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Hero Siege News

Beta 130

[h2]General[/h2]
- Lowered Difficulty transition gap in Mlevel a bit
- Reverted Runeword change, only quickstep and scholar can be done pre ilevel100, rest now require a 100+ ilevel base
- Improved the system where stats are determined for norm-myth items (correct element for each class)
- Buffed norm-myth items resistance stats
- Reduced Electrified damage by 50%
- Removed Shift for +5 talents for now due to the system needing a larger re-work to enable this now
- Hero Level requirement lowered by 50%
- Improved code on drops to loop less, eating performance (gold, keys etc)

[h2]Necromancer[/h2]
- Poison Nova and Cursed Ground loading each others values fixed

Beta 129

[h2]General[/h2]
- Set effect now only shows the set name + effect in green color when active (inventory)
- Treasure Goblins are now always Ancient rarity

[h2]Fixes[/h2]
- Fixed enemy projectiles and abilities piercing through all dodge/block stacks
- Fixed a possible crash with life steal relic

[h2]Marauder[/h2]
- Fixed Heavy Ball crash on client

[h2]Redneck[/h2]
- Chainsaw Massacre can now leech hp and mana

[h2]Nomad[/h2]
- Corrected traveler tooltip
- Wind Slash no longer destroys it self in walls

Beta 128

[h2]General[/h2]
- Mana Rep and Hp Rep no longer drops in combat
- Shrine buffs are no longer applied if a stronger of the same buff exists, same amount refreshes the time
- Re-worked Training Dummy art
- Tripled damage from Overwhelming Power
- Finished Mjolner and Sovereignty runewords

[h2]Fixes[/h2]
- Fixed network sync for Fire & Ice relic
- Fixed network sync for Odin's Sword relic
- Potential fix for Odin's Sword relic causing crash
- Fixed Necro poison nova and cursed ground icons in ability bar
- Fixed Zeus set projectile mask

[h2]Paladin[/h2]
- Holy Nova now pulls enemies correctly

[h2]Pyromancer[/h2]
- Fixed Hydra projectile causing crash
- Fixed Third-Degree Burns
- Toned Down Flame Shield

[h2]Shaman[/h2]
- Fixed Fire Totem being invisible

[h2]Shield Lancer[/h2]
- Fixed the Knight tree damage loads being wrong since we re-constructed the tree

[h2]Marksman[/h2]
- Set Effect now also deals splash damage

[h2]Amazon[/h2]
- Odin's Battle Maiden now keeps spearnage on for its duration

[h2]Demonspawn[/h2]
- Ossification now gains shield based on your max hp

[h2]Viking[/h2]
- Whirlwind leech only works if touching an enemy now
- Reduced how much aspeed increases Whirlwind tickrate
- Viking's Set bonus now increases Whirlwind radius by 25%

[h2]Demon Slayer[/h2]
- Fixed double armor penetration bug

[h2]Necromancer[/h2]
- Fixed Cursed Ground and Poison Nova damage load

BETA Patch 127

Sorry for the few patches that crashed a lot, hopefully everything is fixed now. We had some problems implementing the multi damage system.

[h2]General[/h2]
- Added new runeword Spellblade "Sovereignty"
- Increased drop rates for rare, leg, myth + made weapon drop chance higher + now normal can drop legendaries
- Runewords can now be done on level 1 items, but the stats will be according to that ilevel
- Special Dungeons and Fallen Inoya now have a dark chest that drops rewards after cleaning the level

[h2]Fixes[/h2]
- Fixed Buff system in multiplayer being wonky and not working
- Fixed some float conversion crashes
- Fixed a few random crashes
- Fixed rune drops

[h2]Redneck[/h2]
- Fixed oil not ticking

[h2]Necromancer[/h2]
- Buffed minion hp scaling
- Increased Poison Burst and Barb travel speed
- Swapped Poison Nova and Cursed Ground in the tree

[h2]Shield Lancer[/h2]
- Reconstructed the second talent tree
- Fixed Taunt and Debilitating shout

[h2]Demon Slayer[/h2]
- Fixed crash on first talent
- Increased Demon's Calling size
- Increased Soul Leech projectile speed
- Increased Demon Form hitbox size

[h2]Paladin[/h2]
- Reduced Mana Cost of Holy Hammers

BETA Patch 126

[h2]General[/h2]
- Lowered nightmare and hell starting monster level by 10 and 20
- Hero Level max exp reduced a bit
- Mana and Health regen stat is now based on 100% of your max hp and mana
- Mercenary basic reduction scale buffed from 50% to 85%

[h2]Fixes[/h2]
- Fixed multishot not working
- Fixed crashes caused by new damage system
- Fixed Mirage with toggleable abilities

[h2]Marauder[/h2]
- Fixed a heavy ball crash

[h2]White Mage[/h2]
- Black mass now has the 1% max hp and on top of that just flat magic damage

[h2]Necromancer[/h2]
- Fixed Vengeful Spirit not despawning and attacking only right
- Fixed Putrid Flesh Tooltip
- Fixed Expunge Toxins Damage
- Increased Vengeful Spirit duration to 8 seconds

[h2]Pirate[/h2]
- Fixed Crash with Frozen Lead

[h2]Plague Doctor[/h2]
- Increased Plague spread range from 160 to 220
- Crow Mask now also adds the actual HP with the MaxHP

[h2]Samurai[/h2]
- Mirage no longer works with Clone