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Beta Update 127 + Beta reset



Hello!

So we reset the beta to gather valuable data from a fresh start perspective! Go out there and try how the game feels, all the feedback is welcome and you should definitely join our discord since we read the threads there every day!

https://discordapp.com/jsKEhcu

Patch notes for the past updates:

Fixes

- Fixed a crash with minion
- Fixed enemies hugging the east wall
- Re-wrote the whole enemy step code for better optimization
- Relic system re-written + all stat relics revisited
- Nerfed minion attack cooldown
- Fixed crash with mercenary
- Fixed scattershot scatters not dealing damage
- Fixed killing the dummy in town
- Fixed minion taking ghost damage
- Fixed a dupe glitch
- Fixed Pirate Talent 9

General

- Increased satanic drop rates drastically
- Increased ilevel gap for mythic and down to 150
- ilevel on drops can now be on a -2 to +2 range of the monster level
- Every kill now randoms only 1 slot it drops for satanics instead of rolling for all of them
- Flying now only works on voids / water but no longer for other objects
- Improved talking to NPC's, made it impossible if you are on top of an item that needs to be picked up
- Improved balacing so that trash mobs have less HP than rare ones.
- Improved Quest log placement and visuals
- Enemies now have specific multipliers for rarities such as more HP, more Armor, Block etc.
- Optimized Minimap
- Improved starting area graphics
- Slightly bumped EXP gain

Satanic Helmets

- Buffed Harlequin Crest
- Buffed Colossal Avenger
- Buffed Demon Warlod's Helm
- Changed The Bucket
- Buffed Sky Crusader Helm
- Changed Helm of Dominator
- Buffed Faceless Priest
- Buffed Genji's Battle Helmet
- Buffed Reaper's Hood

Relics

- Barbed shield now gives a 15% chance for enemies to harm them selves when attacking with your damage

Items

- Added glimmer effect to all loot drops
- Increased gap between mythic and legendary
- Added Stamina to all 2 handers