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Hero Siege News

Season 9 has launched!

Welcome to Hero Siege season 9!


Also check out the new ultimate skins for Paladin and Plague Doctor!

https://store.steampowered.com/app/1241340/Hero_Siege__Arch_Angel_Skin/
https://store.steampowered.com/app/1241341/Hero_Siege__Frostbite_Skin/

[h2]Here are the patch notes:[/h2]

[h3]Major[/h3]
- Added inventory slots for Ring, Belt and Potion
- Ton of code optimization and performance improvements
- XP gain stat on items reduced drastically
- Pickable potions removed from the game
- Added Elemental Resistance stats + Phys Resistance and changed a bit how armor works as a base reduction beneath these
- Added Herbalism Profession
- Improved Enemy visual feedback, behavior and AI
- Added resistance runes
- Removed Kick function, too many loopholes for abuse and exploiting
- Auras like feint, mending aura etc are now actual auras
- Runewords added
- Health and Mana per hit now only scale from the base damage on your weapon
- You can now save item loadouts for 3 different builds to equip these items fast
- You can now stash dimensional shards and ores etc
- Fixed a player origin issue which has been in the game forever, projectiles will now fly in streight line as well as all effects etc.
- Viking can now Dual wield 2 one hand weapons
- Block and Dodge can now go to 100%, added stacks for blocks and dodges (every 10% over the cap adds 1 more stack)
- Wormhole Themes re-made

[h3]Minor[/h3]
- You can now equip Hats on Mercenaries
- Attack Dummy in town now has act boss armors and resistances
- Added privacy policy agreement to registering accounts with panic.net
- If you whisper a player who is offline you will get a notification
- Added amounts of Wormhole- and crystal/normal keys to show in crafting accessories
- Added the possibility to sell more than one item at a time
- Each rarity now has its own checkbox for loot filter
- You can now customize minimap hue and border outline color
- Added a 8 pixel margin for invisibility frames on jumping to remove exploiting the feature
- Improved how crit is calculated between host and clients
- Fixed Life and Mana per hit using projectiles own damage instead of returned weapon damage (crit wasnt taken in account)
- Added more rewards to Rat Den level 2 and Black Tower level 3 ancient enemies
- Changed Mana & Life per hit to show % (cannot calculate exact value as it changes per attack)
- Increased Rat Den and Black Tower monster levels @ nightmare
- Increased monster level of uber damien to match uber death

[h3]Classes[/h3]
- Basic attacks now scale from magic + own elements or physical + own elements depending on caster/physical
- Removed MS cap

[h3]Balance[/h3]
- Life and Mana per hit now has a 0.25 second cooldown
- Legendary & Mythic items no longer drop on normal difficulty
- Rare items are now 5000 gold and Legendary items 50k gold from the merchant.
- Global cooldown is now 0.5 seconds
- Items no longer upgrade All Talents or Singular Talents with level
- Item Upgrade prices are now determined by TIER
- Crafted Items can only be below tier SS
- Re-roll token and Ability Token upgrades now require 1 for C & B tier item, 2 for A and A+ tier item, 3 for S tier item and 4 for SS tier item
- Upgrade token requirement now also goes by tier, 1 x level for C & B tier item, 2 x level for A & A+ tier item, 3 x level for S tier item and 4 x level for SS tier item
- Lowered rubykey drop chance from uber damien
- Base crit is now 1.5x from 1.25x
- Onehit KO protection removed
- Enemies now have base resistances to all elements and those resistances grow with difficulty
- Removed MS cap
- Cap from Block / Dodge removed, now you have stacks and cooldown
- Shadow Boss lair & Fallen Inoya now has significantly higher chance of dropping Boss set items than other places
- Enemies now have possibility for true strike (new indicator) which goes thru block and dodge

