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Season 2 lets go!

Season 2 is now officially out!

You can check the Patch Notes here: Official Season 2 Patch Notes

We also released some additional content like the Butcher class and a 3 skin bundle for Pyromancer, Amazon and Paladin. Feel free to support the development and future content!

https://store.steampowered.com/app/2735920
https://store.steampowered.com/app/2706110

Season 2 teaser

Hello Ladies and Gents!

By learning from our mistakes and from valuable player feedback we rewinded back to the drawing board. We started a 3 month long work infused insanity and forged what we believe is now a much better game!

Are you afraid of burnout? We were born in it, molded by it.

Here is a small teaser of whats to come Tomorrow as Season 2 comes out!

[previewyoutube]https://www.youtube.com/watch?v=Wob5q32fDok[/previewyoutube]

Here are the Patch Notes: Season 2 Patch Notes

Winter Event 2024

Hey Heroes,

Guess what? The Winter Event is back in town, and things are about to get seriously festive in Hero Siege! Inoya is now covered in a beautiful blanket of snow, setting the stage for an epic season of quests and challenges.

Let's Go on a Winter Adventure:
Take a stroll through our Xmas Questline and soak in the seasonal charm!

Santa needs your help in Daily Quest:
Once you've conquered the main Xmas questline, dive into the revamped Daily Quest hosted by Mayor of Inoya, Kukkonen. You might just find yourself helping Santa with his holiday to-do list and snagging some cool rewards along the way... Or are you?

Our Event dungeon got a serious makeover. Brace yourselves for new thrills, tougher enemies, and some sweet rewards for those who can handle the heat... or cold... or both?

Warning: The ice might be weak, so watch your step!
Warning: The end of the road? Something ominous is waiting there, and it's no pushover!

Reminder, that closed beta for Season 2 is ongoing, and if you are looking for what is going down, take a peek at the live Patch Notes!!

Thank you, and enjoy!

Live Patch notes for Season 2

Greetings!

I just wanted to drop the information that we do have a patch notes sheet for Season 2 that you can check at any time: Season 2 Live Patch notes

This consists of stuff that has already been done for Season 2 and we will be adding stuff to this list as we go.

Feel free to comment suggestions if you have any, we will read them with thought.

Here are the patch notes so far:

Endgame Content


[h2]Chaos Tower[/h2]
- Chaos Tower is now back in its old form of facing King Rakhul after clearing 10 floors. Loot can be claimed or left unclaimed for a bigger future reward!

[h2]Satanic Zones[/h2]
- Satanic Zones now gain a set of random buffs and debuffs every time it changes.
- Buffs range from increased loot amount, increased heroic/angelic rates to increased damage, increased attack or cast speed etc.
- Debuffs range from decreased life, decreased resistance to darkness and decreased light radius etc.
- Satanic Zones now also show in the map screen visually.
- Increased Satanic Zone Enemy pack sizes by 2
- Satanic Zones are now always zone level 250

[h2]Endgame Crafting[/h2]
- You can now craft God Empowered Emblems to roll a random Augment on your weapon.
- These augments are pooled per weapon type (melee, ranged, spell), proc effects when attacking/casting/striking (13 different skills for each weapon type).
- These augments can be leveled up to level 5 by crafting Devil Empowered Emblem.

[h2]Quest Lines[/h2]
- Added brand new questlines for both Nightmare and Hell with rewards that help you on your journey!
- Quest rewards range from A-S tier satanics to Mid and even high tier runes.
- Soulforged Ring is back with Örre's questline which consists of grinding and a bunch of daily quests.

[h2]Skill Specialization[/h2]
- At level 100 you can choose one of your skills to be empowered. This can be changed by resetting your skills.

