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TRIBES 3: Rivals News

Steam Next Fest Demo & Patch Notes

TRIBES 3: Rivals is featured in Steam Next Fest this week!!

With that being said, we have a playable Demo that can be played for free and downloaded on the main store page. It will be available throughout the duration of the Festival!




Here are the patch notes

Active Queues will cycle what is available between Arena, CTF 7v7, and CTF 12v12.
Custom lobbies and training modes will also be accessible throughout Next Fest.

Download TRIBES 3: Rivals
  • Visit the TRIBES 3: Rivals Steam Page, linked here.
  • Download the demo, found underneath the image carousel.
  • Follow us on Steam for updates, patch notes, and future playtests.
  • Wishlist TRIBES 3: Rivals on Steam to be the first to know when we release to Early Access and support the community.

LOADOUTS
  • Weapons
    • Standardized weapon draw times. 
    • Increased knockback on primary weapons. 
  • Perks
    • Light Defense
      • Added increased self-knockback.
      • Removed energy gain.
GAMEPLAY
  • Cosmetics and Progression
    • Added an event progression track for Steam Next Fest!
  • Honor Ball renamed to Arena!
    • Arena added back into custom lobbies.
  • CTF
    • 12v12
      • Extended the end of match time to allow for more time to vote for the next map. 
      • Added an AFK kick timer. 
      • After a match, teams and players will be randomized. Parties will still stay together.
  • Training
    • Shooting Range
      • Reduced load in times to get into the Shooting Range. 
    • Practice Arena
      • Added a 1v1 Arena match against an AI opponent. 
  • General
    • Players can now go into Time Trials or Shooting Range while they are queued for a match.
    • Added in a toggle setting to set all ally nameplates to be visible at all times. 
    • Fixed areas in some maps where players could heal and reload outside of the spawn rooms.
    • Fixed areas in some maps where players could get stuck in the travel conduits.

FIXES
  • Fixed an issue where players were getting stuck in Conduits. 
  • Fixed an issue where players would crash after selecting their skill level.
  • Fixed an issue where the ammo regen perk on Heavy Defense was not working. 
  • Fixed an issue where the Recall SFX would keep playing if the recalling player was killed. 
  • Fixed an issue where the announcer would continue to play after the match ended.
  • Fixed an issue where the end of match music would play over the in-match music. 
  • Fixed an issue where the bomb respawn timer would play after a match ended.
  • Fixed an issue where players would get stuck in a match pending prompt after a custom match.

2/2 Patch Notes

Active testing modes will rotate between 4v4 Honor Ball and 12v12 CTF. 
Time Trials, Shooting Range, Training and Custom Lobbies will remain active.

LOADOUTS
  • Weapons
    • Removed ADS shake from Bolt Launchers, Chain Guns, Sparrow and Thumper.
  • Belt Items and Ability Packs
    • Phase Pack
      • Players can no longer pick up health nuggets while the pack is active.
  • Perks
    • Sentinel (Light Defense)
      • Now also reduces self damage by 50% when the enemy has your flag.
      • Note: Additional changes to this perk are being worked on.
GAMEPLAY
  • Honor Ball
    • Added music to Ice Dome and Magma Dome.
    • Added a bomb marker to the minimap. 
  • CTF
    • Players can now vote for which map they would like to play on between matches.
    • Players can now pick up health nuggets while holding the flag. 
  • Tutorial
    • Updated the bomb in the Tutorial so it does not explode after two minutes. 
  • General
    • New players are now prompted if they would like to play the tutorial when they first load into the main lobby. 
    • Player health bars now scale over distance. 

FIXES
  • Fixed an issue where after 5 persistent matches, players would always get the same map. 
  • Fixed an issue where players could use enemy bases to change loadouts. 
  • Fixed an issue where the bomb could be picked up by recalling players.
  • Fixed an issue in Team Hunters where players would be able to recall with flags.
  • Fixed an issue where the Turret Pack would not reliably deploy.
  • Fixed an issue where the bomb goal VFX would loop indefinitely. 
  • Fixed an issue where the loadout screen wouldn't scale properly at various aspect ratios
  • Fixed an issue where wall collisions were missing in Ice Dome.
  • Fixed an issue where players could get propelled at crazy speeds if they ski-landed on another player.

