BETA Patch 121
[h2]General[/h2]
- Lowered Enemy HP scaling and Damage Scaling a bit
- Removed Slowdown effect from bosses
- Black Market prices lowered by 50%
- Fixed Moonshine Madness on mayhem
- Lowered enemy Mortar, Thunder Orbiter etc damage
- Added range to gun weapons
- Did a ton of performance optimization for enemy density
- Reworked visual inventory
- Lowered non energy hero mana costs
- Removed Burst from ability tokens
- Added Arcane Fury to Spellshard weapon
- Buffed "Slow" effects from -50% to -75%
- You can now change difficulty in the waypoint in local play
- Lowered inferno monster level + special dungeon scaling
[h2]Fixes[/h2]
- Fixed Weapon Damage scaling on abilities
- Fixed Demon Slayer ability localizations
- Fixed Hero Talent STR / ENE being swapped
- Fixed a problem with basic attack armor and spell breaks
- Fixed slow and freeze not affecting enemy speed
- Fixed Defunct Surgeon, Glory and Demon Form damage being calculated wrong
[h2]Plague Doctor[/h2]
- Lifeblood Aura now increases only maxhp and gives a 1% of maxhp regeneration
- Fixed Booster Shot + changed it into a buff
- Plague Duration increased from 4 seconds to 8 seconds
- Lifeblood Aura art added
- Fixed Defunct Sugeron not stopping when HP is below 50%
- Fatal Curse now applies elemental weakness (all elements)
- Fixed Crow Mask not working properly
- Plague Set now doubles the damage of plague
- Fixed Devout Doctor
[h2]Pyromancer[/h2]
- Flame Shield now randoms burn/poison and penetration per tick
- Pyrokinetic Disorder now shows the auras range on players
[h2]Marauder[/h2]
- Traps can now crit
- Serrated Chain duration increased to 7 but stacks decreased to 3
- Chain traps now slow instead of stun
- Increased Chain Trap Range
- Marauder trap now deals damage when snapping on the enemy AND when pulling it in. If the traps hook doesnt meet the distance requirement it wont appear at all now
- Marauder set now applies Serrated Chains to Chain Trap and increases hooks to 20 from 10
- Fixed Madness of the Arena dealing too much damage
[h2]Pirate[/h2]
- Fixed Powder Trail
[h2]Necromancer[/h2]
- Fixed Summon Mastery
- Fixed Volatile Mixtures
- Fixed Soul Rend
- Summons now have your HP on top of their own
- Summon Mastery scaling buffed
- Lowered Poison Barb penetration scaling
[h2]Nomad[/h2]
- Buffed Rupture damage to start from 75%
[h2]White Mage[/h2]
- Fixed a problem with Black Mass causing hidden dps sometimes
- Malediction now has 1 stack and duration is same as curse
- Soulspurn absorption shield increased from 5% to 25%
- Dark Magic shield no longer stacks
- Dark Oath now applies curse
- Black Mass now scales off of 2.5% of enemy current HP for cursed enemies
- Lowered Enemy HP scaling and Damage Scaling a bit
- Removed Slowdown effect from bosses
- Black Market prices lowered by 50%
- Fixed Moonshine Madness on mayhem
- Lowered enemy Mortar, Thunder Orbiter etc damage
- Added range to gun weapons
- Did a ton of performance optimization for enemy density
- Reworked visual inventory
- Lowered non energy hero mana costs
- Removed Burst from ability tokens
- Added Arcane Fury to Spellshard weapon
- Buffed "Slow" effects from -50% to -75%
- You can now change difficulty in the waypoint in local play
- Lowered inferno monster level + special dungeon scaling
[h2]Fixes[/h2]
- Fixed Weapon Damage scaling on abilities
- Fixed Demon Slayer ability localizations
- Fixed Hero Talent STR / ENE being swapped
- Fixed a problem with basic attack armor and spell breaks
- Fixed slow and freeze not affecting enemy speed
- Fixed Defunct Surgeon, Glory and Demon Form damage being calculated wrong
[h2]Plague Doctor[/h2]
- Lifeblood Aura now increases only maxhp and gives a 1% of maxhp regeneration
- Fixed Booster Shot + changed it into a buff
- Plague Duration increased from 4 seconds to 8 seconds
- Lifeblood Aura art added
- Fixed Defunct Sugeron not stopping when HP is below 50%
- Fatal Curse now applies elemental weakness (all elements)
- Fixed Crow Mask not working properly
- Plague Set now doubles the damage of plague
- Fixed Devout Doctor
[h2]Pyromancer[/h2]
- Flame Shield now randoms burn/poison and penetration per tick
- Pyrokinetic Disorder now shows the auras range on players
[h2]Marauder[/h2]
- Traps can now crit
- Serrated Chain duration increased to 7 but stacks decreased to 3
- Chain traps now slow instead of stun
- Increased Chain Trap Range
- Marauder trap now deals damage when snapping on the enemy AND when pulling it in. If the traps hook doesnt meet the distance requirement it wont appear at all now
- Marauder set now applies Serrated Chains to Chain Trap and increases hooks to 20 from 10
- Fixed Madness of the Arena dealing too much damage
[h2]Pirate[/h2]
- Fixed Powder Trail
[h2]Necromancer[/h2]
- Fixed Summon Mastery
- Fixed Volatile Mixtures
- Fixed Soul Rend
- Summons now have your HP on top of their own
- Summon Mastery scaling buffed
- Lowered Poison Barb penetration scaling
[h2]Nomad[/h2]
- Buffed Rupture damage to start from 75%
[h2]White Mage[/h2]
- Fixed a problem with Black Mass causing hidden dps sometimes
- Malediction now has 1 stack and duration is same as curse
- Soulspurn absorption shield increased from 5% to 25%
- Dark Magic shield no longer stacks
- Dark Oath now applies curse
- Black Mass now scales off of 2.5% of enemy current HP for cursed enemies