Season 9 Beta is now playable
Season 9 BETA Invitation
We are currently working on the next season and you can test it by opting into "Beta" from the game properties in your steam library.
We are positive that all dupes and ways of cheating that have happened in the past season are fixed and secured. Along with a lot of new balance and content stuff!
Please make sure to join our discord to report bugs and give your feedback: https://discord.gg/jsKEhcu

Here are the current notes for S9:
[h2]Major[/h2]
- Added inventory slots for Ring, Belt and Potion
- Ton of code optimization and performance improvements
- XP gain stat on items reduced drastically
- Pickable potions removed from the game
- Added Elemental Resistance stats + Phys Resistance and changed a bit how armor works as a base reduction beneath these
- Added Herbalism Profession
- Improved Enemy visual feedback, behavior and AI
- Added resistance runes
- Removed Kick function, too many loopholes for abuse and exploiting
- Auras like feint, mending aura etc are now actual auras
- Runewords added
- Health and Mana per hit now only scale from the base damage on your weapon
- You can now save item loadouts for 3 different builds to equip these items fast
- You can now stash dimensional shards and ores etc
[h2]Minor[/h2]
- You can now equip Hats on Mercenaries
- Attack Dummy in town now has act boss armors and resistances
- Added privacy policy agreement to registering accounts with panic.net
- If you whisper a player who is offline you will get a notification
- Added amounts of Wormhole- and crystal/normal keys to show in crafting accessories
- Added the possibility to sell more than one item at a time
- Each rarity now has its own checkbox for loot filter
- You can now customize minimap hue and border outline color
[h2]Balance[/h2]
- Life and Mana per hit now has a 0.25 second cooldown
- Legendary & Mythic items no longer drop on normal difficulty
- Rare items are now 5000 gold and Legendary items 50k gold from the merchant.
- Global cooldown is now 0.5 seconds
- Items no longer upgrade All Talents or Singular Talents with level
- Item Upgrade prices are now determined by TIER
- Crafted Items can only be below tier SS
- Re-roll token and Ability Token upgrades now require 1 for C & B tier item, 2 for A and A+ tier item, 3 for S tier item and 4 for SS tier item
- Upgrade token requirement now also goes by tier, 1 x level for C & B tier item, 2 x level for A & A+ tier item, 3 x level for S tier item and 4 x level for SS tier item
- Lowered rubykey drop chance from uber damien
- Base crit is now 1.5x from 1.25x
- Onehit KO protection removed
- Enemies now have base resistances to all elements and those resistances grow with difficulty
[h2]Fixes[/h2]
- Fixed a problem with Attack Speed scaling abilities
- Fixed level 1 items gaining a +15% increase in stats
- Reduced steve set bonus knockback
- Fixed unlimited veins when visiting town
- Fixed no "press f" indication when walking over an item
- Fixed picking a stack of items at once
- Fixed Spike Blocks stucking in environmental objects
- Fixed interacting with ruby garden portal on normal
- Fixed a trading stuck bug on mobile
- Fixed everyone buying from the Black Market at the same time
- Player 2 progress fixed in local play
[h2]Mining[/h2]
- Mining is now account wide
- Iron mining requirement is now 50
[h2]UI/GFX[/h2]
- Simplifyed overall HUD and optimized screen space
- You can now use a skin with any hat
- Improved all HUD styles to match in all screen assets shown in game
- All aura art in game improved
- Made hud elements more interactive and responsive
[h2]Mercenary[/h2]
- Increased Armor scaling for mercs
- Fixed relic/effect procs coming from the player instead of the mercenary
[h2]Classes[/h2]
- Huge balances overall
[h2]Pyromancer[/h2]
- Fixed Splitfire scaling % according to weapon damage
- Re-worked armageddon.
[h2]Necromancer[/h2]
- All summons are now in one spell (Summon aggro range increased)
- Added abilities; Teeth and Bone Spear
[h2]Demon Slayer[/h2]
- Nerfed Demon Shield scaling
- Nerfed all Armor Break scaling
- Nerfed Demon's Presence scaling
[h2]Paladin[/h2]
Holy Shield now scales off of max hp and increases % per level