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Rogue Kingdoms News

Huge Update: New Bosses, Difficulty Options and more!

[h3]Bosses:[/h3]
- 2 new bosses in map 3 replacing the previous ones: Dark Barbarian, Dark Archer.
- You'll get as a boss enemy the dark hero you are not playing.
- The boss will have a random weapon from the hero weapons pool
- The boss will have 2 skills: the 2 you don't pick when choosing skills in map 1 and map 2.

[h3]Difficulty and Map curses:[/h3]
- Removed previous Difficulty settings.
- Now you can choose 5 different difficulty modes. Depending on which one you choose, you'll get 0, 1, 2, 3 or 4 curses in each map.
- If difficulty is higher than "Normal", every map will have curses. In the first map you'll not be able to choose what curses it has, but in the rest it will be a deciding factor for what map to defend.
- Existing Curses can be (for now):
- Enemies have more HP
- Enemies deal more damage
- Enemies have higher movement speed
- Waves spawn more Enemies
- Hero gets less HP Regeneration
- You get less building spots
- You get less drawing aid
- Reduced resources collected
- Shop prices are higher (next shop)
- Reroll prices are higher

[h3]Quality of Life / Miscellaneous[/h3]
- Now when choosing a map to defend there are 3 options.
- Enemies now are less cluttered, improving visuals and clarity
- Added many accessibility, graphics and quality of life settings
- Added speed time current times indicators.
- Added a mark to see where is the hero
- Changed wave rewards art
- Added a map and curses tutorial.

New Hero & Summon

Status Effects Rework
  • Now SE can be stacked, and each stack will have the same intensity independently of the source. Stacks can go up to a maximum of 20.
  • SE Power now only determines how many stacks to apply. Every 100 power will apply 1 stack, and the remaining is the chance for an extra stack. For example, 340 power will apply 3 stacks as a base, and 40% chance of being 4 stacks.
  • Removed relics that allowed to stack SE from multiple sources
  • Added many other relics related to SE. Some that provide extra effects/mechanics when reach 5-10-20 stacks of an element.
Introducing new Hero - Ilyana
  • The new hero is an Archer, specialised in ranged attacks. She has half the HP of the barbarian, but can keep the distance to enemies.
  • The hero has 6 new weapons she can use: bow, crossbow, longbow, shield bow, throwing axes, throwing knives, all with different stats and purposes.
  • Also 3 new starting relics
New Skill - Summon Valkyries:

Created new skill: "Summon Valkyries". Very similar to Summon Barbarian, but now it's valkyries, yes. Valkyries have higher HP and armor but lower attack damage.

Summons Rework:
  • Now Barbarians throw axes from a distance instead of melee attacking. Their HP has been reduced.
  • Now skill upgrades for "Summon Valkyries" and "Summon Barbarian" only apply to summons from the corresponding skill. And any relic upgrade will apply to ALL summons unless specified.
  • Introduced many other summon mechanics after events (eg when reach 10 Poison Stacks, when killing with a crit,...)


Others:
  • More than 100 relics or skill upgrades introduced or reworked.
  • Heal towers for now are free, making them more viable. In the future they might also grant boosts.
  • Improved movement feel when moving and targeting with mouse click.
Next Updates:
  • Rework Boss map 3
  • Quality of Life
  • Add more options to personalise in Settings
  • Reduce enemy cluttering and improve visuals
  • New Hero Skills
  • Lore, dialogues
  • Quests, Achievements, Unlockable content
  • And more.

🔥Huge Visual Update & New Demo and Trailer!🔥

Check our new trailer:
[previewyoutube][/previewyoutube]
[h2]Balance & Progress Update:
[/h2]- Traits are no longer obtained on level up
- Traits are more difficult to obtain now but have x2 value
- Manu skill related Relics are now Skill Upgrades
- After beating a level you move to a transition map where you can visit the store (as many times as you want) and choose the next map.
- When choosing the next map to battle you get more information about enemies per wave and you can choose what reward you'll get for starting the battle.
- New weapon introduced: shield claws, which grant heavy armor. Now the spear doesn't grant armor, but gives high attack speed as well as the biggest range.
- Sword Beam has been massively reworked. Now it takes some time to charge but its damage is much more powerful.