Known Issues
  • We are still investigating an issue where players can’t select a loadout in a match. 
  • Tutorial text is still under construction and has some incorrect keybinds.
  • After finishing a custom match, players will encounter a "loading match" banner and be unable to cancel it. Custom Lobby owners will be unaffected and be able to move players and start matches.

The Playtest is now LIVE!!! 2/1 Patch Notes

Active testing modes will rotate between 4v4 Honor Ball and 12v12 CTF. 
Time Trials, Shooting Range, Training and Custom Lobbies will remain active.

LOADOUTS
  • Available loadouts increased to 6
    • Light Offense
    • Light Defense
    • Medium Offense
    • Medium Defense
    • Heavy Offense
    • Heavy Defense
  • Each perk is now associated with one of each loadout. See the perk section below for more info.
  • Weapons
    • Projectiles are smaller at shorter distances.
    • Grenade Launcher
      • Reduced knockback by 15%
      • Grenade launcher grenades no longer go through Dome Shield.
    • Fusion Mortar
      • Adjusted projectile arc
      • Fuse time after bounce reduced from 1.5 to 1.25
      • Explosion effect adjusted to better match the radius
      • Explosion damage falls off to 60% (was 50%)
  • Belt Items and Ability Packs
    • Impact Nitron
      • Reduced to a single charge.
      • On friendly hit, the Impact Nitron will not force teammates to drop the flag
    • Mag-Lev Disk
      • Reduced to a single charge.
    • Stealth
      • Drains energy on activation
    • Phase Shift
      • Drains energy on activation
    • Shield Pack
      • Consumes energy on activation
      • When the shield breaks, the energy drain ends
      • Activating the shield pack a second time ends the ability
    • Heavy Shield Pack (New)
      • Consumes energy on activation
      • When the shield breaks, the energy drain ends
      • Activating the heavy shield pack a second time ends the ability
    • Explosive Nitron
      • Renamed to Impulse Grenade
      • No longer affects self
      • Knockback increased
      • Damage reduced to 100
    • Dome Shield
      • Health reduced from 2500 to 2000
  • Perks
    • Note: These armor perks are experimental and will be subject to change based on testing results!
    • Pathfinder (Light Offense)
      • No longer suffer from drag while holding a bomb or flag
      • Increases pickup range for objectives by 60%
    • Sentinel (Light Defense)
      • When the enemy is holding the objective:
        • Regenerate +50 Energy
        • Gain +20% max energy
        • Gain +20% Energy Regen
        • Deal an additional 25% damage to the flag carrier
    • Raider (Medium Offense)
      • +20% increase to your throw power when throwing a bomb or flag
      • Deal +25% bonus damage to base assets
    • Technician (Medium Defense)
      • Your repair tool is 50% more effective
      • While within 125 meters of your base:
        • Gain additional vertical thrust and jet control
    • Doombringer (Heavy Offense)
      • Health nuggets now restore an additional 1,000 health
    • Juggernaut (Heavy Defense)
      • Gain +40% increased mass
      • Deal damage to enemies that you collide with
      • While standing within 20 meters of your base:
        • Gain +15% damage resistance
        • Gain passive health and ammo regeneration
GAMEPLAY
  • Honor Bomb is now called Honor Ball
    • Two new maps are available; Ice Dome and Magma Dome.These are early blockouts.
    • Reduced collision of bomb scoring volume to be more precise.
    • Reduced score needed to win to 7 from 10.
    • Added a 10 second bomb spawn timer after a score.
    • Bomb objective is now clamped to the side of the HUD.
    • Bomb dropped and held messages added to the Killfeed.
    • Removed the larger map Bomb options, the mode now only cycles on the Dome maps.
    • There is a new Bomb mesh and FX.
    • Small map updates to HonorDome for art and visuals. This is ongoing.
  • Team Hunters
    • Reduced match time to 12 minutes from 15.
    • Reward for multiple flag scores reduced.
    • Removed Team Hunters Katabatic due to poor feedback.
  • Basic Tutorial
    • There is a very early basic blockout of a new player tutorial. At present this is very rough, and gives a safe area to practice skiing, bomb tossing, and shooting. Future updates are planned to enhance it with better instructions, steps, audio/video, and so on.
  • CTF
    • 12v12 CTF now has persistent matches. After a match ends, players will automatically roll into the next match.
    • Players can now backfill into matches.
    • If a team is down by a point and the flag is off the stand, the match will go into Overtime. This will allow the down team to even the score and go into Sudden Death if they can cap the flag. If the enemy flag is returned, Overtime ends.
    • Torment
      • Expanded the bases to include an underground generator room. This is a first pass blockout. There are three access points into this underground.
      • Moved the radar station to the old Generator spot, to increase protection from long range fire.
      • Added an additional base turret at the highest point of the base, overlooking the flag stand. This is to increase, somewhat, the importance of bombardment and generator play.
  • Custom Lobbies
    • Removed Honor Ball versions of Katabatic, Wavemist and Drydock.
    • Removed Team Hunter Katabatic.
  • Movement
    • Slight Improvement to Jetpack Air Control for all classes
    • Improved the network performance of Thrust Pack and gave it an upward launch if triggered while standing or walking.
  • General
    • Increased max party size to 4. 
    • Reduced Flag throw speed and bounciness. 
    • Mute prompts will no longer show on a player if they do not have voice chat enabled. 
    • Standardized spawns times to be 5 across the board. 
    • Player scores now show on the scoreboard.
    • Players are sorted on the scoreboard based on their score. 
    • Flag holder’s name is now shown on the score bar.
    • Repair tool keybind moved to ‘Z.’
    • Throw flag/bomb keybind moved to ‘F.’

