BETA Patch 118
We are now ready with the content for next season, but will put time to polish everything and work on balance. We will announce a release date for Season 10 soon.
[h2]General[/h2]
- Plague Doctor is now 100% playable
- Shield Lancer is now 100% playable
- You can no longer cast town portal in the tutorial room
- Added a light source to exit portals in dungeons
- Relics now show the stats + the effect text
- Added player level as a multiplier to manacosts
- Increased base MP per level
- Physical Damage now shows as Physical Damage, not "Damage"
- Increased gap from superior to rare, from rare to legendary and from legendary to mythic
- Increased Mythic item value from 9.75 to 12.75
- Balanced Commander enemies having too much hp etc
[h2]Fixes[/h2]
- Fixed the Mana and Health replenish system
[h2]Marksman[/h2]
- Fixed Territorial Offense image speed
- Explosive Technician now gives rockets after level 10 on talent
- Decreased Turret attack speed a bit
[h2]Pyromancer[/h2]
- Fixed Calamity not increasing damage
- Fixed Burning ability scaling to crazy numbers
[h2]White Mage[/h2]
- Increased Curse proc chance & removed the knockback
- Black Mass corrected, now deals damage according to enemy current HP & slows them
- When attacking a curse enemy, white mages attacks can spread curse to enemies close to the target
- Healing Zone is now following the player
[h2]Demonspawn[/h2]
- only 1 Bone Fragment can be attached to a single enemy
- Ossification now gives you an absorption shield instead of damage reduction
- Cartilage Buildup now explodes when in contact with enemy or ground, releasing a bone fragment
- Fixed the bug where 0 mana will result in constant cartilage from mana shield
[h2]Nomad[/h2]
- Sun Ray now increases its damage 10% after every cast up to 5 stacks
[h2]Marauder[/h2]
- Fixed Chains not dealing damage
[h2]Necromancer[/h2]
- Optimized Poison Burst
[h2]General[/h2]
- Plague Doctor is now 100% playable
- Shield Lancer is now 100% playable
- You can no longer cast town portal in the tutorial room
- Added a light source to exit portals in dungeons
- Relics now show the stats + the effect text
- Added player level as a multiplier to manacosts
- Increased base MP per level
- Physical Damage now shows as Physical Damage, not "Damage"
- Increased gap from superior to rare, from rare to legendary and from legendary to mythic
- Increased Mythic item value from 9.75 to 12.75
- Balanced Commander enemies having too much hp etc
[h2]Fixes[/h2]
- Fixed the Mana and Health replenish system
[h2]Marksman[/h2]
- Fixed Territorial Offense image speed
- Explosive Technician now gives rockets after level 10 on talent
- Decreased Turret attack speed a bit
[h2]Pyromancer[/h2]
- Fixed Calamity not increasing damage
- Fixed Burning ability scaling to crazy numbers
[h2]White Mage[/h2]
- Increased Curse proc chance & removed the knockback
- Black Mass corrected, now deals damage according to enemy current HP & slows them
- When attacking a curse enemy, white mages attacks can spread curse to enemies close to the target
- Healing Zone is now following the player
[h2]Demonspawn[/h2]
- only 1 Bone Fragment can be attached to a single enemy
- Ossification now gives you an absorption shield instead of damage reduction
- Cartilage Buildup now explodes when in contact with enemy or ground, releasing a bone fragment
- Fixed the bug where 0 mana will result in constant cartilage from mana shield
[h2]Nomad[/h2]
- Sun Ray now increases its damage 10% after every cast up to 5 stacks
[h2]Marauder[/h2]
- Fixed Chains not dealing damage
[h2]Necromancer[/h2]
- Optimized Poison Burst