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Hero Siege News

Season 8 release date!

Season 8 is coming next month 10th of October!

We have been analyzing player feedback during this season and made changes towards a better experience.

Check out the upcoming patch notes (more changes to come later!):

Fixes

- Fixed Demon Slayer's Gun being 1 handed to 2 handed
- Fixed Mystery Chest cap amount
- Corrected the color of some newer runes on the ground
- Fixed Life per Hit and Mana per Hit drawing in statistics
- Fixed exploit of resetting a zone with a special dungeon using mapscreen
- Added extra safety layer to vote reset exploits, after reset you cannot enter anywhere
- Fixed Dodge runes not working at all
- Fixed Demonspawn set effect duration
- Fixed overlapping ranking texts
- Fixed new runes not being drawn in stats
- Fixed a crash with palette system when shaders are turned off
- Fixed an inventory crash
- Fixed necro minions "stuck" in combat thus not regening
- Fixed movement speed drawing for Amazon being different in tab menu and talent screen
- Fixed Satan and Mevius Masks (player can no longer go inside them)

General

- Increased Coin & Ruby pickup range
- Re-made options
- Added an option to make keys and runes autopicked
- Added support for 21:9 resolution ingame
- Added support for 144hz monitors
- Added Quality in the inventory list
- Added audio sliders for Master, Music and Item drops
- Lowered Boss death time by 2 seconds
- Reset vote now destroys any items on the ground, so don't leave stuff on ground when resetting
- Mobile to PC trade has been enabled again
- Exitting the game or kicking a player now requires a few seconds after a trade
- Added a slider for minimap scale + opacity in the options
- Added Mining profession (Similar to WoW) (more professions will be added later on)
- Added Re-Roll tokens crafted from Mining materials or obtained as rare drops from bosses
- Added Offensive Effect tokens crafted from Mining materials or obtained as rare drops from bosses
- Added Black Market in Shadow Realms that can be found in maps where you can buy specific satanics that are randomized on the shop keeper for high amounts of rubies (quality is rolled when item is bought)
- Added Shards you can buy from the Black Market or obtains as a rare drop from inferno enemies, combining these shards will take you to a place similar to fallen inoya where rewards await
- Added Satanic Dice which can be rolled on your item.
* 25% chance the item gets rolled to 50% quality and cannot be rolled again with any item.
* 75% chance to:
- +10% quality
- 6 sockets
- Make item into a pristine
- Make item into a pristine+ (110% quality)

Balance

- Explosions from enemies are no longer deadly after 6 frames (animation is 12 frames)
- Max base talents is now 25 instead of 30
- Wormhole now scales 12 monster level per wh instead of 10
- Spell elements now start from 50% scaling, and when maxed an ability it reaches 100%
- Crit chance is now capped at 50%
- Arcana & Electrified are now regular damage sources
- Wormholes up to 200 increase drop chance of satanics (maximum gain capped to 200)
- Wormholes increase the chance of getting a pristine drop
- Mercenaries no longer can be one hit like the player, a killing blow at full hp will take the mercenary to 5% hp
- Increased Satanic drop rates and nerfed Magic Find (decrease the cap between these)

Items

- Hel runes now give 2.5% all stats instead of 25 flat
- Crit Damage scaling lowered from .7 to .25 from levels on satanics
- All Talents per level on satanic reduced by 50%
- Gems now give 10, 25, 75, 150 and 250 for perfect gem
- Added 4 new satanic Amulets
- Added 1 new satanic Gloves
- Added 2 new runes for % mana and HP replenish
- Nerfed Tomahawk and Darts flying range
- Dodge runes now give 1% dodge instead of 0.25%
- Removed Magic Damage from Necro set
- Nerfed Crit Damage rune from 10% to 5%
- Pristine roll is now 1 out of 1000 instead of 1 out of 100
- Nerfed AS runes from 10% to 5%
- Nerfed MF rune from 35% to 10%
- Nerfed MF and EXP Gain scaling per level on all items
- Buffed Life rep & Mana rep scaling per level on all items
- Added [Ruby Key] item which can be used to enter Ruby Gardens

Relics

- Nerfed Rotten Apple range to 240 pixels from the player
- Changed Keygen to slow enemies instead of stun them

