Beta Update 150 - More fixessss!

Lots of new fixes and optimization + features, check the list below!
General
- Added 64px padding to Damien Phase 2 to give more room
- All Acts now have an Act specific Unstable rift
- Reflection now goes into the direction where the projectile was created at
- Improved Enemy animations to right directions when moving
- Made Unstable rift enemies move to you faster
- Re-made the Portal art for boss kill portals
- Removed Immunity from bosses but added a 40% armor and 15% block chance to them instead.
- Added Stamina to all 2 handed weapons below satanic
- Added base attack speed to show in weapons to remove the illusion of "slow APS"
- Removed difficulty scaling in chance on getting sockets, its now flat starting from Normal
- Added Attack cursor indication for Gamepad for melees too
- Fixed Ranged resistance enemies
- If any window or chat is open you cannot interact with NPC's
- Ladders in Dungeons are now usable.
- Added "?" and "!" marks to NPC's in zones
- if your level is bigger than the zones Mlevel it will then add 35% of the missing levels to the ilevels of the drops
- Added outlines for loots behind walls and when pressed ALT its name is drawn on top of everything
- Added a quest to the River of Inoya
- Game now saves your progress if a patch comes and kicks you out.
- Dungeons are now higher Mlevel than the zone you entered from
- Made Hero Talent tiers written after the name + made them darker if not unlockable
- You can no longer pick up a relic if there is other stuff below you
Fixes
- Removed "This number" debug from upgrade screen
- Fixed wrong tilesets for a few zones
- Fixed Bombardment and Arrow volley going under textures
- Fixed Devilkin Flames of Agony falling infront of them
- Fixed a Loading crash that denied playing with a specific character
- Fixed ACT 3 quests coming in ACT 4
- Fixed Satans tooth 0 damage
- Fixed buffs like slow showing "-1"
- Fixed Shields and re-wrote the whole shield returning script
- Fixed WH Monsterlevels
- Fixed special monster names on clients
- Fixed Minion Inventory not loading right
- Fixed NPC Eric's Quest
- Fixed Satanic Event randomly appearing
- Fixed a few relics
- Fixed a Lancer crash
- Wh textbox now shows you need Inferno difficulty to access Wormholes
- Optimized combat text timers
- Added Von rune, + Cooldown Reduction
- Fixed boss health bar positioning
- Fixed Oxygen meter positioning and color
- Fixed Poisonous Cuirass and Tundra Armor stats + a few more
- Fixed Shadow Anomaly Bats
- Fixed Illuminated Stones not showing up
- Fixed Shade laser not doing damage
- Fixed Oozes not showing up
- Fixed 1.5% EXPGAIN => 150% from shrines etc
Shield Lancer
- Added class passive, Lancer has a 35% base reduction vs other melees 30%
Redneck
- Increased Chainsaw Massacre Hitbox
- Added a 2 second Slow to Chainsaw Massacre
- Increased Chainsaw Massacre Tickrate to 4 times a second from 2
Demonslayer
- Fixed Deactivating dash leading to unable to move
Plague Doctor
- Added Visual Buffs for Crow Mask and Booster Shot
- Fixed Syringe MSpeed
Shaman
- Fixed wolves moving weird
- Optimized Wolves collision with each other
- Fixed Astral Wolf Mspeed for FPS settings
Demonspawn
- Fixed Manacalypse tooltip
- Re-worked Bloodbolt + fixed damage