[h2]QoL:[/h2]
- ESC now closes (almost?) all menus
- Added extra tooltips to explain key words introduced in a main tooltip.
- Wave progress % bar to see how many pending enemies to spawn.
- Castle symbol before the castle tile.
- Now you will see from where each enemy will spawn in the wave.
- Speed and slow time with a button.

[h2]Visual Effects:[/h2]
Skills and Upgrades:
- All skills base effect has been reworked.
- All skill upgrades now have a clear visual effect in gameplay

Towers:
- Changed design of lvl1 and lvl 2 Archer towers, now easier to differentiate. Lvl 2 you can choose from Dwarf Tower and Elf Tower.
- Lvl 2 mortars have unique attack patterns. Burst mortar shoots 4 stones.
- Lvl 3 towers have now unique elemental designs
- Lvl 4 berserker towers have improved aura
- Lvl 4 double cannon towers show unique designs
- Towers have now a unique projectile trail and curve.

Enemies:
- Necromancers have now improved summon animations
- Some enemies have now an attack indicator, to facilitate dodge: Ogre, Skeleton Brute, Demon Skeleton, Skeleton Archer, Kamikazes, Ogre Elite
- 2 new enemies introduced: Orc Shaman (casts AoE spells), Orc Archer (shoots 3 arrows in a cone)

[h2]Others:[/h2]
- Game has been optimised, weights less, loads faster and will run smoother.
- Many sounds added to the game. Sound volume balanced.

And many other, discover them yourself!

Join the Playtest and win prices!

Indie Playtest Fest starts the 1st of August. Several Indie game developers are holding playtest for their games at the same time, AND holding a raffle among playtesters.

Play Rogue Kingdoms, provide feedback and you'll have a chance to win 50 or 20€ voucher. The more games you play and better feedback, the more chances to win!

More info here or in-game:
https://docs.google.com/forms/d/12Nm2NyXqTkAguuUj-6rPWQql48iGrfrCZxyu7kUZYsM/edit?pli=1

New Update: Exciting Demo and Trailer Unveiled!

This update is packed with numerous changes, new mechanics, and a lots of quality-of-life enhancements. Here’s what you can look forward to:

Key Features of the Update:

[h3]1. Comprehensive Tutorial:[/h3]
A new tutorial has been added to introduce the most important concepts, making it easier for new players to dive into the action.

[h3]2. Dynamic Skill Drafting:[/h3]
Skills will now differ in each game. You can draft the two skills most useful for your build as a reward for completing wave 1 in maps 1 and 2, adding a strategic layer to your gameplay.

[h3]3. Status Effects:[/h3]
Four status effects have been introduced: poison, burn, break, and freeze. These effects can be inflicted by all units, adding depth and strategy to combat. Learn more about them in the game.

[h3]4. Tower Upgrades:[/h3]
Towers now have four upgrade tiers:
1st Upgrade: Choose between enhancing range or attack speed.
2nd Upgrade: Modify projectiles.
3rd Upgrade: Select between a double shooter or a berserker shooter.
Projectiles from the second upgrade can now either cause status effects on enemies or heal allies.

[h3]5. Expansive Enemy Roster and Mechanics:[/h3]
Numerous new enemies and mechanics have been added, including challenging bosses that will test your strategic skills.

[h3]6. Relic Overhaul:[/h3]
The number of relics has increased from 16 to 101, each introducing game-changing mechanics that will keep your runs fresh and exciting.

[h3]7. Collection Feature:[/h3]
A new collection feature allows you to view all content, making it easier to track your progress and strategize for future runs.

[h3]8. Quality of Life Improvements:[/h3]
Numerous small quality-of-life changes have been implemented, enhancing the overall gameplay experience.

We invite you to play the updated demo, explore the new mechanics, and experience the improved quality of life changes firsthand. Your feedback is invaluable, so dive in and let us know what you think!

Stay tuned for more updates, and happy defending!

Watch the new trailer now and embark on your journey in Rogue Realms!