Classes

- Significant balancing on all classes damage scalings from abilities
- Physical on phys classes now only increases elemental damage by 20%
- Magic on mage classes now only increases elemental damage by 20%
- Paladin now scales with pure Lightning

Marksman

- Nerfed Multishot scaling from 0.45% per level to 0.2% per level
- Nerfed Critical Attack scaling from 0.85% per level to 0.7% per level

Lancer

- Counter scaling buffed from 0.5% to 2% per level
- Debilitating Shout buffed from 0.75% to 2% per level
- Taunt now increases range by 5 per level instead of 1

Shaman

- Shaman is now [Elemental] so he scales from all damage sources

Patch 3.0.2.9

General

- Added "TAKE COVER" text to ice pillars on Gabriel boss
- Changed Enemy name blend back to black
- Plague Doctor's flasks now drop on Waller Walls
- Improved Prompt for selling items to show the art etc so you dont sell wrong items
- You can now name your companion
- We ditched bugtracker, game now takes you to discord to report bugs

Fixes

- Fixed Hero Level crit damage not working
- Fixed new runes being red in the map
- Fixed old dropped Hermes boots back to satanic
- Fixed Selling satanic not giving the right amount of rubies
- Fixed Demon Blade being 1 handed
- Fixed companion equip not saving
- Fixed Rift Monster Level

Items

- Fixed Lichbane being pyro set => none
- Added stats to Mos'Arathim Marchers
- Lowered cooldown stats for White Mage set items
- Lowered cooldown stats for Shaman set items
- Increased Pyromancer Set's fire scaling
- Increased Amazon Set's Poison Damage overall
- Lowered cooldown stats for Amazon set items
- Shield Lancer Set now also increases debilitating shout's armor reduction by 50%

Pyromancer

- Fireflies now trigger Apocalypse when impacting an enemy

Shield Lancer

- Fixed Taunt not working outside of the screen

Necromancer

- Removed blue blend from Necro minions, new palettes do the trick now

Patch 3.0.2.8

Hey!

We are back from the vacation and put out a nice patch for you guys =)

Balance

- Special Dungeons are now inferno + 100 Mlevel
- Satanic maps are now double the maps Mlevel but increase MF drastically
- Rifts are now 1.5x the maps Mlevel but increase MF drastically
- Lightning, Poison, Cold and Fire damage related proc chances on basic attacks increased to 25% from 8% (so every class can benefit from the elements in some way)
- Nerfed ruby drops in Abandoned mine + added a chance to get rubies from all other special dungeons when killing enemies
- Changed Enemy mechanics when going up in difficulty to bring more diversity and keep the game fresh
- Enemies now aggro you with faster movement speed
- All poison sources now stack infinitely, but the poison timer cannot be refreshed (poison timer set to 5 seconds)
- Wormhole Maps are now always revealed to the player fully, no more fog of war

General

- seeds are now randomized at the start of each instance
- Capped stats are now set to "gold" color in statistics
- Added an option to hide crosshair when playing on gamepad
- Mercenary can now be healed by Paladin and White Mage
- Companions are now buyable :]
- Slightly Increased the range coins and rubies jump on you
- Set back the bench rows in Satan fight to give more space for the player
- Improved Rarity colors + made the background shadow in a darker shade of the color tone
- Added new steam achievement "Clear an Unstable Rift".
- Added new steam achievement "Max a Satanic item".
- Added new steam achievement "Obtain an Angelic item".
- Added 3 new enemies to the game
- Added some weather moods to nightmare and hell to make them feel different
- Ingame chat is now scrollable

Rankings

- Challenger is now top 3 rank
- Master is now top 10 rank
- Diamond is now top 35 rank
- Platinum is now top 70 rank
- Gold is now top 130 rank
- Silver is now top 200 rank

