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Hero Siege News

Patch 5.4.0.2

[h2]General[/h2]
-Reduced boss dungeon enemy amount, this should help with the fps decreases
-Fixed Respawn Button nott working correctly
-Added chat option to respawn screen

[h2]Market[/h2]
-Fixed purchasing on the Market
-Market pending item restoration was fixed
-Indicator for pending market items was added
-Rare crash with the Market’s items was fixed
-Various text fixes were made to chat and Market

[h2]Tarethiel[/h2]
-Nightmare Fuji Crater will no longer have ruby veins in Nightmare
-Removed Mystery chests from Normal and Nightmare
-Reduced the amount of enemies on Underground Garden and Unmarked Grave

[h2]Abilities[/h2]
-Increased Seismic Slam damage by 45%
-Increased Shield Bash damage by 50%
-Increased Defensive Tactics scaling
-Increased damage on Meteor by 25%
-Increased damage on Come by 10%
-Increased Pyrokinetic Disorder damage by 30%
-Reduced scaling on Critical Attack's multiplier by 50%
-Reduced the scaling on Multishot's multiplier by 50%
-Reduced scaling on Armor Piercing Rounds by 25%
-Increased Multishot Turret damage by 50%
-Increased Gunner Drones damage by 100%
-Reduced the damage done with Flamethrower by 10%
-Fixed Set Sail scaling since it was locked to 85% attack speed. Sorry Pirates, you'll live :charPirateFlex:

[h2]Items[/h2]
-Doubled and tripled Damage Return values on every item with it. This needed to scale higher for it to work better. I will continue to reduced/increase this over the next few days as needed
-Reduced all stat attributes on Mythic shields as they were better than most Chest piece

[h2]Monsters[/h2]
-Reduced Hell monster hp by 15%
-Increased Hell monster damage by 10%
-Removed Gaben as a wormhole boss that was a beta tester meme
-Removed Aldo

[h2]The changes you care about[/h2]
-Reduced the mana scaling quite a bit overall, I will still be messing with this over the next few days until the value is good
-Fixed the runeword ban trigger
-Fixed the Angelic Key ban trigger. Apologies to those who lost a key
-Increased certain damage on a specific item by 150% ┴┬┴┤( ͡° ͜ʖ├┬┴┬

Season 13 has launched!



Season 13 - The Angelic Realm


We are proud to present you with our latest changes with the new season. We have added a plethora of new satanic items, item abilities, re-worked many systems, optimized code and much more!

We have also released 2 new skins to monetize our continued development for Hero Siege, so if you feel like supporting check them out!

https://store.steampowered.com/app/1657140/Hero_Siege__Neko_Viking_Skin/
https://store.steampowered.com/app/1657141/Hero_Siege__Eternal_Anguish_Skin/

Check all the changes below from the patch notes!

[h2]General[/h2]
- Removed Inferno Difficulty from the game, making Hell the last difficulty
- Wormholes now open at level 80
- Lots of new wormholes added
- Experience curve increased, making 80-100 a bit longer grind
- Added Journal (WIP, currently has Runewords, Achievements & Relics)
- Hero Level experience curve increased, making gaining Hero Levels slower
- Hero Level point system re-worked + New Hero Level perks
- Added a dynamic lighting system to improve aestethics
- Performance optimization
- Controller support can be disabled from options
- You can add 5 points to a skill by holding shift
- You can now hide "Exp gain" from combat text options
- Overcapped stats now show in the character sheet
- Reduced single piles of gold heavily when destroying objects (grass/urns/boxes)
- Field boss monster level is now static much like Uber Reapers
- Added separate slider for Voice Acting
- Hot water quest is now doable in The Village zone as well
- When crafting relics and choosing pickup it will close the crafting menu, so you don't accidentally craft over the relic
- Increased visuals for Seasonal and Non seasonal character in the character selection screen
- Item filter shouldn't hide runewords anymore in any case
- Mercenaries max points per talent changed to 20
- Tweaked Character sheet ui, you can now also click on the Hero Level and Mercenary buttons
- Major revamp on Hero Level system
- Added hide sockets button to inventory(Default is M and select in pad) You can now enjoy the amazing pixel art better!
- When using ability token it now shows the current ability and information that it's going to be overwritten if token is used
- Removed purple chest from normal/nightmare pumpkin cellar level2, it can only be found in Hell now
- Cracking floor tiles won't break down if you have flying!
- Adjusted inventory tooltips, fonts and colors.
- When comparing weapons, if your class can't use the weapon it won't show any increase or decrease of the stats.

