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Hero Siege News

Patch 3.0.0.8

General

- Increased enemy drop multiplier slightly
- Wormholes scale 2 monster level per wh instead of 1 now.
- halved everyone's WH progress
- Improved Nethermancer's appearance and spells

Fixes

- Fixed a dupe bug in trading
- Fixed refreshing Unstable Rifts
- Fixed Kayla bug
- Fixed Mevius duplicate bug
- Fixed Damien duplicate bug
- Fixed Gurag duplicate bug
- Fixed Grim Reaper duplicate bug
- Fixed Wormhole giving wrong instance to clients
- Fixed a few shop bugs

Shield Lancer

- Reduced amount of shields in Shield Wall from 6 to 5
- reduced tickrate of Shield Wall by 0,15 seconds
- Nerfed Debilitating Shout scaling from 1% per level to 0.75% per level

Patch 3.0.0.6

General

- Reductive abilities such as stoneskin and crows mask now show in talent screen.
- Added Marksman satanic set
- Bosses now have more HP (depending on difficulty, starting from nightmare)
- Increased Angelic item upgrade cost from 5k x level to 10k x level
- Added Cathedral, Nightmare and Fields of Battle theme wormholes to the wormhole pool
- Crit rate is now hard capped at 75%
- Block is now hard capped at 85%
- Dodge is now hard capped at 85%
- Players can no longer join servers with higher progress than their own
- Inventory list wont no longer sort if in upgrade screen
- Added a "Are you sure" prompt in trading

Fixes

- Fixed trading when inventory full
- Fixed a trade crash
- Fixed a bug with wormhole boss Abomination
- Added Gems / Runes to the sidebar in talent screen to affect the elemental stats
- Added Lightning damage to the sidebar
- Fixed a Maniac Gunner skin bug when not wearing a weapon
- Fixed Angelic Pistol being 2 handed
- Fixed TinkerDink being unavailable inside WH
- Fixed double sound when killing a boss
- Fixed co-op summons on shaman
- Fixed Shader options not saving
- Fixed player HP bar being behind trees n structures

Items

- Fixed Marine's Buddy gun's hitbox
- Increased Ceremonial Dagger's range
- Added stamina to viking set axe
- Added more flat damage to tayrel's chest and uabel's chest

Patch 3.0.0.5

Content

- Added Frozen Cellar, here most gem drops are Cold gems + Satanics with Cold damage drop
more frequently
- Added Nomad satanic set
- Added a physical satanic gun

General

- Added color codes to enemy names to make them tell rarity better.
- Achievements no longer award rubies due to exploits
- You now see your elemental damage and CDR from your talent screen
- Added renaming back
- Zombie Hunter Marksman fixed and setup
- Nerfed Ceremonial Dagger Item

Fixes

- Fixed a bug with Satan's set
- Fixed a bug with stash dlc and mobile
- Fixed drop rates for normal and rares on inferno
- Fixed a bug with Stashing items
- Potential fix to the missing items
- Fixed necro summoning in local co-op
- Fixed problems caused by laggspikes
- Fixed a bunch of missing translations

Shield Lancer

- Fixed Packet Size for counter, was limited to 32k

Necromancer

- Fixed skeletal mages fail casting

Server Fixes + New Skins coming!

Heeello!

So while our Programming Team is bashing their heads into a wall with the servers and lost items our Art Team is working on new skins!

We are also adding a new Dungeon to Act 2 for better drops on Ice satanics and Gems + satanic set items for Nomad and Amazon + more!

Patch 3.0.0.4 + What next?

Heyo!

Welcome to new players and thanks to everyone who support our work, it is extremely appreciated!

Now that 9 months of work has been released in the form of 3.0 we will be working hard to add even more to the game!

Near future roadmap:

- Ton of new unique dungeons that are zone based like Rat Cave and Black Tower. Places where you can farm for certain satanics and loot like runes etc!
- More feature dungeons like Unstable Rifts
- New zones in acts which can only be found in the linear zones and cant be accessed from the waypoints.
- Item sets for rest of the classes that are still missing them
- New iterations of normal-mythic items
- New unique satanic items
- New DLC skins for classes that have demand
- New bosses with new gimmicks
- New enemies in certain zones to bring more variation

Anyway here are the patch notes:

General

- Improved enemy debuff drawing
- Pristine drops can now only be gotten on inferno

Mobile

- Fixed Controls not being responsive

Fixes

- Fixed a crash with pyro projectile if you die at the same time of proccing blazing trail
- Fixed hook relic crash
- Fixed bug with inventory DLC for over 100 items
- Fixed rubies stuck in walls
- Fixed Death Lord necro skin
- Fixed Dark Mage WM skin
- Fixed Mystery Chest hats in shop saying its maniac viking exclusive.
- Fixed NPC randomization bugs
- Fixed a crash with choosing region
- Fixed secondary tree for ranged minion, shouldnt exist.

Demonspawn

- Fixed blood demons not following the player if enemies dont exist

Necromancer

- Minions now get teleported to you if in contact with voids/water/spikes (damien level forexample)
- Increased aggro range from 192 to 260

Shield Lancer

- Abilities now scale off of Stamina, not Strength

Samurai

- Bushido now scales 10% + (2.5% per point)
- Increased Omnislash initial damage
- Increased Shuriken Throw initial damage + scaling
- Increased Shadowstep initial damage
- Increased Last Samurai initial damage

Pirate

- Increased Barrel initial damage + scaling
- Increased Torrent initial damage + scaling
- Increased Bomb Barrage initial damage
- Increased Cannonball initial damage + scaling
- Increased Anchor initial damage
- Increased Explosive Bullets initial damage + scaling
- Increased Kneekap initial damage + scaling
- Increased Parrot initial damage + scaling
- Increased Bomb Barrage range by double
- Increased Cannonball range

Plague Doctor

- Increased Crematus damage scaling.
- Increased Plague of Rats scaling
- Increased Oops scaling
- Increased Jar scaling