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Rogue Kingdoms News

Steam Deck Support

Hi Defenders,

Great news! Rogue Kingdoms now fully supports controllers and runs perfectly on Steam Deck.

No complicated setups—just install and play. We genuinely think playing with a gamepad or Steam Deck is the best way to enjoy Rogue Kingdoms.

Here's what's included:
  • Full Input Compatibility: The Steam Deck’s controls work perfectly right out of the box.
  • Optimized and Rebindable Controls: Controls feel smooth and responsive. Move the hero with one stick and your skills with the other—or swap them around. Customize controls to your preference!
  • Docked Mode Ready: Want to play on a bigger screen? Easily connect a Bluetooth controller or keyboard to play docked.
  • Clear, Easy-to-Read UI: Text and icons are designed specifically for the Steam Deck’s screen—no squinting needed.
  • Long Battery Life: Game optimized to help your battery last longer.
  • Smooth Performance: Enjoy stable, smooth gameplay at all times.
  • Steam Cloud Saves: Switch effortlessly between PC and Steam Deck without losing progress.
  • Native Compatibility: Runs perfectly on Steam Deck’s Linux system. Zero adjustments required.
  • Quick Resume: Pause anytime and instantly resume gameplay without any issues or crashes.


Let me know how it works for you!

And soon we're going to announce the release day. Excited about it!

The last demo patch

[h2]New features:[/h2]
  • Choose from more starting builds: 6 per hero, including a more appropriate weapon per build.
  • Random button to pick hero starting build and another for global random starting build.
  • Sell towers - get full refund for a tower if you want to change placement.
  • Button to restart the current wave from the pause menu.
  • The merchant now offers juicy discounts, -20% off, or more with certain relics.


[h2]Balance changes:[/h2]
  • Dismantle refund price 90% -> 50%
  • Hordes in 3rd map (globlins groups) have more time after spawning, before the next group.
  • Dark heroes movement speed reduced when using light weapons, kept the same or slightly increased when heavy weapons.
  • Dark summons HP -50%.
  • Poison and burn damage increased +50%.
  • Buff to mortar. Attack power +1.


[h2]Visuals:[/h2]
  • Enemies now when hit they get a hit effect visual.
  • Added a panel with full release extra features. More about release soon!


[h2]Others:[/h2]
  • Before moving to the next map with >100 gold, the game will ask if you are sure. No more forgetting to shop.
  • Added tutorial page for transition map.
  • Some optimization done. Game should be lighter and run smoother.
  • All relics completed. Capped 92 in the demo and 50 exclusive for full Release.


Now if you're still here and have read all the above, you are a true fan of Rogue Kingdoms!

The game is quite close to release, soon we'll reveal the date. But if you want to take part of the playtest to see everything earlier, message me at:
[email protected]
Or by discord.

See you soon!

Controller / Gamepad Support

Hi defenders!

We’re excited to announce that Rogue Kingdoms have from now on controller / gamepad support. Feels great to play with your gamepad exclusively, or even to navigate the UI with only keyboard.

[h2]Patch notes:[/h2]
  • Controller support - fully play with your gamepad
  • UI navigation with stick or keyboard exclusively.
  • Full rebinding for both keyboard/mouse and gamepad.
  • Pause during gameplay -> show wave info UI (enemies in wave + info & next waves)


[h2]Balance changes:[/h2]
  • Sneaky Goblins -> When close to Castle they will undo invisibility.
  • Sneaky Goblins & Necromancers -> When close to Castle they will not be able to cast Skills
  • Taunt from boss only affects the shown area, and the attraction is smaller.


[h2]What’s next?[/h2]
We still have a roadmap ahead before the full release. Among others:
  • Maps 4 and 5 fully balanced, including the 25 new enemies that can appear in there.
  • More content: relics, skills,…
  • Endless Mode
  • Further polish and quality of life
  • And more…


If you play with controller, let us know how it feels! :)

Rogue Kingdoms in Steam Next Fest

Hi defenders!

We are excited to share that tomorrow Rogue Kingdoms will be participating in Steam Next Fest!
To celebrate it we are releasing a special limited edition demo for the next 2 weeks, with all relics unlocked!

