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Hero Siege News

Update 6.6.8

6.6.8.0

- Geras SS tier chance on inferno lowered from 10% to 3% per item
- Fixed how 4 sockets are drawn on codex
- Fixed Liquor Holster when having a mercenary
- Amun Ra phase 2 monster spawn count limited
- Amun Ra now spawns portals for the minibosses and portals out of the minibosses
- Nerf the sunder mobs casting shockwave (only one shockwave can now be effective at once + lowered the size and amount of waves from 10 to 6)
- Fixed a bug with teleport skills getting stuck in walls
- Kill procs now have a 0.5 second internal cooldown due to heavy fps drops causing disconnections.
- Increased item pickup range when clicking an item from 32px to 64px
- Increased item pickup range when clicking a quest item from 8to 64px

Patch 6.6.2 + Networking optimization

Patch 6.6.2

- Additional server optimizations to address the networking performance issues. The work continues.
- Added a 8% increased probability to drop unique items
- Made monster affix text color be white and changed the monster name color to its affix color if there is one
- Clan Leader´s Pride returned to its original stats. I was testing one of the crashes with chaos totem and forgot to change it back.
- Fixed a few nasty bugs
- Fixed proximity tangible monsters + increased the range from 96px to 128px
- Fixed crash with mercenaries when they summon totems

White Mage
Soul Spurn: Fixed mana replenish and life replenish being swapped + removed combat text from the mana replenish

Plague Doctor
Crematus - Spiraling Cremation: Now ingores hard walls.

Butcher
Slicing Throw - Slicing Vortex: Fixed the skill being scuffed the more points you put in.

Patch 6.6.0.1 + Server Maintenance

We are patching and doing a maintenance taking approximitely 1 hour~ in order to upgrade our servers for more stability.

Patch 6.6.0.1

- Fixed Tier 2 token health bar not working
- Fixed Bounty Board not working
- Fixed Valhalla not recognizing DLC
- Fixed new stash tabs eating socketables and materials
- Fixed various bugs and crashes
- Fixed a mercenary related crash
- Fixed % Attack Speed stat scaling based on 0.5 to 0.75 per point.
- Fixed mining quests being based on +1 per node to +1 per ore mined.
- Fixed Constructed Monstrosity skin VFX
- Fixed Last Dawn skin VFX
- Fixed Pillar´s of Fire chaos tower debuff having black borders
- Increased Blood Pact stash tabs from 4 to 10
- Changed dust reward for Chaos Tower to satanic crystal fragments.
- You can now quick move uniques into their slots in the unique tab, but the tab needs to be open (otherwise the game doesnt know if you want to stash it or put it there)
- Changed socketable + material tab order in stash to same as in inventory
- Changed the art on highlighted items on minimap to orange.

Marksman
Trickshot: Fixed a bug with the damage calculation.

Plague Doctor
Devout Doctor: Fixed the skill completely ignore the life scaling.
Surgical Blood Letting: Fixed the skill despawning when hitting a hard wall

Amazon
Caustic Spearhead: Fixed burst shot padding. Slightly buffed the radius of the skill.
Caustic Spearhead: Fixed intelligence saying its giving attack damage in tooltip
Noxious Strike: Fixed intelligence saying its giving attack damage in tooltip

Demon Slayer
Trigger Finger: Fixed burst shot padding. Slightly buffed the radius of the skill.

Nomad
Sand Gush - Desert Storm: Added 4% damage scaling per point.

Necromancer
Damned Legion: Fixed descriptions of nodes 3 and 7
Damned Legion - Crimson Aura: Fixed radius not working

Season 6

Hey! Season 6 is starting in just couple hours!
The Patch Notes are way too big to post here as a whole, so here is the Featured content:

Featured Chaos Tower
Re-worked: Gain 1 buff/reward and choose 1 of 3 random debuffs per floor. Boss is accessed by key fragments dropped from the floors, no more quest.

Inferno Difficulty
Due to player demand we decided to add a new very hard difficulty to the game for late end game challenge (Bosses can drop an additional exclusive loot with 25%)

Angel of Justice Shrine
Added a new shrine on Inferno difficulty with a very small chance which always drops a random SS tier item (can also drop angelics).

Blood Pact
We are introducing private leagues that you can customize in various ways! You can purchase 3 different tiers of Blood Pact: 10 Players / 20 Players / 30 Players. Blood Pact requires the player to create a "Blood Pact" character and lasts for 15 days. If you are not in an active pact you wont be able to play the character. In Blood Pact you can trade with players in your pact and use the guild stash. Market, Mailbox and Leaderboards are disabled in Blood Pact which means you cannot get season rewards in this mode.

- Major optimization to network packet behaviour causing disconnections
- Major optimization to performance
- Optimized text rendering for lower resolutions

To see the rest, head over HERE

Update to lobby and game lists!

Lobby, Chat, and Room System Update — What’s New?

We're improving how lobbies, chats, and games work and are displayed. Here's what's changed:

Chat Region Selection:
- When logging into your account region, you can now select your chat region (for General and Trade chat) from the dropdown menu at the top.
(Note: Guild chat remains global and is unaffected).

Game Server Selection:
When creating a game, you can choose your preferred game server. Servers are automatically sorted to show the best (lowest ping) options for you at the top.

Game List Improvements:
You can now view all available games in a list, showing:

- Server region flags for easy identification.
- Ping to each server for better connection choices.
- We recommend picking the lowest ping for smoother gameplay. Filters:
- Find your friends server easily by providing the name to the search bar!
- Filter available rooms by preferences like difficulty or open/closed status.
- Filter by region!