[h2]Items[/h2]
- New Satanics added
- Stat crunch on all items + Major item overhaul
- Drop system and Tier system reworked, MF now has a lot more weight on tiers and the system is more random and less heavy
- Normal-Myth item drop system also reworked and simplified
- Socket system for normal items re-worked and max sockets are now defined by difficulty so bases mostly drop only in hell difficulty
- The whole item system re-worked to bring more optimized performance
- Legendary Items can now be Upgraded to 3/3 levels, Mythic items to 5/5 levels using Gold
- Added confirmation to scrap items
- Reduced cooldown on basic potions
- Added informative tooltips to dungeon keys
- Angelics on the ground now have beam of light shooting out of them
- Added heavenly drop sound for angelics
- Added color indicator Which ability is 'built in' the item and which is added with Ability Token
- Weapon proc abilities are now proccing lot more frequently (Before they were included in same pool as relics, which caused them to proc a lot less)

[h2]Maps[/h2]
10 Whole new Wormhole maps with fresh themes
Couple new special dungeons: Underground Garden in Act 5 zone 2, Temple Trapdoor in Act 5 zone 5 and Unmarked Grave Act 6 zone 1
Wormholes has received a lot of small QOL life changes. Areas have been widened, problematic spots have been revisited and redone to make the flow of the maps more enjoyable

[h2]Quests[/h2]
- Quest items like "Body parts" won't drop anymore after you have collected the required amount

[h2]Relics[/h2]
- Multiple new Relics added into the game
- Reduced Dislocated Eyes range, it used to be map wide
- Some re-works on existing Relics
- Buffed dabox drops
- Daddy's Keychain, Fortune Card, Lottery ticket & Skeleton Key doesn't take a relic spot anymore (No need to rejoin lobby )

[h2]Bug Fixes[/h2]
- Fixed bug where you could buy more than 99 crystal keys
- Fixed issues with cursor in character sheet screen
- New supporter wings shouldn't show lock icon on them anymore if you have bought them
- Mercenary and companion shouldn't overlap anymore while idle state
- Fixed an issue where [Blocked] text would be shown multiple times even if monster blocked only once
- When completing "Collect Bricks" sometimes the other relic would get destroyed if player moved, the relic spawn is now static.
- Fixed a bug that allowed you to see whole map momentarily when entering new zone
- Fixed a bug where character sheet wouldn't update while adding passive skills to skill tree
- Fixed a bug which caused some dot classes, not to be able to apply dots properly (Necromancer / Pyromancer)
Classes
Amazon
- Fixed Amazons spearnage having small casting delay
- reworked Spearnage visuals a bit and made it more fluid

[h2]Necromancer[/h2]
- Fixed a bug which allowed you to have unlimited skeletons
- Poison Barb got a facelift
- Fixed Poison Barb shooting off crosshair
- Increased Poison Burst range
- Tweaked the AI of minions

[h2]Lancer[/h2]
- Fixed a bug where casting "Shield Wall" would leave echoing sound on the spot
- Removed knockback from Shield Bash
- Fixed counter animation and range, it now has longer range than before
- Flank now deals damage properly and it has small aoe

[h2]Marksman[/h2]
- Disengage is now more fluid and the projectiles shouldn't fly above enemies that easily
- Explosives Technician grenade explodes now faster
- Buffed Cluster Bomb range (It's the same now with Explosive Technician)

[h2]Viking[/h2]
- Increased range of Seismic Slam slightly and gave it a better visual
- Added a shield as starting weapon option for viking
- Weapon master talent now works with 1h and shield, it gives you the buff when ever you block (max 2 stack)
- Increased Shockwave visuals
- Halved Shockwave stun duration from
- Increased Shield Bash AoE

[h2]Demon Slayer[/h2]
- Set bonus that allows you to shoots shadowy projectiles in demonform, now pierce and have larger hitbox
- Buffed Unholy Possession proc rate, damage, duration and the AI is more aggressive
- Removed knockback from Bullet Hell
- Vitals only work for melee
- Trigger finger first projectiles now always pierce, also made the animation cycle more fluid
- Execute now properly buffs skill damage
- Eagle Eye no longer "pulls" enemies, only breaks armor.