Items

- Buffed Ceremonial Dagger flat & % poison damage
- Added item sets for Amazon, Demonslayer, Demonspawn, Shaman, White Mage, Pyromancer and Shield Lancer
- Added 5 new runes
- Added 7 new satanic helmets
- Added 3 new satanic shields
- Added 1 new satanic boots
- Added 1 new satanic chest
- Added 1 new satanic Javelin
- Items sold to merchant now give the selling amount times levels of the item
- Added a visual effect for Zeus set proc effect + Fixed the effect only going in to right direction
- Reduced Crit Damage scaling on items by 30%
- Increased flat & % damages scaling from all sources by 30%
- Nerfed magic find scaling on norm-myth items by 25%
- Added account id after the name for pristine and angelic drops to make it easier to ban cheaters
- Added another roll inside pristine roll for 1% chance to roll the item with 110% quality
- Hermes Boots are now satanic
- Buffed All satanic Lance damage by 10k
- Flasks drop faster now when they encounter an enemy (should remove flying over them)

Fixes

- Fixed a crash in wormhole when dying
- Fixed a trade dupe involving 3 people crosstrading with each other
- Fixed a Mevius exploit
- Minion does no longer shield the player if the player already has an absorb shield
- Minion also now only shields its own player
- Fixed Proc relic damage to 20% of Weapon damage
- Fixed Mevius not dropping items (the boss was busted AF)
- Fixed Gabriel not working correctly
- Potential Fix to minion inventory dupes

Necromancer

- Minions now share the movement speed of the necromancer
- Skeletons Warriors can now proc Poison Nova
- Skeleton Mages can now proc wisp
- Damned Legion can now proc soul channel
- Added Hat animation to Death Lord skin
- Increased Necro minion detection range a bit
- Added Weapon damage to minions
- You can now recall your minions from any minion spawn spell as long as all of them are alive

Pirate

- Parrot can now proc cannonball

Shield Lancer

- Taunt now makes enemies engage you with maximum speed
- Shield Wall now inflicts damage return to the enemies
- Shield Wall now can proc Return ability and Shield Bash

Samurai

- Improved Shadow Step collision checking

Pyromancer

- Hydra fireballs ignite the target for 2 seconds
- Fireflies now ignite enemies for 5 seconds
- Increased Firefly detection range

Plague Doctor

- Plague time can now stack up to 15 seconds, and each projectile or plague source adds to the duration when applying plague instead of setting it to its own duration

Amazon

- Increased Envenom cooldown from 4.75 seconds to 8.75 seconds due to the new poison system

Shaman

- Increased Totem destruction range by double when the player walks away from them
- Re-made totem graphics + Elemental Blast

Demonspawn

- Increased Blood Demons detection range

Incoming Features + Vacation

Hello fellas!

So our team has been on a well deserved vacation for the past few weeks, and we will be back on Monday 9th when there will also be a week long sale for the base game + all DLC's for -75% off.

I have been working with our new intern personally during the vacation, the work addict that I am still trying to relax as much as I can.

Here are some incoming features before the next season:

Balance

- Special Dungeons are now inferno + 100 Mlevel
- Satanic maps are now double the maps Mlevel but increase MF drastically
- Rifts are now 1.5x the maps Mlevel but increase MF drastically
- Lightning, Poison, Cold and Fire damage related proc chances on basic attacks increased to 25% from 8% (so every class can benefit from the elements in some way)
- Nerfed ruby drops in Abandoned mine + added a chance to get rubies from all other special dungeons when killing enemies
- Changed Enemy mechanics when going up in difficulty to bring more diversity and keep the game fresh
- Enemies now aggro you with faster movement speed
- All poison sources now stack infinitely, but the poison timer cannot be refreshed (poison timer set to 5 seconds)

General

- seeds are now randomized at the start of each instance
- Capped stats are now set to "gold" color in statistics
- Added an option to hide crosshair when playing on gamepad
- Mercenary can now be healed by Paladin and White Mage
- Companions are now buyable :]
- Slightly Increased the range coins and rubies jump on you
- Set back the bench rows in Satan fight to give more space for the player
- Improved Rarity colors + made the background shadow in a darker shade of the color tone
- Added new steam achievement "Clear an Unstable Rift".
- Added new steam achievement "Max a Satanic item".
- Added new steam achievement "Obtain an Angelic item".
- Added 3 new enemies to the game
- Added some weather moods to nightmare and hell to make them feel different

Rankings

- Challenger is now top 3 rank
- Master is now top 10 rank
- Diamond is now top 35 rank
- Platinum is now top 70 rank
- Gold is now top 130 rank
- Silver is now top 200 rank

