Rogue Kingdoms Towers Will Change How You Play TD Games
[p]Hi all,[/p][p]Long time no see![/p][p]I’ve been secretly working on something I’m really excited about—and soon I’ll be able to share it with you.[/p][p]In the meantime, let’s talk about Towers.[/p][p]In Rogue Kingdoms, towers work differently from typical TD games. Instead of having dozens of shallow options, you only start with 4 base towers. Each of these towers has its own upgrade tree with 4 levels, and at every level you choose a different aspect to evolve. This system leads to multiple possible “end towers,” giving you a ton of flexibility depending on your build.[/p][p][/p][h3]Soo, how does the upgrade system work?[/h3][p]Base level - 4 towers: [/p]
Each tower gains unique effects:[/p]
[/p][p]Anna & Alex[/p][p] [/p]
- [p]Archer Tower: Great for single-target damage and strong enemies.[/p]
- [p]Mortar: Area-of-effect damage focused on specific zones.[/p]
- [p]Barbarian Spawner: Distracts enemies, keeps them in place, and deals ranged damage.[/p]
- [p]Valkyrie Spawner: Distracts and tanks enemies while holding the line.[/p]
- [p]Faster attack speed or multiple projectiles (or faster summon rate for spawners).[/p]
- [p]Increased range and attack power (or stronger summons with more reach).[/p]
Each tower gains unique effects:[/p]
- [p]Archer Tower: Poison, Break (armor-piercing), Healing, or Strong arrows/axes.[/p]
- [p]Mortar: Burning, Freezing, Healing, or Strong stones.[/p]
- [p]Barbarian Spawner: Poison, Burning, or Strong barbarians.[/p]
- [p]Valkyrie Spawner: Freezing, Break, or Strong valkyries.[/p]
- [p]Double Shooter: Doubles archers / dwarves / cannons / summons.[/p]
- [p]Berserker Shooter: Greatly boosts all stats of shooters.[/p][p][/p]