BETA Patch 124
[h2]General[/h2]
- Re-worked the whole basic attack system. Every damage type is now calculated individually in the damage number and on enemy impact (elemental breaks, penetration etc)
- Light Source abilities and projectiles now have correct "shadows"
- Dots can crit now
- Removed bonus EXP from below inferno in dungeons
- Reduced Boss damage scaling a bit
[h2]Fixes[/h2]
- Fixed checking talent in bar crashing
- Fixed a bug with projectile not noticing clone as its host.
[h2]White Mage[/h2]
- Black Mass now deals according to max_hp (1%) and initial damage of 2.5% max_hp + multiplier from that amount
[h2]Marauder[/h2]
- Fixed Trap doing some weird stuff
[h2]Viking[/h2]
- Whilrdwind now leeches mana and hp according to your stats and its damage
[h2]Pyromancer[/h2]
- Pyrokinetic Disorder can now cause burning or poison on enemies from the Burning talent
[h2]Redneck[/h2]
- Fixed Spontaneous Combustion
- Re-worked the whole basic attack system. Every damage type is now calculated individually in the damage number and on enemy impact (elemental breaks, penetration etc)
- Light Source abilities and projectiles now have correct "shadows"
- Dots can crit now
- Removed bonus EXP from below inferno in dungeons
- Reduced Boss damage scaling a bit
[h2]Fixes[/h2]
- Fixed checking talent in bar crashing
- Fixed a bug with projectile not noticing clone as its host.
[h2]White Mage[/h2]
- Black Mass now deals according to max_hp (1%) and initial damage of 2.5% max_hp + multiplier from that amount
[h2]Marauder[/h2]
- Fixed Trap doing some weird stuff
[h2]Viking[/h2]
- Whilrdwind now leeches mana and hp according to your stats and its damage
[h2]Pyromancer[/h2]
- Pyrokinetic Disorder can now cause burning or poison on enemies from the Burning talent
[h2]Redneck[/h2]
- Fixed Spontaneous Combustion