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  3. Beta 158 out, 3.0 is very close!!

Beta 158 out, 3.0 is very close!!



Yoyo!!

We have wiped beta for the last time to get a good fresh look on the game.

Stuff to do before 3.0:


- Minion talents
- Finish rest of the missing Dungeons
- Go over each class 1 by 1 and tweak
- Add the special effects to planned satanics
- Syncing all effects and abilities for clients correctly
- Iron out the overall balance

BETA 158 Patch Notes


General

- Beta is reset for the last time to do the final testings.
- Poison damage no longer stacks, but deals initial damage and only poisons if the current
poison damage on the enemy is smaller than the new value. (every new potential poison deals
instant damage now)
- Now that armor is fixed and working correctly, we have nerfed armor scaling a bit
- Minion damage reduction and HP now works correctly
- Capped mystery box growing to 4 times its size
- Flight now raises your character up a bit
- Increased long range immunity range a bit
- Fire damage now also scales with physical damage
- All class abilities that give a buff now show in the buff section
- You can now shift click to add 5 talents per time or use X on xbox controller to add 5 points in a talent.
- Polished trade window + fixed trade crashes
- plenty of guns now shoot multiple bullets as a burst including "Warbringer" and the bow "Buriza"
- Added new Act 2 and Act 3 assets, more will come later on.
- Improved talent, hero talent, minion navigation without it showing the spells right away (disturbing)
- Map now closes if you choose the area you are in (for now only town)
- Added special effects to Gun satanics
- All bosses are now part of the base game
- All relics are now part of the base game
- Added all relics descriptions to the game
- You can now write multiple lines of text into the chat in game (no more low limit like before)
- Spring cleaning to sprites, removed a bunch of non-used ones to clean up RAM memory for everyone
- Optimized tilesets and freed a TON of memory from the game.
- Made new achievement icons and set up for 3.0
- Chests now avoid the portal like items
- Minion no longer gives EXP or MF if its dead

Fixes

- Fixed PD buff not showing from managlobes
- Fixed a loading crash
- Fixed a Minion crash
- Fixed a few relics
- Fixed a problem with rune/gem stacking
- Fixed NPC Spawning spots to be away from collision objects
- General bug fixes from bug fix channel
- Fixed ground generation in all areas and dungeons (part of RAM optimization)
- Fixed Duping by re-writing the whole drop system. (REPORT to us if you find a way to do it)
- Fixed Damage reduction (was a major mistake in the code)
- Fixed a random crash that occurs after generation

Items

- Tomahawk and Spellblade now create a small AOE effect when impacting enemies

Balance

- Nerfed mythic hand gun's APS
- Set King's Crown to max 2000 damage

Marksman

- Re-worked Arrow Rampage, now shoots arrows in a line from behind the player
- Buffed ability damages a lot (including turret)
- Increased Turret's attack speed

Demonspawn

- Blood Surge made 2 times wider
- Blood Demons no longer collide with trees n stuff
- Manacalypse radius is now 600 pixels from 256
- Mana Shield no longer activates Blood demons
- Re-made Blood Demon and Blood Surge art
- Manapool increased to 5 + (1 x talent)
- Increased Impale damage scaling
- Demonic Presence increased from 5 + (0.5 x talent) to 10 + (0.75 x talent)

Samurai

- Omnislash now does a small invisible nova effect on every impact (does more AOE)

Pyromancer

- Hydra now has a 1.25 sec cooldown
- Hydra attacks now create a small AOE on impact