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Rogue Kingdoms News

Season 2 Is Live Now!

[p]Hello defenders![/p][p]It’s been a month and a half since Rogue Kingdoms launched—thank you so much to everyone who purchased the game, gave feedback, or reported bugs![/p][p]Since release, we’ve been cooking up a major update with loads of new content. We’re excited to announce that SEASON 2 is live, and it’s packed with features![/p][hr][/hr][h3]More Content[/h3]
  • [p]+1 Hero – From 2 to 3 heroes[/p]
  • [p]+2 Base Towers – From 2 to 4, each with a full upgrade path[/p]
  • [p]+42 Distinct Towers – From 54 to 96[/p]
  • [p]+1 Skill – From 5 to 6[/p]
  • [p]+16 Skill Upgrades – From 58 to 74[/p]
  • [p]+15 Relics – From 150 to 165[/p]
  • [p]+24 Mage Weapons – From 48 to 72[/p]
[hr][/hr][h3]In Depth[/h3]
  • [p]New Hero: Mage – A ranged hero with powerful splash-damage magic attacks[/p]
  • [p]New Tower: Barbarian Hut – Spawns mini Barbarians[/p]
  • [p]New Tower: Valkyrie Hut – Spawns mini Valkyries[/p]
  • [p]New Skill: Summon Skeletons – A new skill that summons lots of (friendly!) skeletons. They’re squishy, but there are many of them![/p]
[hr][/hr][h3]Balance Changes[/h3]
  • [p]Nerfed status-effect-based summon upgrades and relics (those triggering after 20 stacks). Overspamming summons was too OP.[/p]
  • [p]Reduced enemy HP in maps 4 and 5[/p]
  • [p]Reduced base armor and skill-based armor scaling for Black Knights[/p]
  • [p]Fewer Assassins now spawn in map 4[/p]
  • [p]Increased enemy spawn intervals when spawning from more than 3 paths[/p]
[hr][/hr][h3]Other Fixes[/h3]
  • [p]Steam Achievements now work again (they were disabled before)[/p]
  • [p]Fixed a rare bug where units would suddenly stop moving and get stuck. This was caused by a pathfinding function that added too much avoidance to prevent crowding. We’ve removed it—better some clutter than stuck enemies![/p]
[hr][/hr][p]Hope you enjoy this update—let us know what you think in the comments! 😊[/p]

What is next? New Update Sneak Peek!

Hi defenders,

Thank you so much to everybody that purchased the game. I hope you are enjoying it as much as I did making the game. Also thanks to those that spend their time providing feedback.

I'll explain the patch notes from this first week and after that I'll discuss what's comming.

[h2]Hot Fix Patches[/h2]
During last week, I've been patching some of the issues that have been reported. Among others:
  • Support for all types of screen. Wide and narrow,any screen size. Before it was failing for some wide screens.
  • Fix an issue where Mac and Linux executables were point to a wrong place. So now it should be playable for all devices.
  • Fixed some missing characters for Chinese, Korean and Japanese languages.
  • Some fonts were blurry, now they all are good.
  • Fixed some German translation mistakes
  • In some devices, Language and Screen Resolution dropdowns were not properly filled. Fixed.
  • Fixed an exploit where you could sell all your towers before the end of the map to receive full gold for extra resources.

All of these things should have been detected and fixed before launch, so I apologize for the inconvenience. Several hot patches were done during the week to fix them.

[h2]What is next?[/h2]
I'll be doing one more update with lot more content:
  • 1 more hero
  • 2 more towers + all their tree updates
  • More skills, skill upgrades, relics.

Also now I'm trying to fix an issue where sometimes pathfinding gets screwed and enemies stop moving. It's rare but it happens sometimes. 

Thanks again for reporting the bugs and feedback. You can continue doing so by the links:
  • Bug Report: https://forms.gle/d97gYvdiuEz4pJM79
  • Feedback Survey: https://forms.gle/EjZtQdTEVXmphCST8
  • Discord: https://discord.gg/NxScVZYQjy


Thanks and happy defend!
Alex & Anna

Rogue Kingdoms is OUT NOW!

After 2 years developing Rogue Kingdoms, we're excited to announce that the full game is available now!
Thanks to all the ones that have supported the demo and those that have provided feedback to make it better!

Some appetizer of the new features you can expect in the full release vs the demo:
[h3]New 2 maps to finalize the run - see some examples:
[/h3]


[h3]25 new enemies to defeat - see some here:[/h3]


[h3]And endless mode - it gets crazy, see a piece:[/h3]


Thanks again and hope you enjoy the full game!
Anna & Alex, Drac Blau Studio

Rogue Kingdoms Launches May 5th

Hi defenders,

Super excited to announce Rogue Kingdoms launch on May 5th 2025 - mark that in your calendars.
The full game includes exciting new features and content beyond the demo:

  • 2 new maps and longer runs: In the demo, you defended 3 maps. Now, you’ll take on 2 more, including an epic final boss.
  • 25 new enemies: On top of the 29 from the demo, face new foes with advanced mechanics that will challenge your strategy.
  • Infinite Mode: Built an overpowered loadout? Put it to the test in Endless Mode and see how long you can survive.
  • 50 new relics: Powerful, synergistic upgrades join the 100 relics, 5 skills, 58 skill upgrades, and 20 traits already available in the demo.
  • Uncover the full story by beating the game 4 times.


During the following weeks we'll do deep dive sneak peeks to expand on these features.

Stay tunned!

Rogue Kingdoms blends tower defense with Vampire Survivors action and will have full Steam Deck support

With an upgrade system that's a little inspired by the popularity of Vampire Survivors and all the games that followed, Rogue Kingdoms combines some interesting looking tower defense gameplay with direct hero control and roguelike elements.

Read the full article here: https://www.gamingonlinux.com/2025/03/rogue-kingdoms-blends-tower-defense-with-vampire-survivors-action-and-will-have-full-steam-deck-support/