Beta patch 170
General
- You can now access towns of all acts, still workin in progress tho.
- You can now trade gold and rubies
- Added server message for 100% (pristine) satanic drops
- Changing minion type now wields the wrong type of weapons useless for the minion
- Nightmare can now drop satanics from ACT bosses
- Hell now only drops satanics from Elite and above (minibosses, ancients, act bosses etc)
- Inferno can drop satanics from every single rarity of enemies.
- Weapon 1 and 2 handed is now displayed in the stat screen of the item
- Hell is now Monster Level 125 and Inferno Monster Level 215
- Improved enemy hitboxes
- You can no longer beat ACT 2 boss without killing ACT 1 boss first and skip acts, opening new waypoints.
- Increased Unstable Rift drop multipliers + added ruby drops as rewards
- Increased Synergy stat scaling
- Slightly Increased Rift Portal spawn chance
- Boss pieces now only drop on inferno and Fallen Inoya has a massive chance of dropping better loot
- Added GamePad controls for inspecting and trading
- Mercenaries now try to avoid AOE Spells from enemies
- Improved Chainlightning on all classes
- Teleporting enemies have a slight cooldown before they attack
- Added a new hat
- Max base talents is now 30
- Max minion talents is now 30
- Increased ACT boss drop multipliers alot
- Crafting window now only closes when crafting items
- Added mouseover descriptions to Set effects
- Hell is now scaled like nightmare and normal
Items
- Added Paladin set
- Class sets are now locked for other classes
- Weapon type is now just [gun] [spell] [melee] [javelin] etc.
- Changed stats in Satanic gloves
- Changed stats in Satanic guns
- Changed stats in Satanic Claws
- Buffed Satanic Chest pieces Defensive stats
- Set items can now only drop on inferno
- Nightmare Satanics range from 50-90% quality
- Hell Satanics range from 60-100% quality
- Inferno Satanics range from 75-100% quality
- The 1% roll for 100% quality skips the difficulty settings, so you can get lucky on nightmare
Fixes
- Fixed Piercing bullets ticking multiple times
- Fixed some missing item names on other languages than english
- Fixed issues with trading, potential fix for duping and denied possibility of trading with full inventory
- Fixed issues with players joining, resetting the map and bosses etc
- Fixed refreshing zone quests
- Fixed "You Died" screen in multiplayer
- Unstable Rifts now reset after visiting them so you can enter a new one.
- Fixed a bug in minion talent reset.
- Made offline reset same as online reset vote. (changing difficulty also resets)
- Fixed a HP missmatch bug that gets you banned in PVP
- Fixed exitting town from left or right
- Fixed Ranged immunity enemies on melees
- Fixed auto-equipping set items
- Fixed empty dungeons
- Fixed plague doctor down fist attack animation
Viking
- Charge now impacts enemies again.
- Shockwave now creates the next one faster and grows the next one's size by 25%
- Charge stun is now 4 seconds instead of 2
- Buffed Berzerk from 25% + (2.5% x level) to 35% + (3.5% x level) damage increase
- Class set is now in place, Increases shockwave count to 3
- Stoneskin now shows as an aura below the player
Paladin
- Holy Nova is now an actual Nova
- Improved Rotating Shields art and increased hitbox
- Increased Shield Bash Hitbox
- Holy Hammer synergy is now energy
- Paladin set effect is now in place, gives a 20% chance to spawn an additional hammer.
Pyromancer
- Fire Nova is now an actual Nova
Demonspawn
- Reworked manashield
- Manashield no longer drains mana while being active
Pirate
- Class set effect is now in place, Increases barrel and explosion size and damage by 50%
- Anchor Chain now also damages enemies
- Buffed rapidfire scaling a bit
Redneck
- Class set effect is now in place, Increases Tire size and damage by 25%
Necromancer
- Class set effect is now in place, Increases minion HP by 75% and damage by 25%