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Hero Siege News

Season 10 release date!

[h2]New era of exploration[/h2]
Hero Siege season 10 will launch on 14th of July bringing completely re-worked classes and 2 talent trees for each class instead of the single talent tree we had for them before + more awesome QOL changes, balance, back end re-works, optimization and bug fixes for long existed problems!!



[h2]Paid Content[/h2]
We put out some paid content also, so you can support our constant work to keep the game alive and refreshing since most of the work we do is free for everyone who owns the base game!



[h2]STEAM Lootboxes[/h2]
We also put out a steam integration for awesome custom skins that can be obtained from lootboxes. Keys cost $1.49 and the items are tradable + sellable on the Steam Marketplace. We want to be completely transparent with our playerbase so here are the drop chances for each item tier:

Chances for the lootbox drops are:
- Superior Items (Blue) 65%
- Legendary Items (Orange) 20%
- Mythic (Purple) 10%
- Satanic (Red) 4%
- Angelic (Light Yellow) 1%



Here is a samurai with the new skin and satanic weapon skin + angelic shield skin



We will post the patch notes with the release, but you can still tune in on the open Beta to try out the new abilities and classes!!

We are also going to start working on ACT 8 - Gates of Valhalla after the season comes out, so its going to be a really busy summer. We plan on completely overhaul the questing system, add new stuff to the guild system and bring a new class to the table "Jötunn" which is an Ice / Lightning mage with the good old Orb of Frost from Diablo 2 sorceress!

BETA Patch 119

[h2]General[/h2]
- Steam Lootboxes + Key purchases & skins are now set up, currently will only work in beta
but items you gain will be added to your steam inventory, so you will have them forever.
the Steam Inventory can be accessed from PAUSE menu. Lootboxes have a chance to drop from all bosses and crystal chests with a steam set interval of 15 minutes.

- Abilities now have maximums you can put to it before reaching a certain level (the level is displayed after the name when its locked)
- Raised player HP bar by 10 pixels
- Optimized mana costs for spells, please inform what you think so we can set accordingly

[h2]Fixes[/h2]
- Fixed Relic names not working correctly
- Fixes and corrections to requirements for talent points

[h2]White Mage[/h2]
- Fixed a crash with curse spreading

[h2]Samurai[/h2]
- Clone now mimics Blade Barrier

[h2]Marauder[/h2]
- Fixed Rend Flesh not proccing

[h2]Demon Slayer[/h2]
- Class now playable

[h2]Pyromancer[/h2]
- Fixed Pyrokinetic disapearing from others when you level up pandemonium

[h2]Plague Doctor[/h2]
- Increased Crow Mask duration from 5 to 10 seconds

BETA Patch 118

We are now ready with the content for next season, but will put time to polish everything and work on balance. We will announce a release date for Season 10 soon.

[h2]General[/h2]
- Plague Doctor is now 100% playable
- Shield Lancer is now 100% playable
- You can no longer cast town portal in the tutorial room
- Added a light source to exit portals in dungeons
- Relics now show the stats + the effect text
- Added player level as a multiplier to manacosts
- Increased base MP per level
- Physical Damage now shows as Physical Damage, not "Damage"
- Increased gap from superior to rare, from rare to legendary and from legendary to mythic
- Increased Mythic item value from 9.75 to 12.75
- Balanced Commander enemies having too much hp etc

[h2]Fixes[/h2]
- Fixed the Mana and Health replenish system

[h2]Marksman[/h2]
- Fixed Territorial Offense image speed
- Explosive Technician now gives rockets after level 10 on talent
- Decreased Turret attack speed a bit

[h2]Pyromancer[/h2]
- Fixed Calamity not increasing damage
- Fixed Burning ability scaling to crazy numbers

[h2]White Mage[/h2]
- Increased Curse proc chance & removed the knockback
- Black Mass corrected, now deals damage according to enemy current HP & slows them
- When attacking a curse enemy, white mages attacks can spread curse to enemies close to the target
- Healing Zone is now following the player

[h2]Demonspawn[/h2]
- only 1 Bone Fragment can be attached to a single enemy
- Ossification now gives you an absorption shield instead of damage reduction
- Cartilage Buildup now explodes when in contact with enemy or ground, releasing a bone fragment
- Fixed the bug where 0 mana will result in constant cartilage from mana shield

[h2]Nomad[/h2]
- Sun Ray now increases its damage 10% after every cast up to 5 stacks

[h2]Marauder[/h2]
- Fixed Chains not dealing damage

[h2]Necromancer[/h2]
- Optimized Poison Burst

BETA Patch 117

[h2]General[/h2]
- Changed drop color for relics and ores + removed the [ ]
- Sanguine Physician tree for Plague Doctor is now playable
- Marauder is now completely playable

- Improved mouse movement
- You can now zoom your Field of View down (zoom in) in the options
- Local game now has sub difficulty slider in the mapscreen

[h2]White Mage[/h2]
- Fixed curse

[h2]Demonspawn[/h2]
- Mana Shield now scales the amount of damage converted into mana

BETA Patch 116

[h2]General[/h2]
- White Mage is now playable
- Spell Mirror ability on mirage now has a 2% chance per ability level to cast spell mirror, so max is 40%
- Statistics can now be navigated and hovered with mouse to see the description
- Buffed Elemental Break, Spellbreak and Armorbreak from item abilities by 5 as base + level
- Lowered all satanic tier numbers: SS: 160k, S: 125k, AA: 95k, A: 80k, B 65k, C 50k
- Improved talent screen headers

[h2]Fixes[/h2]
- Fixed plenty of tooltips

[h2]Demonspawn[/h2]
- Fixed Damien set checking wrong ability (Mana Shield), now corrected
- Bone Fragment now ticks 1 time per second
- If you change your manashield off from your skillbar it will now deactivate

[h2]Necromancer[/h2]
- Fixed a crash with sacrifice