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Hero Siege News

HS1 Branch for local play

The older Hero Siege version (Season 18) is in a beta branch which can be accessed:

[h2]Library > Hero Siege > Properties > Betas > Choose HS1 from the dropdown[/h2]

The game is only playable in Local as for now.

- Love, PAS ːshlamː

Season 2 news!

Greetings Heroes!

We have been working hard on the Season 2 patch for the past month in order to make the game more engaging, fun and rewarding!

After going over community suggestions and having tons of good discussions with our active players as well as playing the game a lot our selves we have a pretty good understanding what the problems are and what should be improved!

[h2]Lets start from Quality of Life improvements[/h2]

We are bringing improvements to movement and combat mechanics to be more accurate, easier to use and less clunky.

Player base movement speed is increased for a better early game experience!

You can now jump towards objects with full speed instead of being slowed down when jumping a short distance. We also fixed the maps that have water and chasms on the map border which can now be jumped through to reach the other side. Teleport/Blink skills now also have better collision checking which makes it much smoother to teleport around.

We improved projectile hit checking so that when shooting through corners the projectiles wont destroy into them any more.

Base cast rate on all skills has been increased by 25% in order to make early game more enjoyable.

Exploration was a big frustration for the players so we decided to add a system that reveals zone exits, dungeon entrances and way point on the map when you are roughly 2 screens away from them. This improvement made game play feel much better!

Looting Quest items now vacuums all nearby quest items so you dont need to constantly click to pick them all up!

Loot and Market filters will be improved for better filtering.

[h2]Lets go into the content![/h2]

The Chaos Tower will be making a comeback in Season 2. Chaos Tower will work like it worked before, but all the floors are random generated!



Satanic Potions: the potions from HS1 are making a comeback in Season 2 and since we now have the potion belt, you will be able to use 4 satanic potions instead of only 1. These potions work just like before, giving buffs and having a cooldown. We did increase the effect duration on all of them and made sure that the potions are fun and powerful!

New Items: We are adding a bunch of new Satanic, Heroic and Angelic items as well as new runewords which have new gimmicks!

Due to player demand we re-introduced the Satanic dice which can be used to re-roll any items stats with the chance to brick the item.

Temple Trapdoor dungeon added back into the game.

[h2]Balance[/h2]

We revisited all set items and tweaked the stats to make the individual items more powerful and useful. Especially the Set Weapons now have damage that is in par with end game items. Many satanics, heroics and angelics have also gotten some buffs in order to make them useful. More satanics can now also roll sockets into them.

Gem drop rates as well as the Stats the gems give have been buffed, Gems now also give additive spell damage which is a new stat we are introducing and can be found in common caster weapons.

Common Item affixes now roll more reasonable stats and spell weapons can now only roll stats that are beneficial for casters and vice versa.

We tweaked extra gold and magic find stats in order to fight gold inflation and mf stacking builds being superior to non mf builds.

Wormholes will be scaling harder so the climb wouldnt be a tedious chore.

Sub Difficulties now also increase drop chances from Bosses.

Attack Damage % stat is now calculated after all the other modifiers thus its a lot more powerful now.

We will be working on class balance with the help of community suggestions and excess testing and data gathered during the first season. Our aim is to make every class be viable, engaging and fun to play!

[h2]Season 2 is scheduled to come out on the 12th of January 2024[/h2]

The information in this post is what we have done so far, there is a lot more to come!

Thank you for reading!

- with love, Panic Art Studios

Update 6.0.17

6.0.17 Patch Notes

- Fixed a critical error in Trading and Mailing UI when splitting stacks and putting them to the trade slot.
- Fixed Mining Node double input.
- Increased Gamepad Cursor max length from 300px to 340px - this should now be more inline with Mouse + KB.
- Improved Jumping logic with Gamepad - This should also now be more inline with Mouse + KB
- Fixed Enigma and other teleport effects being significantly shorter on Gamepad vs. KB+Mouse
- Fixed an Issue with Angelic Realm chests, where if you closed the UI pressing "ESC" instead of the "X" you would not be prompted with a warning.

Update 6.0.16

Patch Notes
6.0.16
- Fixed Infinite Loading screen when disconnecting during loading screen
- Fixed Mac Inventory modifier key from Control to Alt (option Key on Mac)
- Fixed Odyssey leaderboard issues
- Fixed movement inputs on player when "Split Stack" UI is open.

Update 6.0.15

Patch Notes

- Fixed Mystery hats not working.
- Fixed items disappearing on Odyssey Stash.
- Fixed infinite loading screens on room change.
- 21:9 Resolution got couple UI fixes.
- Personal Stash Tab now doesn't get broken items, they stay where they should.