Also, introducing some changes in the last patch:

[h2]Construction Mode:[/h2]
  • We heard you. During stress moments, where the wave gets crazy, it takes a lot of time to click the tower to build or upgrade.
  • Now we have a Building Mode, just press Z or X and you’ll open a tower building UI. And with Z and X you can move to the next tower!
  • This is going to be specially useful when playing with controller. Stay tunned!
  • Also added New tutorial for building mode.


[h2]Dialogue:[/h2]
  • Created a storyline for the game, adding dialogues at the end of the maps and for the hero with the boss.
  • The full version will have more storylines as you beat the game more times, and 2 more maps to expand the story.
  • Now we have promoted our Intern Merchant to full employee, and he will explain some things when chatting with him.


[h2]Visuals:[/h2]
  • Now Production Increase perks (wave reward) will appear in the top right corner so you know how much extra resources production you have.
  • Added 2 extra tutorials for 1) Skill Upgrades, 2) Curses


[h2]Bug Fixes:[/h2]
  • Bug Fix: When calling start wave with key, next wave was automatically spawning
  • Not really a bug, but increased the size of Tower Building icons, and made less blurry certain images.


[h3]What’s next?[/h3]
  • We still have a roadmap ahead before the full release. Among others:
  • Story and dialogue (working on it)
  • Controller support
  • Maps 4 and 5 fully balanced, including the 25 new enemies that can appear in there.
  • More content: relics, skills,…
  • Endless Mode
  • Further polish and quality of life
  • And more…


Super excited to see you all play during Steam Next Fest. Want to hear from you, what do you think about the demo?

Tiny Actions, Huge Impact!

Hi defenders!

Last couple of weeks have been crazy. We've received lots of feedback from players and streamers, and it has been super useful!

We're not much more confident and ready for next week's Steam Next Fest.

Balances Changes:
- Decreased Shaman's auto-healing to 10% of their damage.
- Buffed Magic Beam - now the effect is 33% faster - yes, it was annoyingly slow!
- Boss' Taunt now attracts more. You will always be able to escape independently of the weapon and movement speed you have, but the more movement speed the easier it will be.
- Swapped relics that grant certain effects when you get to10 or 20 stacks for the other one. Summoning when reaching 10 stacks was too OP!

Improving information:
- Added tooltips to elements in the Pause menu for easier understanding.
- Added weapon stats in the Run Book - when hovering the weapon.
- Now in shop you can compare a weapon's stats to your weapons before purchasing it.
- Added a Run Book tutorial.

Visual Changes:
- Reworked wave progress bar
- Increased size of currencies and curses in the battle UI,
- Added shadows to enemies.
- Shadows are fixed now, they don't change their direction with the character movements.
- Decreased some details in Barbarian. Now it has less abs! :)
- Added a new font to replace the secondary font.
- Changed text sizes so they are more consistent.
- Visual popups when spending gold or resources.
- Resources collection bar progress and resources collected popup.
- New animations for hero when they attack and run at the same time.
- Reworked all Cursors to better match the cartoony aesthetics of the game.
- When not starting the battle, the button will start shaking every 10s in case someone doesn't see it.
- When hero dies, now it shows their dead face and respawn counter in the Hero Bar (bottom left corner) also. And the respawning animation is back.
- Changed the "?" tip icon to follow the other buttons' consistency.

Bugs:
- Fixed a rare bug where sometimes weapons were not visually changing in the UI
- Now boss again has their own music.
- Fixed a bug were the Tutorial was shown again when retrying a wav
- Fixed a visual bug when sometimes you saw a negative death respawn time for their trait.
- (Hopefully) Fixed a weird bug where the game paused when quickly entering the merchant.
- (Hopefully) FIxed a weird bug where some enemies get stuck in their path finding.
- Fixed Ogre Elite attack effect visual bug

Settings:
- Default FPS = 60
- New setting to turn on/off showing range of hero or towers when hovering.
- New setting to turn on/off damage popups.
- New cursor size option

Others:
- Enhanced text and localization. We've remastered the whole text, corrected typos, explained things better and localized everything from scratch.
- Decreased Mastery Experience required to level up at earlier levels.
- Changed Valkyries death sound
- Clearer tooltip explaining you can't upgrade to level 3 towers at first map.

[h3]What’s next?[/h3]

We still have a roadmap ahead before the full release. Among others:
- Story and dialogue (working on it)
- Controller support
- Maps 4 and 5 fully balanced, including the 25 new enemies that can appear in there.
- More content: relics, skills,…
- Endless Mode
- Further polish and quality of life
- And more…