Items

- Buffed Ceremonial Dagger flat & % poison damage
- Added item sets for Amazon, Demonslayer, Demonspawn, Shaman, White Mage, Pyromancer and Shield Lancer
- Added 5 new runes
- Added 7 new satanic helmets
- Added 3 new satanic shields
- Added 1 new satanic boots
- Added 1 new satanic chest
- Items sold to merchant now give the selling amount times levels of the item
- Added a visual effect for Zeus set proc effect + Fixed the effect only going in to right direction
- Reduced Crit Damage scaling on items by 30%
- Increased flat & % damages scaling from all sources by 30%
- Nerfed magic find scaling on norm-myth items by 25%
- Added account id after the name for pristine and angelic drops to make it easier to ban cheaters
- Added another roll inside pristine roll for 1% chance to roll the item with 110% quality
- Hermes Boots are now satanic

Fixes

- Fixed a crash in wormhole when dying
- Fixed a dupe
- Fixed a Mevius exploit
- Minion does no longer shield the player if the player already has an absorb shield
- Minion also now only shields its own player
- Fixed Proc relic damage to 20% of Weapon damage
- Fixed Mevius not dropping items (the boss was busted AF)

Necromancer

- Minions now share the movement speed of the necromancer
- Skeletons Warriors can now proc Poison Nova
- Skeleton Mages can now proc wisp
- Damned Legion can now proc soul channel
- Added Hat animation to Death Lord skin
- Increased Necro minion detection range a bit
- Added Weapon damage to minions
- You can now recall your minions from any minion spawn spell as long as all of them are alive

Pirate

- Parrot can now proc cannonball

Shield Lancer

- Taunt now makes enemies engage you with maximum speed

Samurai

- Improved Shadow Step collision checking

Pyromancer

- Hydra fireballs ignite the target for 2 seconds
- Fireflies now ignite enemies for 5 seconds

Plague Doctor

- Plague time can now stack up to 15 seconds, and each projectile or plague source adds to the duration when applying plague instead of setting it to its own duration

Amazon

- Increased Envenom cooldown from 4.75 seconds to 8.75 seconds due to the new poison system

Patch 3.0.2.7

General

- Added indication for players in the mapscreen
- Binded Chat in Dpad button
- Now when the boss goes to 0 HP all damaging abilities and spells will dissapear
- Hiding party member effects/projectiles is now an option that is on by default but can be turned off.
- Damien's heads now spawn faster in Damien phase 2
- You can now write the amount of gold and rubies you wanna trade
- You can now drop keys, crystal keys and wormhole keys

Items

- Satanic, Set and Angelic drops now have a beam of light on top of them
- Nerfed all Angelic weapons especially sword
- Massive overhaul in item MF stats and EXP gain stats (5000 MF gives way too much)
- Nerfed Arcane Marchers all talents from 5 to 3
- Added Marauder item set (Increases Chain Trap chains from 15 to 20 + applies Iron Mark to targets)
- Added Plague Doctor item set (Increases max stacks of plague from 10 to 20)

Wormholes

- Wormhole ranks reset on all ladders due to the high amounts of exploiters and new changes to scaling
- Disabled Town Portals from Wormholes due to exploits
- Removed Tinker Dink from inside the wormhole due to exploits
- Increased Wormhole Mlevel scaling from 2 per level to 10 per level

Fixes

- Fixed restart exploit on Crypts, Dungeons and Boss Lairs
- Fixed surpassing 30 cap with shift click on mercenary talents
- Fixed Dupe exploit with trade on merchant and stash
- Fixed Angelic items dissapearing
- Fixed some Rare runes showing off as whites in the map
- Um NPC now opens fallen inoya only in the act 1 town
- Fixed enemy animation speed bug with different fps settings
- Fixed a crash with exitting and entering zones
- Fixed Northern Shaman wolves idle skin
- Fixed Marksman projectiles floating around Tinker Dink generators
- Fixed crash with UI_Choose_Region
- Potential fixes from mobile to PC transition causing bans in some rare cases
- Fixed Maryo's Pipe taking you out of the room
- Fixed vanishing items

Amazon

- Nerfed feint scaling.
- Fixed feint

Marauder

- Improved where his chain is placed when attacking