Dungeons


[h2]General[/h2]
- Added Temple Trapdoor dungeon + challenge with Golden Key back into the game.
- Increased Dungeon Enemy pack sizes by 1

[h2]Challenge Dungeons[/h2]
- Challenge Dungeon chests now drop 3x boss kill with 1400% mf instead of 1x with 800% mf
- Challenge Dungeon chests now always drop a relic

Wormholes


[h2]Buffs/Nerfs[/h2]
- Red Bear now has 85% damage reduction but can be damaged by the player. The enemies deal true damage to the boss when killed.
- Wormholes now scale harder and are locked to a higher base zone level

Items


[h2]New Items[/h2]
- Added Blood of Spartan [Satanic Potion]
- Added Bottle of Radogate [Satanic Potion]
- Added Bottle of Sake [Satanic Potion]
- Added Caffeinated Coffee Container [Satanic Potion]
- Added Elixir of Death [Satanic Potion]
- Added Elixir of Unworldly Cognition [Satanic Potion]
- Added Empty Bottle of Vodka [Satanic Potion]
- Added Ghostly Potion [Satanic Potion]
- Added Gold Inlaid Mysterious Potion [Heroic Potion]
- Added Maggot Eye Elixir [Satanic Potion]
- Added Power of Void [Satanic Potion]
- Added Praetorian Blood [Satanic Potion]
- Added Prismatic Potion [Satanic Potion]
- Added Protein Shake [Satanic Potion]
- Added Radbull [Satanic Potion]
- Added Sung Lee's Flask of Carnage [Heroic Potion]
- Added Surströmming [Satanic Potion]
- Added Witches Potion [Satanic Potion]
- Added Wizard Potion [Satanic Potion]
- Added Arcane Pumpkin [Angelic Charm]
- Added Rotten Pumpkin [Angelic Charm]
- Added Crematorium's Pledge [SS Runeword Shield]
- Added Bubonic Plague's Pledge [SS Runeword Shield]
- Added Torstein's Anvil [Heroic Charm 1x1] (Call torstein, craft cube and prospectron)
- Added Satanic Dice [Heroic Material]
- Added St. Amitiel's Truth [Angelic Bow]
- Added Pagan God's Blasphemy [Heroic Cane]
- Added Brimskull Trident [Heroic Spear]
- Added Sähköpuimuri [Heroic 1 Hand Hammer]
- Added Nirvana Runeword [Helmet Sur/Sur/Drax]
- Added Legionnaire Runeword [Helmet Xo/Qi/Gul]
- Added Arch Angel's Phase Blade [Heroic Sword]
- Added Harlequinn’s Veil [Heroic Helmet]
- Added Gem King's Cleaver [Heroic Two Handed Axe]

[h2]Technical Changes[/h2]
- Quest items are now vacuumed so you only need to pick 1 and it will pick all the others around it automatically.
- Hovered items on ground now show name tooltips
- Item drops in chat now display [Softcore] or [Hardcore] before the name

[h2]Common Items[/h2]
- Common weapons are now either caster or attacker and can roll a wider variety of stats theme related stats like attack damage %, magic skill damage %, cooldown reduction etc.
- Common Helmets can now roll up to +6 to singular skills chosen for a random classes skill pool.
- Common weapons can now roll attack/strike/cast proc modifiers

[h2]Buffs/Nerfs[/h2]
- Revisited Set items and corrected / re-worked the stats, also reworked some of the sets completely.
- Increased Satanic, Heroic and Angelic item merchant sell value
- Buffed most set weapons into S tier
- Added additive skill damage stat to items
- Added flat spell vamp and mana vamp stat to items
- Added socket rolls to satanics accross the board (not all but many)
- Gems now give 8, 24, 48, 128, 256, 512 additive damage AND additive spell damage
- Proc effects from items now scale with your synergies if you have base skill points in it.
- Two Handed Swords, Axes, Maces and Chainsaws have AOE attack by default (can hit multiple targets)
- Lowered Extra Gold from monsters stat accross the board, also slightly lowered gold drops accross the board.
- Lowered Magic Find stat gain accross the board.
- Relics can now be leveled up to level 10 and the relic skills now also benefit from +all skills
- Buffed all crafted Jewels / Gems
- Runes can now be prospected into 1 of the lower rune

