Beta 147 Update (Mercenaries now have shields!)

Hard work pays off! Here is another big batch of patch notes! Also Mercenaries now have shield slots :)
General
- Improved loot collision and masks
- New Boss Health Bars
- Increased Gold Drops a bit
- Improved some zone outlooks
- Improved buff system and class based buffs like lancer counter
- Overal optimization to code
- Added an immune indicator to ranged resisting enemies if the projectile doesnt pierce
- Re-made Damien's Art
- Improved how chat works
- All gems now stack in the chest
Loot
- Buffed basic 2 handed chainsaws
- Increased Weapon damage scaling (norm-myth) by 10%
- After level 100 crafted items can range from 100 to 150 ilevel
- Increased chance of getting sockets in items slightly
- Gave major loot factor increase to all difficulty act bosses (doubled inferno act boss factor)
- Increased Selling price for items
Mercenary
- Mercenary disabled in PVP
- Added a shield slot for Mercenary
- Mercenary can now use Tomahawk properly
Balance
- Added additional drop chance to Rifts and Satanic Mode
- Nerfed Cursed Doll movement speed on Elites
- Wormholes start from 205 @ inferno
- Increased stamina scaling per point by 1 for every class
- Decreased physical class manacost scaling a bit
- Increased all spell damage scaling per point by 10%
- armor scale per level up to 1.25% from 1%
Fixes
- Fixed Loot masks (was borked)
- Fixed AS 0.00 on items
- Fixed going back to town with TP and ending up next to Z1 entrance
- Fixed waypoint navigation with gamepad
- Fixed quest timer for "they are spawning too fast"
- Fixed Aspeed comparing and calculation for items
- Fixed anubis wall of lightning for all FPS settings
- Fixed iLevel scaling for items between 100-150
- Fixed weapons that dont show attack speed
- Fixed Akrea being immune all the time
- Fixed a mpPath crash
- Fixed damage boosts
- Fixed a few more relics
- Fixed Shrine and Potion boosts
- Fixed Max hp calculation from relics etc
- Fixed Max Mana calculation from relics etc
- Fixed Pirate set Chest piece giving fire damage
Classes
- Increased higher tier spells starting damage for all classes
Pyromancer
- Re-worked fireflies and apocalypse + fixed the spells in multiplayer
- Fixed Blazing Trail not starting immediately
- Apocalypse now only triggers from ignited enemies (Fireswarm causes ignite)
- Increased Ignite lasting from 3 seconds to 5 seconds
Marksman
- Fixed Homing Rocket text saying chance + damage
- Doubled Homing Rocket turning speed.
- Fixed Multiturret attack speed for all FPS settings (speed is 1.25 second cooldown)
Nomad
- Increased Sandstorm cooldown by 1 seconds
Necromancer
- Minions now gain 10% of the player's HP in their hp pool
DemonSlayer
- You can now cancel charge by pressing the button again
- Reduced the knockback for charge
Demonspawn
- Fixed talent tooltips for Mana Devour + increased mana devour amount by a lot
- Buffed Manacalypse from 10% + 2.5 per level to 50% + 3.5 per level
Shaman
- Spirit Wolves now have the player's movement speed
- Spirit Wolves now have the player's movement speed
- Improved Elemental Blast's projectile hitbox
- Nerfed Spirit Wolve's damage scaling a bit
White Mage
- Fixed standing next to enemies and Restless Spirits not dealing damage