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  3. Patch 5.3.0.6

Patch 5.3.0.6

General
- Mercenaries shouldn't be able to face tank everything anymore
- Fixed a bug regarding drops, where people got drops when they shouldn't have, IE getting boss drops from non boss monsters.
- Added translations and localisation fixes
- Added enemy counter to dungeon chest
- Tweaked presets regarding Chaos Tower, Shadow Realm, Unstable Rift. This should normalise the spawn rate, sometimes objects were blocking their spawns.
- Removed static key spawns from Ancient city and added chance for the dungeon chest to drop random keys
- Absorb shields calculate mitigation now properly
- Sir Jonathan got the help he needed and should now attack and cast abilities properly
- Wormholes now change layout even if you don't complete it
- Wormholes now have names

Market
- Currency is now removed instantly when buying an item
- New confirmation/warning added when buying items

Servers
- We are working on the servers all the time.

Pyromancer
- Third degree burns amplifies Pyrokinetic disorder damage now properly

Necromancer
- Summon frenzy doesn't stop vengeful spirit from attacking anymore

Nomad
- Wind slash now applies Wind Break which scales based on skillpoints. (Tooltip will be fixed next patch)

White Mage
- Slightly reduced damage of the curse. The damage was getting out of hand on some builds

Viking
- Weapon master now increases damage if you have blocked recently


Marauder
- Juggernaut set bonus now increases damage by 50% if the target is isolated. (Tooltip fix in next patch)

Demon Slayer
- Demons calling now properly applies armor break. Fixed it granting extra stamina.