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Hero Siege News

BETA Patch 115

General
- Decreased norm-myth item base stat scaling
- Decreased norm-myth item base flat elemental stats
- Nerfed Rune drop rates a bit
- Increased base mana regen per level
- Flying now gives you less gravity on jump and doesnt trigger diminishing landing or sound/effect
- Made the menu font into a sprite font for more clean visual

Demonspawn
- Mana Shield is now deactivated once reaching 1% of your max mana
- Mana Shield now also drains 2.5% of your max mana per second when active

Necromancer
- Fixed a crash with Acid Cloud
- Fixed a bug that caused too much poison damage
- Made Poison Burst only proc 3 projectiles instead of 9

BETA Patch 114

[h2]General[/h2]
- Necromancer is now "playable" as in scuffed
- HPS and MPS are now only 25% of the true value while in combat
- Re-worked the whole crit system, every enemy now rolls for crit when they get hit.
- Increased all enemy type drop factors

[h2]Fixes[/h2]
- Fixed Eye relic crashing

[h2]Demonspawn[/h2]
- Manapool Aura now shows correctly
- Fixed Blood Bolt crash + re-worked it
- Bone Storm no longer works with mirage
- Fixed flight
- Spinal Tap now stuns enemies
- Reduced Bone Barrage projectile speed
- Bone Storm now always gives 6 bones
- Blood Bolts now summon blood demons
- Fixed Mana Shield

[h2]Samurai[/h2]
- Blade Barrier no longer works with mirage

[h2]Pirate[/h2]
- Torrent causing crash fixed

BETA Patch 113



[h2]General[/h2]
- Mining Nodes now show red text if you are not able to mine them
- There is now a portal back to entrance in every special dungeon such as Black Tower
- Improved enemy particle system
- Talent level requirements are now shown correctly
- Sub difficulty is now shown in the minimap label
- Player HP is now yellow to avoid confusion with enemies
- Demonspawn is now playable

[h2]Fixes[/h2]
- Fixed Exp Gain not being in statistic screen
- Fixed object colors in satans throne room

[h2]Pyromancer[/h2]
- Fixed firefly, was not working correctly
- Fixed Chaos Induction

[h2]Demonspawn[/h2]
- Mirage no longer works on Mana Shield

[h2]Samurai[/h2]
- Fixed Live by the Sword drawing a rectangle outline behind objects

[h2]Marksman[/h2]
- Decreased turret attack speed a bit

[h2]Nomad[/h2]
- Increased Rupture Scaling

BETA Patch 112

[h2]General[/h2]
- Changed the algorithm for Synergy damage, should increase more now
- Optimized the player buff system and removed a bunch of junk code

[h2]Fixes[/h2]
- Fixed a crash when an enemy dies in multiplayer
- Fixed a crash with Necromancer's Finger Relic
- Fixed the Synergy system (was broken)
- Fixed APS not showing correctly in stats screen

[h2]Pyromancer[/h2]
- Changed Apocalypse name to Calamity
- Fixed Armageddon causing crash

[h2]Marksman[/h2]
- Fixed Turret crashing

BETA Patch 111

[h2]General[/h2]
- Ranking is now displayed in Chat as the position
- Increased base mana regen from 1 per second to 5 per second
- Player inspection screen is now re-worked
- All summons are now destroyed if the talent no longer has points in it
- Added an ingame border in the hud

[h2]Fixes[/h2]
- Fixed a bunch of crits not showing properly
- Fixed the whole back end of projectiles, crits should now show correctly always
- Fixed minions couldnt crit at all
- Fixed Elemental Break not showing up
- Fixed Unable to put points into unlinked talents
- Fixed a crash in Talent Screen
- Fixed Crash in inspecting players weapon
- Fixed some quest objects not updating their depth correctly

[h2]Samurai[/h2]
- Re-worked Empire's Slash

[h2]Marksman[/h2]
- Volatile Shot AOE increased + more grenades
- Fixed Master Mechanic not working
- Multishot is now optional
- Fixed Land Mine not dealing damage

[h2]Amazon[/h2]
- Spearnage now always pierces enemies

[h2]Pyromancer[/h2]
- Pyrokinetic Disorder is now affected by Pandemonium of Flames
- Calamity now increases Meteor and Comet damage
- Fixed tooltip for Chaos Induction