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  3. Patch 5.0.0.6

Patch 5.0.0.6

[h2]General[/h2]
- Lowered Skeleton Hook stun duration to 1 second
- Angelic Items can now be re-rolled for quality but not diced, also cost is 5 tokens now.
- Removed Chaos Shrines from wormholes (Was not intended and doesnt work with the concept at all). Increased base chance for Chaos Shrines to spawn by 5%

[h2]Fixes[/h2]
- Fixed damage packets to 64bit so that damage text doesnt turn into -B()
- Fixed a fatal issue with enemy destroy procs not working on clients 3 and 4
- Fixed a fatal issue with client side buff timers, spells lasting forever or too short etc
- Fixed Thinking Cap interacting with Town Portal
- Fixed snapshotting Ascendancy and Thinking Cap abilities
- Fixed Stun Immunity to skeleton enemy hooks
- Fixed some pre-sets going over map borders

[h2]Items[/h2]
- Added ability "Soul Spurn" to Soul Braces

[h2]Demon Slayer[/h2]
- Ranged weapons no longer work on demon form, it will now turn into melee.

[h2]Pyromancer[/h2]
- Fireflies now spawn from abilities
- Fixed Fire Wall dealing wrong damage + re-worked it

[h2]Amazon[/h2]
- Nerfed Tropical Thunder
- Fixed Thrill of the Hunt not working correctly

[h2]Marauder[/h2]
- Fixed homing with Marauder attacks snapping onto enemies
- Nerfed Unstable Bomb explosion size

[h2]Viking[/h2]
- Berserk now also affects abilities on both talent trees
- Optimized Whirlwind, always had the lowest tick rate no matter weapon of weapon AS
- Viking Set now gives +50 MS when using Whirlwind

[h2]Plague Doctor[/h2]
- Devout Doctor now also affects ability damage for both trees
- Fixed Toxic Flask not dealing damage or doing anything

[h2]Paladin[/h2]
- Added transparency to Hammers + made the explosions animation faster

[h2]Nomad[/h2]
- Fixed Scimitar not following you forever if you have too much MS