Season 8 release date!
Season 8 is coming next month 10th of October!
We have been analyzing player feedback during this season and made changes towards a better experience.
Check out the upcoming patch notes (more changes to come later!):
- Fixed Demon Slayer's Gun being 1 handed to 2 handed
- Fixed Mystery Chest cap amount
- Corrected the color of some newer runes on the ground
- Fixed Life per Hit and Mana per Hit drawing in statistics
- Fixed exploit of resetting a zone with a special dungeon using mapscreen
- Added extra safety layer to vote reset exploits, after reset you cannot enter anywhere
- Fixed Dodge runes not working at all
- Fixed Demonspawn set effect duration
- Fixed overlapping ranking texts
- Fixed new runes not being drawn in stats
- Fixed a crash with palette system when shaders are turned off
- Fixed an inventory crash
- Fixed necro minions "stuck" in combat thus not regening
- Fixed movement speed drawing for Amazon being different in tab menu and talent screen
- Fixed Satan and Mevius Masks (player can no longer go inside them)
- Increased Coin & Ruby pickup range
- Re-made options
- Added an option to make keys and runes autopicked
- Added support for 21:9 resolution ingame
- Added support for 144hz monitors
- Added Quality in the inventory list
- Added audio sliders for Master, Music and Item drops
- Lowered Boss death time by 2 seconds
- Reset vote now destroys any items on the ground, so don't leave stuff on ground when resetting
- Mobile to PC trade has been enabled again
- Exitting the game or kicking a player now requires a few seconds after a trade
- Added a slider for minimap scale + opacity in the options
- Added Mining profession (Similar to WoW) (more professions will be added later on)
- Added Re-Roll tokens crafted from Mining materials or obtained as rare drops from bosses
- Added Offensive Effect tokens crafted from Mining materials or obtained as rare drops from bosses
- Added Black Market in Shadow Realms that can be found in maps where you can buy specific satanics that are randomized on the shop keeper for high amounts of rubies (quality is rolled when item is bought)
- Added Shards you can buy from the Black Market or obtains as a rare drop from inferno enemies, combining these shards will take you to a place similar to fallen inoya where rewards await
- Added Satanic Dice which can be rolled on your item.
* 25% chance the item gets rolled to 50% quality and cannot be rolled again with any item.
* 75% chance to:
- +10% quality
- 6 sockets
- Make item into a pristine
- Make item into a pristine+ (110% quality)
- Explosions from enemies are no longer deadly after 6 frames (animation is 12 frames)
- Max base talents is now 25 instead of 30
- Wormhole now scales 12 monster level per wh instead of 10
- Spell elements now start from 50% scaling, and when maxed an ability it reaches 100%
- Crit chance is now capped at 50%
- Arcana & Electrified are now regular damage sources
- Wormholes up to 200 increase drop chance of satanics (maximum gain capped to 200)
- Wormholes increase the chance of getting a pristine drop
- Mercenaries no longer can be one hit like the player, a killing blow at full hp will take the mercenary to 5% hp
- Increased Satanic drop rates and nerfed Magic Find (decrease the cap between these)
- Hel runes now give 2.5% all stats instead of 25 flat
- Crit Damage scaling lowered from .7 to .25 from levels on satanics
- All Talents per level on satanic reduced by 50%
- Gems now give 10, 25, 75, 150 and 250 for perfect gem
- Added 4 new satanic Amulets
- Added 1 new satanic Gloves
- Added 2 new runes for % mana and HP replenish
- Nerfed Tomahawk and Darts flying range
- Dodge runes now give 1% dodge instead of 0.25%
- Removed Magic Damage from Necro set
- Nerfed Crit Damage rune from 10% to 5%
- Pristine roll is now 1 out of 1000 instead of 1 out of 100
- Nerfed AS runes from 10% to 5%
- Nerfed MF rune from 35% to 10%
- Nerfed MF and EXP Gain scaling per level on all items
- Buffed Life rep & Mana rep scaling per level on all items
- Added [Ruby Key] item which can be used to enter Ruby Gardens
- Nerfed Rotten Apple range to 240 pixels from the player
- Changed Keygen to slow enemies instead of stun them
- Significant balancing on all classes damage scalings from abilities
- Physical on phys classes now only increases elemental damage by 20%
- Magic on mage classes now only increases elemental damage by 20%
- Paladin now scales with pure Lightning
- Nerfed Multishot scaling from 0.45% per level to 0.2% per level
- Nerfed Critical Attack scaling from 0.85% per level to 0.7% per level
- Counter scaling buffed from 0.5% to 2% per level
- Debilitating Shout buffed from 0.75% to 2% per level
- Taunt now increases range by 5 per level instead of 1
- Shaman is now [Elemental] so he scales from all damage sources
We have been analyzing player feedback during this season and made changes towards a better experience.