FIXES
  • Fixed an issue where the Shooting Range text was offset in the queue menu.
  • Fixed an issue where weapons could be immediately reloaded after they were fired, allowing players to fire faster than intended on some weapons.
  • Fixed an issue where if a player reconnects to match after crashing, they would see double flag UI. 
  • Fixed an issue where air vents would not affect pickups.
  • Fixed an issue where a weapon’s remaining ammo VFX would not disappear after firing the last shot in the magazine. 
  • Fixed an issue where the Repair Tool would display an amount count of 100 even though it had infinite ammo.
  • Fixed an issue where players could not immediately throw the bomb after picking it up.
  • Fixed an issue where players could recall with Flags in Team Hunters.
  • Fixed an issue where the Turret pack would still go on cooldown if the deploy failed. 

Known Issues
  • Turret pack may not deploy correctly.
  • Scoring in Honor Ball will cause the celebration VFX to get stuck on. 
  • Tutorial text is still under construction and has some incorrect keybinds. 

1/26 Patch Notes

Active Testing Modes: 
  • 4v4 Honor Bomb
  • 7v7 Quick Play - CTF and Team Hunters
  • Time Trials
  • Training
  • Custom Matches - CTF, Bomb Rush, and Team Hunters

LOADOUTS
  • Weapons
    • Grenade Launcher
      • Fire rate slowed from 0.6 to 0.8

GAMEPLAY
  • Honor Bomb
    • Added a new queue for 4v4 Bomb Rush.
  • Quickplay
    • Quickplay now is locked until a new player completes 10 games.
      • Returning players who have already played 10 matches will not be affected.
    • Added Torment CTF to the map rotation.
    • Removed all Bomb Rush maps from the rotation. 
    • Removed Team Hunter Katabatic from the rotation. 
  • CTF
    • Reduced self death timer from 12 seconds to 5 seconds
  • General
    • Updated score bar UI to fill outside to in. 

FIXES
  • Fixed an issue where landing ski boosts caused speed loss.
  • Fixed an issue where the minimap would not scale correctly in the smaller Honor Dome maps. 
  • Fixed an issue where weapons that dealt increased damage to base structures would also deal increased damage to Training and Time Trail bots.
  • Fixed an issue where textures in the lobby would flicker on High and Epic settings.
  • Fixed an issue where players would sometimes be cycled back into a custom lobby match before being kicked back to the lobby. 
  • Fixed an issue where bomb throwing SFX would play at the wrong location.

