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Hero Siege News

Verified Accounts & Account Linking

[h2]Whats the plan?[/h2]
From next Season onwards, you will be prompted to link your PanicNet account to your platforms account ID (Steam / Google Play). For most users this requires a simple button click in the game after a successful login and you're all set. Registering a new PanicNet account to play Hero Siege online requires you to link your account upon registration.

When an account is linked you will be in a linked state, meaning you get the full online experience. Unlinked accounts will behave the same way as the accounts with unverified email currently do (any form of trading is disabled, more info below). You can link one PanicNet account to multiple platforms once per platform, meaning that an account can be linked to both a Steam Account and a Google Play account (and to more platforms in the future).

[h2]To sum it up[/h2]
Same applies for all platforms, but let's use Steam here as an example:

  • Only one PanicNet account can be linked per Steam account and vice versa
  • After the linking, logging in to the PanicNet account in Hero Siege is only possible with the linked Steam account


[h3]Linked accounts[/h3]
  • All regular online play features available, including the Market, Mailbox, Trading, Chat
  • Enhanced security (eg. Only your Steam Account can login to your PanicNet Account in Hero Siege)
  • Automatic Login for linked accounts


[h3]Unlinked accounts[/h3]
Access to:

  • Online Play with trading disabled (see below)
  • Blood Pacts and all its features, including stash and chat
  • Guild Perks, Guild Chat
  • Wormhole Highscores
  • Hero Level Highscores
  • Chaos Tower Highscores
  • "Season First to Level 100" leaderboard


No access:

  • Market
  • Mailbox
  • Trading (including "drop trading")
  • Guild Stash
  • Sending chat messages (excluding Guild and Blood Pact chats)


[h2]Why?[/h2]
The reason for these changes is to prevent abuse and to provide a better multiplayer experience for all the Hero Siege players. Moving forward, we need to more strongly enforce our "One account per user" policy to make it happen, and we feel that this is the right way to do it without compromising any existing accounts in the process.

[h2]And what about my alts?[/h2]
You can only link one account per platform (let's use Steam as an example again). If you have "alt accounts" you used to access with the same Steam account, that will still be possible. They will, however, be indefinitely in an unlinked state unless linked with another Steam account (at which point they can only be accessed by the linked Steam account, of course).

It is not possible to transfer any characters, cosmetics or season rewards from one account to another, but it is possible to trade, send mail or use other forms of trading if you want to transfer some items from alt to main before Season 7, which is scheduled to start 6th of June.

Update 6.6.8

6.6.8.0

- Geras SS tier chance on inferno lowered from 10% to 3% per item
- Fixed how 4 sockets are drawn on codex
- Fixed Liquor Holster when having a mercenary
- Amun Ra phase 2 monster spawn count limited
- Amun Ra now spawns portals for the minibosses and portals out of the minibosses
- Nerf the sunder mobs casting shockwave (only one shockwave can now be effective at once + lowered the size and amount of waves from 10 to 6)
- Fixed a bug with teleport skills getting stuck in walls
- Kill procs now have a 0.5 second internal cooldown due to heavy fps drops causing disconnections.
- Increased item pickup range when clicking an item from 32px to 64px
- Increased item pickup range when clicking a quest item from 8to 64px

Patch 6.6.2 + Networking optimization

Patch 6.6.2

- Additional server optimizations to address the networking performance issues. The work continues.
- Added a 8% increased probability to drop unique items
- Made monster affix text color be white and changed the monster name color to its affix color if there is one
- Clan Leader´s Pride returned to its original stats. I was testing one of the crashes with chaos totem and forgot to change it back.
- Fixed a few nasty bugs
- Fixed proximity tangible monsters + increased the range from 96px to 128px
- Fixed crash with mercenaries when they summon totems

White Mage
Soul Spurn: Fixed mana replenish and life replenish being swapped + removed combat text from the mana replenish

Plague Doctor
Crematus - Spiraling Cremation: Now ingores hard walls.

Butcher
Slicing Throw - Slicing Vortex: Fixed the skill being scuffed the more points you put in.

Patch 6.6.0.1 + Server Maintenance

We are patching and doing a maintenance taking approximitely 1 hour~ in order to upgrade our servers for more stability.

Patch 6.6.0.1

- Fixed Tier 2 token health bar not working
- Fixed Bounty Board not working
- Fixed Valhalla not recognizing DLC
- Fixed new stash tabs eating socketables and materials
- Fixed various bugs and crashes
- Fixed a mercenary related crash
- Fixed % Attack Speed stat scaling based on 0.5 to 0.75 per point.
- Fixed mining quests being based on +1 per node to +1 per ore mined.
- Fixed Constructed Monstrosity skin VFX
- Fixed Last Dawn skin VFX
- Fixed Pillar´s of Fire chaos tower debuff having black borders
- Increased Blood Pact stash tabs from 4 to 10
- Changed dust reward for Chaos Tower to satanic crystal fragments.
- You can now quick move uniques into their slots in the unique tab, but the tab needs to be open (otherwise the game doesnt know if you want to stash it or put it there)
- Changed socketable + material tab order in stash to same as in inventory
- Changed the art on highlighted items on minimap to orange.

Marksman
Trickshot: Fixed a bug with the damage calculation.

Plague Doctor
Devout Doctor: Fixed the skill completely ignore the life scaling.
Surgical Blood Letting: Fixed the skill despawning when hitting a hard wall

Amazon
Caustic Spearhead: Fixed burst shot padding. Slightly buffed the radius of the skill.
Caustic Spearhead: Fixed intelligence saying its giving attack damage in tooltip
Noxious Strike: Fixed intelligence saying its giving attack damage in tooltip

Demon Slayer
Trigger Finger: Fixed burst shot padding. Slightly buffed the radius of the skill.

Nomad
Sand Gush - Desert Storm: Added 4% damage scaling per point.

Necromancer
Damned Legion: Fixed descriptions of nodes 3 and 7
Damned Legion - Crimson Aura: Fixed radius not working

Season 6

Hey! Season 6 is starting in just couple hours!
The Patch Notes are way too big to post here as a whole, so here is the Featured content:

Featured Chaos Tower
Re-worked: Gain 1 buff/reward and choose 1 of 3 random debuffs per floor. Boss is accessed by key fragments dropped from the floors, no more quest.

Inferno Difficulty
Due to player demand we decided to add a new very hard difficulty to the game for late end game challenge (Bosses can drop an additional exclusive loot with 25%)

Angel of Justice Shrine
Added a new shrine on Inferno difficulty with a very small chance which always drops a random SS tier item (can also drop angelics).

Blood Pact
We are introducing private leagues that you can customize in various ways! You can purchase 3 different tiers of Blood Pact: 10 Players / 20 Players / 30 Players. Blood Pact requires the player to create a "Blood Pact" character and lasts for 15 days. If you are not in an active pact you wont be able to play the character. In Blood Pact you can trade with players in your pact and use the guild stash. Market, Mailbox and Leaderboards are disabled in Blood Pact which means you cannot get season rewards in this mode.

- Major optimization to network packet behaviour causing disconnections
- Major optimization to performance
- Optimized text rendering for lower resolutions

To see the rest, head over HERE