Check out the upcoming patch notes (more changes to come later!):
Fixes
- Fixed Demon Slayer's Gun being 1 handed to 2 handed
- Fixed Mystery Chest cap amount
- Corrected the color of some newer runes on the ground
- Fixed Life per Hit and Mana per Hit drawing in statistics
- Fixed exploit of resetting a zone with a special dungeon using mapscreen
- Added extra safety layer to vote reset exploits, after reset you cannot enter anywhere
- Fixed Dodge runes not working at all
- Fixed Demonspawn set effect duration
- Fixed overlapping ranking texts
- Fixed new runes not being drawn in stats
- Fixed a crash with palette system when shaders are turned off
- Fixed an inventory crash
- Fixed necro minions "stuck" in combat thus not regening
- Fixed movement speed drawing for Amazon being different in tab menu and talent screen
- Fixed Satan and Mevius Masks (player can no longer go inside them)
General
- Increased Coin & Ruby pickup range
- Re-made options
- Added an option to make keys and runes autopicked
- Added support for 21:9 resolution ingame
- Added support for 144hz monitors
- Added Quality in the inventory list
- Added audio sliders for Master, Music and Item drops
- Lowered Boss death time by 2 seconds
- Reset vote now destroys any items on the ground, so don't leave stuff on ground when resetting
- Mobile to PC trade has been enabled again
- Exitting the game or kicking a player now requires a few seconds after a trade
- Added a slider for minimap scale + opacity in the options
- Added Mining profession (Similar to WoW) (more professions will be added later on)
- Added Re-Roll tokens crafted from Mining materials or obtained as rare drops from bosses
- Added Offensive Effect tokens crafted from Mining materials or obtained as rare drops from bosses
- Added Black Market in Shadow Realms that can be found in maps where you can buy specific satanics that are randomized on the shop keeper for high amounts of rubies (quality is rolled when item is bought)
- Added Shards you can buy from the Black Market or obtains as a rare drop from inferno enemies, combining these shards will take you to a place similar to fallen inoya where rewards await
- Added Satanic Dice which can be rolled on your item.
* 25% chance the item gets rolled to 50% quality and cannot be rolled again with any item.
* 75% chance to:
- +10% quality
- 6 sockets
- Make item into a pristine
- Make item into a pristine+ (110% quality)
Balance
- Explosions from enemies are no longer deadly after 6 frames (animation is 12 frames)
- Max base talents is now 25 instead of 30
- Wormhole now scales 12 monster level per wh instead of 10
- Spell elements now start from 50% scaling, and when maxed an ability it reaches 100%
- Crit chance is now capped at 50%
- Arcana & Electrified are now regular damage sources
- Wormholes up to 200 increase drop chance of satanics (maximum gain capped to 200)
- Wormholes increase the chance of getting a pristine drop
- Mercenaries no longer can be one hit like the player, a killing blow at full hp will take the mercenary to 5% hp
- Increased Satanic drop rates and nerfed Magic Find (decrease the cap between these)
Items
- Hel runes now give 2.5% all stats instead of 25 flat
- Crit Damage scaling lowered from .7 to .25 from levels on satanics
- All Talents per level on satanic reduced by 50%
- Gems now give 10, 25, 75, 150 and 250 for perfect gem
- Added 4 new satanic Amulets
- Added 1 new satanic Gloves
- Added 2 new runes for % mana and HP replenish
- Nerfed Tomahawk and Darts flying range
- Dodge runes now give 1% dodge instead of 0.25%
- Removed Magic Damage from Necro set
- Nerfed Crit Damage rune from 10% to 5%
- Pristine roll is now 1 out of 1000 instead of 1 out of 100
- Nerfed AS runes from 10% to 5%
- Nerfed MF rune from 35% to 10%
- Nerfed MF and EXP Gain scaling per level on all items
- Buffed Life rep & Mana rep scaling per level on all items
- Added [Ruby Key] item which can be used to enter Ruby Gardens
Relics
- Nerfed Rotten Apple range to 240 pixels from the player
- Changed Keygen to slow enemies instead of stun them
Classes
- Significant balancing on all classes damage scalings from abilities
- Physical on phys classes now only increases elemental damage by 20%
- Magic on mage classes now only increases elemental damage by 20%
- Paladin now scales with pure Lightning
Marksman
- Nerfed Multishot scaling from 0.45% per level to 0.2% per level
- Nerfed Critical Attack scaling from 0.85% per level to 0.7% per level
Lancer
- Counter scaling buffed from 0.5% to 2% per level
- Debilitating Shout buffed from 0.75% to 2% per level
- Taunt now increases range by 5 per level instead of 1
Shaman
- Shaman is now [Elemental] so he scales from all damage sources