[h2]Samurai[/h2]
- Omnislash now teleports properly between enemies
- Fixed a bug when Exploding Bola got attached to enemy it restarted the explosion timer
Pyromancer
- Removed knockback from Comet and Meteor
- Cleared the visuals on Armageddon
Paladin
- Removed knockback from Divine Storm & Thunder Hammers

[h2]Redneck[/h2]
- Removed knockback from Firebreak
- Increased the movement & attack speed of Pickup Raid
- Chainsaw Massacre AOE now scales per level
- Bear Trap now activates instantly when in contact with enemy
- Increased Pipe Bomb throw speed, AOE and they explode on contact.
- Fixed Chainsaw Massacre causing armor breaks to multiply
- Fixed Chainsaw Massacre mask/hitbox a bit (this should feel like longer range)
- Redneck lumberjack set now grants up to 6 charges to firebreak but firebreak only does 1 nova per cast

[h2]Pirate[/h2]
- Removed knockback from pirates Anchor Swing
- Land Ahoy cannonball spread / hitboxes got tweaked so it feels more accurate and fluid to play with
Shaman
- Removed knockback from Elemental Blast & Fire totem

[h2]White Mage[/h2]
- Absorb Shield (level 36 talen) now has a cap on the shield
- Black Mass now shows debuff icon on enemies
- Mana Orb now flies and pulses faster
- Soul Spurn absorb shield now has a cap

[h2]Marauder[/h2]
- Gladiators Glory (set bonus) adds now 2 extra chain traps as well.

[h2]Nomad[/h2]
- Fixed Sandstorm duration, it's now actually 5 seconds like the tooltip states

[h2]Plague Doctor[/h2]
- Removed knockback from Plague of Rats
- Toxic Flask AoE increased and fixed bug where poison damage wasn't calculated in

Server maintenance today

A server maintenance will be taking place later today at 12:00 UTC and will last around 90 minutes.

Server maintenance on Monday the 22nd

Servers will be down for maintenance on Monday the 22nd 04:00 UTC to approximately 05:00 UTC.

Patch 5.3.0.6

General
- Mercenaries shouldn't be able to face tank everything anymore
- Fixed a bug regarding drops, where people got drops when they shouldn't have, IE getting boss drops from non boss monsters.
- Added translations and localisation fixes
- Added enemy counter to dungeon chest
- Tweaked presets regarding Chaos Tower, Shadow Realm, Unstable Rift. This should normalise the spawn rate, sometimes objects were blocking their spawns.
- Removed static key spawns from Ancient city and added chance for the dungeon chest to drop random keys
- Absorb shields calculate mitigation now properly
- Sir Jonathan got the help he needed and should now attack and cast abilities properly
- Wormholes now change layout even if you don't complete it
- Wormholes now have names

Market
- Currency is now removed instantly when buying an item
- New confirmation/warning added when buying items

Servers
- We are working on the servers all the time.

Pyromancer
- Third degree burns amplifies Pyrokinetic disorder damage now properly

Necromancer
- Summon frenzy doesn't stop vengeful spirit from attacking anymore

Nomad
- Wind slash now applies Wind Break which scales based on skillpoints. (Tooltip will be fixed next patch)

White Mage
- Slightly reduced damage of the curse. The damage was getting out of hand on some builds

Viking
- Weapon master now increases damage if you have blocked recently


Marauder
- Juggernaut set bonus now increases damage by 50% if the target is isolated. (Tooltip fix in next patch)

Demon Slayer
- Demons calling now properly applies armor break. Fixed it granting extra stamina.