- Enigma: Increased Teleport range from 320px to 480px. Removed Magic Find & added Vitality per level.
- Uabel's Wand: Re-worked from B tier to SS tier and changed all stats
- Sight of Gods: Added Teleport and changed arcane skill damage to magic skill damage
- The Oculus: Slight nerfs to the item and added a wider range for the stat rolls.
- ST. Rexis Sundering Axe: Faultline now scales off of physical damage (45% + (5% per skill level))

[h2]Drop Rates / Prices[/h2]
- Hell sub difficulties now slightly increase drop chances from boss kills
- Increased rate of gem drops + now sub difficulties can drop perfect gems (increasing with level of sub difficulty)
- Traveling merchant prices lowered by 33%
- Black Market prices lowered by 33%

Enemies


[h2]Buffs/Nerfs[/h2]
- Treasure Gobler and Fallen Angel affixes now increase experience gained for killing them
- Colossal Chests now have 500% mf instead of 200 and a slightly increased drop multiplier for unique loot drop chances
- Buffed Abomination Life.
- Immune enemies from commander affix now have 75% damage reduction instead

Crafting / Professions


[h2]General[/h2]
- Added Enchanted Sigil material as a gold sink to be used with some high tier crafting recipes
- Mining levels up for as many points as ores are dropped.

QOL / Balance


[h2]Balance[/h2]
- You can no longer cast on other side of hard walls (excluding water and void)
- Crushing Blow now breaks enemy armor by 10% stacking up to 5 times increasing physical damage taken by enemies.
- Attack Damage % is now calculated after weapon damage + enhanced damage and no longer acts as "enhanced damage".
- Buffed all base cast speed by equivalent of 30% FCR
- Act Bosses buffed accross the board
- Arch Demons Plateau is now zone level 250
- Increased faster cast rate cap from 400 to 500
- Lowered jump landing recovery time by 20%

[h2]QOL[/h2]
- You can now attack with the inventory open
- Market gold selling gold cap removed
- Improved Act 2 winter cliff/icecliff assets visually to stand out more.
- Added 2 columns of space into the inventory, so +12 slots per tab
- Socketables such as runes are now also stackable
- Default market sell limit raised to 15
- Most spells/ranged skills now have free movement with lowered movement speed
- Multi-item trading is now possible, both players have a grid they can fill for a trade.
- Mercenary is now also shown in the minimap
- Experience text now shows x / x (x%)
- Companion now prioritizes keys over gold
- Arcana enemy effect graphics made brighter and changed the depth of the effect to stand out more
- Improved Blink/Teleport skill mechanics (more accurate now)
- Some materials and collectibles etc now have heroic or satanic name color depending on rarity
- You can now freely jump towards walls and objects without getting slowed.
- Zone entrances, Dungeons and Waypoints will now reveal them selves in the map when you are close enough.
- You can now scale Enemies/Player, Objects (shrines, portals, dungeons etc) and Loot in the minimap 1-2x
- Quickmap now has darkened background
- Gold cap set to 999 Million
- Crafting Materials now stackable up to 999
- Improved all projectile collision checking so if you hit corners of walls and obstacles it wont destroy it self
- Slightly increased base movement speed
- Game now shows clearly if you have unspent attribute or skill points
- Movement system improvement, if out of mana and trying to cast but wont cast it will stop your character.
- Player Cabin now has training dummies, mailbox and waypoint
- UI Polish accross the board

Fixes


[h2]General[/h2]
- Fixed Drop Locations for weapons in journal
- Fixed Rolling a runeword on an item no longer re-rolls the base stats in the item
- Fixed code execution order in loading stats, passive skills from items work properly now
- Fixed shrine enemy spawns causing enemies to be stuck
- Fixed zone entrances sometimes being inside walls
- Fixed all quest items that didnt sync properly when going to town and coming back
- Fixed Taunt not working at all
- Fixed Abandoned Mine entrance with mouse click
- Fixed Base item stats dissapearing if rolling sockets on it in the crafting cube
- Fixed a bug in base physical damage and physical "spells" causing damage return from affix enemies to be high

