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  3. Beta 138 is out! Balance is close to perfect!

Beta 138 is out! Balance is close to perfect!



We have been at it nonstop since the last announcement! A lot of things have changed, and we have worked hard with a few hardcore players from the community to iron out the balance to make the game challenging in both early and end game!

As always, let me know what you think and what needs work in your opinion on the comments below :) We'll make an effort as a community of devs and player to bring everyone the best Hero Siege possible!

Here are the patch notes:

General

- All monster affix except enchants are displayed as icons below the health bar.
- Reduction now starts at 12.5% per armor point and grows 1% per level per point
- Player Reduction is now maxed at 95% of enemy damage, so blocking damage completely is impossible now.
- Player Buffs and Debuffs are now drawn on top of the exp bar.
- Polished world map
- Water and space levels now have less gravity
- Removed damage scaling on enemies per player in multiplayer
- Lowered Exp gain a bit, current system you outlevel too hard
- Increased high rarity monsters damage scale a bit
- Increased item damage scale per rarity by 10%
- Slightly increased enemy base DMG scaling
- Added new grid based pathfinding for the enemies
- Chat now makes a global message of all players who die in HC and who find an angelic weapon

Items

- Nerfed some stats that scaled too hard with ilevel
- Added scaling to items with AS

Fixes

- Fixed crash with more than 3 players
- Fixed Multishot for clients on Marksman
- Fixed stucking in enemies
- Fixed going to right side at any difficulty in town
- Fixed Rune drops, no more OX spam. Also gives now 3 rolls for high mid and low rune per drop
- Fixed drawing APS on different FPS settings (was messed up AF)
- Fixed a shop crash with melee minion skins
- Fixed Steel Shields some times not doing damage on Paladin
- Fixed Shattered Katana damage
- Fixed Shadow Anomaly bat damage
- Fixed a bug in the shop
- Fixed a one handed sword being two handed
- Fixed Elemental flat damage not drawing
- Fixed invisible enemies
- Fixed Dragons Head relic OP
- Shrine Damage Boost and Exp Boost is now working correctly
- Fixed all the crashes from bug reports

Classes Overall

- Buffed all ability damage scaling by 10%

Lancer

- Increased Counter starting amount from 10% to 20%

Samurai

- Omnislash now hits targets around the target (bigger mask)

Paladin

- Holy Hammer cooldown reduced to 1 second.
- Increased Shield Bash starting damage
- Holy Hammer Mask is now way bigger than before
- Steel Shields now have a orbit radius of 64 px instead of 32

Nomad

- Sand Throw now has a bigger Mask
- Vanish Illusions now have correctly placed and bigger Mask
- Demolishing Tornado Mask is now bigger and tick rate is faster

Viking

- Maniac Viking Skin is now done