Playtest is now Live!!! 1/25 Patch Notes

Active Testing Modes: 
  • 7v7 Quick Play - CTF,  Bomb Rush, and Team Hunters
  • Time Trials
  • Training
  • Custom Matches - CTF, Bomb Rush, and Team Hunters

LOADOUTS
  • Armor
    • Normalized Max Energy
    • Medium
      • Slightly reduced overall mobility
        • This is intended to slightly reduce the efficacy of the Medium class for capping while maintaining its effectiveness in duels
    • Heavy
      • Reduced overall mobility
        • This is intended to reinforce the Heavy armor class as a durable but less mobile option to defend and assault bases, while not being as effective at traversing the map or performing evasive maneuvers
  • Weapons
    • Light Honorfusor
      • Projectile speed reduced to match the Light Spinfusor.
    • Honorfusor
      • Projectile speed reduced to match the Spinfusor.
    • Fusion Mortar
      • Reduced fuse length by 25%.
    • Stormslicer
      • Spread increases the more speed a player has. 
        • This is the first iteration and we are still exploring ideas to limit the efficacy of Chainguns in general. Expect a future change to the other chainguns as we continue to work on preparing additional options such as an overheat mechanic, to find out what fits best within the game.
  • Packs and Grenades
    • Lateral and forward inheritance added to grenades. 
    • Dome Shield
      • Size increased by 25%.
      • Duration increased from 5 to 10 seconds.
    • Stealth
      • Stealth can now be canceled by activating the pack again.
      • Throwing grenades while in Stealth will semi-reveal the player instead of canceling Stealth.
      • Stealthed enemies are now revealed within 200 meters of the radar sensor while it is operational. 
    • Phase Shift
      • Phase Shift can now be canceled by activating the pack again. 
  • Perks
    • Base Guard
      • Now also grants 15% damage reduction while near your flag stand.

GAMEPLAY
  • Movement
    • Network performance improvements.
  • Team Hunters Game Mode
    • Added Team Hunters mode to Katabatic and Dangerous Crossing.
    • Playable in Quick Play and Custom Matches.
    • Collect flags and deposit them in the Nexus to gain points. The more flags you deposit at once, the more points you gain. 
    • There are some flags that spawn around the map. Killing players will also drop a flag. 
  • Bomb Rush
    • Players can now score bombs by tossing them into enemy vents. 
    • Added scoreboard stat for bombs scored. 
    • Bomb scoring vents and bases adjusted for better play, but should still be considered blockout testing.
    • Made picking up the bombs easier by removing the pedestals. 
  • Quickplay
    • Reduced to a 7v7.
  • General
    • Repair Tool heal increased from 3% per second to 6% per second.
    • Adjusted flag physics to improve consistency especially when throwing in directions other than forward. Additional adjustments to come based on feedback.
    • Temporary shields now show on the player's health bar.
    • Added feedback to the minimap when a team’s Radar goes down.
    • Added a setting to hide the Ski Mode: Engaged/Disengaged UI.
    • Class icons updated.
    • Raised max fly height (stallz) in all maps to where it effectively should not be hit.

Maps
  • All maps
    • General art improvements and bug fixes continue over time.
  • Dangerous Crossing
    • Increased base sizes by 25%, to give a bit more room to maneuver while inside. Lowered the structure so the flag-stand is at the same relative height.
  • New Map: Honor Dome
    • Only in Custom Matches, very early blockout.
    • A smaller map for 3v3 or 4v4 single Bomb Rush and CTF.
  • New Map: Torment
    • Only in Custom Matches, very early blockout.
    • Larger CTF lava map.

FIXES
  • Fixed an issue where player damage was being multiplied with structure damage, causing some weapons to do more damage than intended on generators, radars and turrets.
  • Fixed an issue where the dome shield visuals would disappear shortly after being deployed.
  • Fixed an issue where flag carrying music would not stop playing if flag was passed using short-range teleport.
  • Fixed an issue where recall sound on other players would not play at correct location
  • Fixed an issue where turrets would be valid targets for flag passes. 
  • Fixed an issue where downed turrets were incorrectly showing as online on minimap when the Generator came online. 
  • Fixed issues with scoreboard responsiveness.
  • Fixed an issue where the Honorfusor VFX would get stuck on. 
  • Fixed an issue where bullet whiz SFX would sometimes not play correctly when projectile hit a surface.
  • Fixed an issue where VGS volume setting was not applying.
  • Fixed an issue where stealth SFX wouldn't play when initiating stealth.
  • Fixed an issue with respawn UI where the pending armor class was not showing correctly.
  • Fixed an issue that was causing direct hits to sometimes not deal correct damage.
  • Fixed an issue where players with the Base Guard perk were not dealing damage to enemies that collided with them.
  • Fixed an issue where grenade icons would show as blocked after recalling.