Season 2 Is Live Now!
[p]Hello defenders![/p][p]It’s been a month and a half since Rogue Kingdoms launched—thank you so much to everyone who purchased the game, gave feedback, or reported bugs![/p][p]Since release, we’ve been cooking up a major update with loads of new content. We’re excited to announce that SEASON 2 is live, and it’s packed with features![/p][hr][/hr][h3]More Content[/h3]
- [p]+1 Hero – From 2 to 3 heroes[/p]
- [p]+2 Base Towers – From 2 to 4, each with a full upgrade path[/p]
- [p]+42 Distinct Towers – From 54 to 96[/p]
- [p]+1 Skill – From 5 to 6[/p]
- [p]+16 Skill Upgrades – From 58 to 74[/p]
- [p]+15 Relics – From 150 to 165[/p]
- [p]+24 Mage Weapons – From 48 to 72[/p]
- [p]New Hero: Mage – A ranged hero with powerful splash-damage magic attacks[/p]
- [p]New Tower: Barbarian Hut – Spawns mini Barbarians[/p]
- [p]New Tower: Valkyrie Hut – Spawns mini Valkyries[/p]
- [p]New Skill: Summon Skeletons – A new skill that summons lots of (friendly!) skeletons. They’re squishy, but there are many of them![/p]
- [p]Nerfed status-effect-based summon upgrades and relics (those triggering after 20 stacks). Overspamming summons was too OP.[/p]
- [p]Reduced enemy HP in maps 4 and 5[/p]
- [p]Reduced base armor and skill-based armor scaling for Black Knights[/p]
- [p]Fewer Assassins now spawn in map 4[/p]
- [p]Increased enemy spawn intervals when spawning from more than 3 paths[/p]
- [p]Steam Achievements now work again (they were disabled before)[/p]
- [p]Fixed a rare bug where units would suddenly stop moving and get stuck. This was caused by a pathfinding function that added too much avoidance to prevent crowding. We’ve removed it—better some clutter than stuck enemies![/p]