Patch 3.0.0.4 + What next?
Heyo!
Welcome to new players and thanks to everyone who support our work, it is extremely appreciated!
Now that 9 months of work has been released in the form of 3.0 we will be working hard to add even more to the game!
Near future roadmap:
- Ton of new unique dungeons that are zone based like Rat Cave and Black Tower. Places where you can farm for certain satanics and loot like runes etc!
- More feature dungeons like Unstable Rifts
- New zones in acts which can only be found in the linear zones and cant be accessed from the waypoints.
- Item sets for rest of the classes that are still missing them
- New iterations of normal-mythic items
- New unique satanic items
- New DLC skins for classes that have demand
- New bosses with new gimmicks
- New enemies in certain zones to bring more variation
Anyway here are the patch notes:
- Improved enemy debuff drawing
- Pristine drops can now only be gotten on inferno
- Fixed Controls not being responsive
- Fixed a crash with pyro projectile if you die at the same time of proccing blazing trail
- Fixed hook relic crash
- Fixed bug with inventory DLC for over 100 items
- Fixed rubies stuck in walls
- Fixed Death Lord necro skin
- Fixed Dark Mage WM skin
- Fixed Mystery Chest hats in shop saying its maniac viking exclusive.
- Fixed NPC randomization bugs
- Fixed a crash with choosing region
- Fixed secondary tree for ranged minion, shouldnt exist.
- Fixed blood demons not following the player if enemies dont exist
- Minions now get teleported to you if in contact with voids/water/spikes (damien level forexample)
- Increased aggro range from 192 to 260
- Abilities now scale off of Stamina, not Strength
- Bushido now scales 10% + (2.5% per point)
- Increased Omnislash initial damage
- Increased Shuriken Throw initial damage + scaling
- Increased Shadowstep initial damage
- Increased Last Samurai initial damage
- Increased Barrel initial damage + scaling
- Increased Torrent initial damage + scaling
- Increased Bomb Barrage initial damage
- Increased Cannonball initial damage + scaling
- Increased Anchor initial damage
- Increased Explosive Bullets initial damage + scaling
- Increased Kneekap initial damage + scaling
- Increased Parrot initial damage + scaling
- Increased Bomb Barrage range by double
- Increased Cannonball range
- Increased Crematus damage scaling.
- Increased Plague of Rats scaling
- Increased Oops scaling
- Increased Jar scaling
Welcome to new players and thanks to everyone who support our work, it is extremely appreciated!
Now that 9 months of work has been released in the form of 3.0 we will be working hard to add even more to the game!
Near future roadmap:
- Ton of new unique dungeons that are zone based like Rat Cave and Black Tower. Places where you can farm for certain satanics and loot like runes etc!
- More feature dungeons like Unstable Rifts
- New zones in acts which can only be found in the linear zones and cant be accessed from the waypoints.
- Item sets for rest of the classes that are still missing them
- New iterations of normal-mythic items
- New unique satanic items
- New DLC skins for classes that have demand
- New bosses with new gimmicks
- New enemies in certain zones to bring more variation
Anyway here are the patch notes:
General
- Improved enemy debuff drawing
- Pristine drops can now only be gotten on inferno
Mobile
- Fixed Controls not being responsive
Fixes
- Fixed a crash with pyro projectile if you die at the same time of proccing blazing trail
- Fixed hook relic crash
- Fixed bug with inventory DLC for over 100 items
- Fixed rubies stuck in walls
- Fixed Death Lord necro skin
- Fixed Dark Mage WM skin
- Fixed Mystery Chest hats in shop saying its maniac viking exclusive.
- Fixed NPC randomization bugs
- Fixed a crash with choosing region
- Fixed secondary tree for ranged minion, shouldnt exist.
Demonspawn
- Fixed blood demons not following the player if enemies dont exist
Necromancer
- Minions now get teleported to you if in contact with voids/water/spikes (damien level forexample)
- Increased aggro range from 192 to 260
Shield Lancer
- Abilities now scale off of Stamina, not Strength
Samurai
- Bushido now scales 10% + (2.5% per point)
- Increased Omnislash initial damage
- Increased Shuriken Throw initial damage + scaling
- Increased Shadowstep initial damage
- Increased Last Samurai initial damage
Pirate
- Increased Barrel initial damage + scaling
- Increased Torrent initial damage + scaling
- Increased Bomb Barrage initial damage
- Increased Cannonball initial damage + scaling
- Increased Anchor initial damage
- Increased Explosive Bullets initial damage + scaling
- Increased Kneekap initial damage + scaling
- Increased Parrot initial damage + scaling
- Increased Bomb Barrage range by double
- Increased Cannonball range
Plague Doctor
- Increased Crematus damage scaling.
- Increased Plague of Rats scaling
- Increased Oops scaling
- Increased Jar scaling