Classes


[h2]Viking[/h2]
- Increased Defensive Shout duration scaling from 10s per level to 20s
- Increased Battle Orders duration scaling from 10s per level to 20s

[h2]Pyromancer[/h2]
- Increased Fire Enchant duration scaling from 3s per level to 10s
- Increased Fire Enchant damage scaling from 2.5 per level to 3.5
- Increased Fire Shield duration scaling from 3s per level to 10s

[h2]Pirate[/h2]
- Nerfed Treasure Hunter from 10% per level to 5% per level

[h2]Nomad[/h2]
- Eye of Ra now applies attack damage on the effect

[h2]Redneck[/h2]
- Added augment for chainsaw massacre (increases size & damage and reduces loss of control)

[h2]Necromancer[/h2]
- Increased Meat Shield duration scaling from 10s per level to 20s

[h2]Amazon[/h2]
- Nerfed Envenom AOE by 25%
- Increased the speed of Storm Dash

[h2]Demon Slayer[/h2]
- Soul Leech base damage buffed from 2.5 to 3.5

[h2]Marauder[/h2]
- Reduced size scaling of heavy ball by 75%

[h2]Illusionist[/h2]
- Re-worked Call for War. Now charges Sand Guardians into the casted spot and passively increases the dash distance of the guardians
- Re-worked Link of Sand. Now creates a Sand Guardian when used.

Additional Season 2 News!

Greetings!

After intensive experimentation and player feedback we decided to make some changes that most players can perhaps appreciate!

I also want to personally apologize my childish behavior during the beta period, It was not the right way to respond no matter how infuriating the argument was. I should've listened and taken more time to process the feedback that was given. I feel like the 100 hour work weeks and immense stress clouded my judgement completely. For all of this I apologize and try my best to do better.

Now lets continue to the sweet stuff!

[h2]Stop Casting Partially Removed[/h2]

We decided that removing stop cast from the majority of damaging ranged attack skills as well as spell casts is the way to go. Here is a short video of how it plays in game:

[previewyoutube][/previewyoutube]


[h2]Socketable items Stacking[/h2]

Also due to a lot of player demand as well as market functionality we decided to let Runes/Gems/Jewels, all "Socketable" items stack so players can free more inventory and stash space for other items and sell stacks of these in the market.

[h2]Satanic Zone Buff[/h2]

We have been thinking about the Satanic Zone system and what to add in order to make them valuable and give something that a player would leave what they are currently doing to hop in.

So Satanic Zones now give 3 random buffs to the player as well as 2 random debuffs.

Example of Buffs:
- Loot amount increased by 600%
- Angelic drop chance increased by 50%
- Heroic drop chance increased by 50%
- Skill Damage increased by 40%
- Cast Rate increased by 50%
- Attack Speed increased by 50%
- Movement Speed increased by 50%
- Lots more....

Example of Debuffs:
- Decreased Light Radius
- Darkness, pitch black enjoyment
- Reduced All Resistances
- Reduced Life
- Reduced Mana
- Increased Damage Taken
- Lots more...

Satanic Zones are now also shown in the map:



[h2]Nightmare and Hell quest lines[/h2]

In order to make leveling much more enjoyable we decided to add some bigger quests in Nightmare and Hell difficulties which reward the player with valuable stuff such as Satanic items and Mid tier runes, and even a few high runes for the Hell Quests. This should give the player more to do while going through the acts and help with gearing up as well as leveling up faster.



[h2]Örre quest line and Soulforged Ring is back![/h2]



The grind fest quest line from Örre is now back and completely re-worked. It consists of a bunch of daily quests and grinding. Look for the Mysterious key when killing bosses in hell ;)



This is all for now, we will continue working on the game to make it better and better as time goes on! Please feel free to join our Discord if you wish to give feedback or discuss or ask questions. We developers are there for you! :)

Hero Siege Discord

- Love, PAS ːstickmansteveː