive Reload Time Improved from 3 seconds to 2.35 seconds

  • Nova Colt
    - Reload Time Reduced from 3 seconds to 2.5 seconds
    - Passive Reload Time Improved from 3 seconds to 2.85 seconds

  • Grenade Launcher
    - Projectile now has a 1.5 second fuse time
    - The grenade will not explode without having bounced first
    - It will still explode immediately upon contact with an enemy player
    - If the projectile strikes a surface before the 1.5 seconds expires, it will bounce, otherwise it explodes immediately
    - Fire Rate Improved from 0.8 seconds to 0.6 seconds
    - Direct Hit Damage Modifier Increased from 1.154 to 1.2
    - Reduced Base Asset Damage Modifier from 2.0 to 1.9
    - AoE Falloff Damage Improved from 50% to 55%
    - Knockback Increased from 750 to 1250
    - Passive Reload Time Improved from 3 seconds to 2.15 seconds

  • Fusion Mortar
    - Projectile will no longer reset its fuse on contact

  • Gladiator
    - Passive Reload Time Improved from 3 seconds to 1.6 seconds
    - Fixed a bug causing the Gladiator to not do the correct damage on a direct hit
    - Fixed a bug where gladiator projectile could pass through walls in some circumstances

  • Sparrow
    - Significantly Reduced Recoil and Visual Kick
    - Increased Magazine Size from 12 to 14
    - Passive Reload Time Improved from 3 seconds to 1.75 seconds

  • Shotgun
    - Fixed a bug causing the shotguns’ spread pattern would be modified by the shooter’s aim pitch
    - Fixed a bug making it so that firing the shotgun would not break the shooter out of stealth
    - Passive Reload Time Improved from 3 seconds to 2.3 seconds

  • Shocklance
    - Base Damage Raised from 750 to 800
    - Backstab Damage Reduced from 2250 to 2000
    - Passive Reload Time Improved from 3 seconds to 1.85 seconds
    - Remastered Materials and Added to Cosmetic Generator

    Ability Packs and Grenades

  • Stealth
    - Fixed a bug making it so stealthed players would not be revealed by speed, player proximity, or the enemy Radar base element

  • Shield
    - Now lowers maximum energy to 75 while active instead of slowly draining energy

  • Regen Stations
    - Station Health Increased from 250 to 600

  • Heavy Shield
    - Now lowers maximum energy to 50 while active instead of slowly draining energy

  • Force Shield
    - Added a 0.75s Deploy Time

  • Smoke Grenade
    - Cooldown Lowered from 15 seconds to 12 seconds

  • Chaff Grenade
    - Effect Duration Lowered from 12 to 8 seconds
    - Fixed an issue where the effect could become permanent

  • AP Grenade
    - Fuse Time Lowered from 2.5s to 1.75s
    - AoE Falloff Improved from 45% to 60%
    - Deployable Damage Lowered from 100% to 85%

  • EMP Grenade
    - Fuse Time Lowered from 2.5s to 1.75s

  • Sticky Grenade
    - AoE Falloff Improved from 50% to 55%
    - Increased throw speed from 50 m/s to 70 m/s

  • Frag Grenade
    - Fuse Time Lowered from 2.5s to 2.25s
    - AoE Falloff Improved from 50% to 55%

  • Proximity Mine
    - Fixed a bug causing the proximity mine to explode twice if it was shot after exploding


GAMEPLAY

General
  • Added NVIDIA Reflex Mode & Frame Generation in the settings menu.
  • Added Many New Loading Screen Tips.
  • Added Moonrise Rewards Achievement Path.
  • Added Cosmetics for Draft Tournament Winners.
  • Added Community Cosmetics.
  • Added Friendly Fire Mutator.
  • Damaging a player during their recall channel will award you with a kill and spawn a health nugget.
  • Players now earn kill credit after damaging a player that kills themself.
  • Sensors now regenerate themselves after 3 minutes
  • Recall channel time lengthened from 2 seconds to 3 seconds
Moonrise
  • Added Moonrise Map
Hollow
  • Moved Sensors on Hollow under rear turret deck
FIXES
  • Fixed several issues causing shots to not properly register
  • Fixed a bug where flag could block explosions while it was on its stand
  • Fixed a bug causing player models to not load in properly at the start of matches
  • Fixed a bug causing grow curves to be inconsistent and revert projectile sizes down to 0.01, making it significantly harder to hit targets at range
  • Fixed a bug in which bullets could collide with and detonate grenades
  • Fixed a bug making it so your weapon would stop firing if you continued holding the fire button after finishing a grenade throw
  • Fixed a bug with weapon inheritance in which a projectile would under inherit velocity if not firing fully perpendicular to your direction of movement
  • Fixed a bug where mouse sensitivity ADS was not getting the same scale as mouse sensitivity.


KNOWN ISSUES
  • DLC rewards may sometimes grant the items and not show a crate to open.