[h3]Mining[/h3]
- Mining is now account wide
- Iron mining requirement is now 50

[h3]Items[/h3]
- Angelic & Runewords cannot be satanic diced or re-rolled with tokens
- Added Citrine gem for wind damage
- Aux rune is now satanic rarity
- Set the abilities that can roll on weapons + randomized level for the said ability
- Increased Boss set drop rates since removed from crafting and market
- Relic procs now have a 1.5 second cooldown after proc
- DaBox now drops some items, rubies and gold
- Items got major overhaul reduced all talents / % damages on most items
- Lowered Uber Damien drops rates for set pieces by 50k (best probability in game to get em)
- Added spell weapon to Shadow Reaper's drop pool

[h3]UI/GFX[/h3]
- Simplifyed overall HUD and optimized screen space
- You can now use a skin with any hat
- Improved all HUD styles to match in all screen assets shown in game
- All aura art in game improved
- Made hud elements more interactive and responsive

[h3]Mercenary[/h3]
- Increased Armor scaling for mercs
- Fixed relic/effect procs coming from the player instead of the mercenary

[h3]Viking[/h3]
- Increased Odin's Fury AOE by 25%
- Increased Shockwave AOE by 30%
- Increased Seismic Slam AOE by 30%
- Buffed Stone Skin scaling

[h3]Pyromancer[/h3]
- Fixed Splitfire scaling % according to weapon damage
- Re-worked armageddon.

[h3]Pirate[/h3]
- Improved Parrot Movement Speed
- Increased Torrent range
- Torrent now shoots 3 projectiles instead of 1

[h3]Redneck[/h3]
- Beartrap now throws 4 traps in front of you
- Redneck Set bonus now upgrades Tirefire to 3 tires
- Redneck roughness now caps at 3x max hp
- Damage buffed in most abilities and fire tire now scales from weapon damage as well

[h3]Necromancer[/h3]
- All summons are now in one spell (Summon aggro range increased)
- Added abilities; Frenzy and Bone Spear
- Added tooltip indication for proc spells that are used by summons
- Meat Bomb now generates 3 corpses instead of 1

[h3]Nomad[/h3]
- Traveler now adds 1% dodge per level to a cap of 25%
- Eye of Ra range increased by 20%

[h3]Demon Slayer[/h3]
- Nerfed Demon Shield scaling
- Nerfed all Armor Break scaling
- Nerfed Demon's Presence scaling
- Nerfed Demon Shield scaling
- Increased Shadow's Grasp max block to 25%
- Max enemy multiplier for Demon's Presence is now 10 enemies

[h3]Paladin[/h3]
- Holy Shield now scales off of max hp and increases % per level
- All offensive abilities got damage buff
- Reduced healing on holy nova

[h3]Marauder[/h3]
- Increased Chain Trap AOE by 20%
- Added a passive block chance to Plan B (max 25%)
- Increased Plan B AOE by 20%

[h3]Plague Doctor [/h3]
- Increased Booster Shot pickup range
- Decreased plague damage multiplier from attacks but increased proc rate from 15% to 35%
- Decreased Plague Master initial % and scaling by 1/4th
- If a leech kills the monster, it will spread plague now

[h3]White Mage[/h3]
- Reduced healing zone healing quite a bit
- Reduced over all scaling in healing spells (Now you need to somewhat invest if you want to heal a lot)
- Increased damage scaling for offensive abilities
- Healing Zone is now always following the player, set effect increases heal and proc rates by 50%
- Heavenly Fire can now proc from chainlightning

[h3]Shaman[/h3]
- Increased all totem attack frequency

[h3]Shield Lancer[/h3]
- Taunt now only works if the enemy has cleare line of sight to the player, walls and trees etc now block the taunt.

[h3]Amazon[/h3]
- Envenom now adds 3 stacks of poison to enemies
- Thunder Javelins now adds 3 stacks for next 3 attacks

[h3]Marksman[/h3]
- Land mine now casts 8 landmines in all directions + graphic update

Season 9 Release Date

Season 9 will release on the 2nd of March 2020, around 17PM GMT+2


More info like patch notes later on!

Season 9 Beta is now playable

Season 9 BETA Invitation


We are currently working on the next season and you can test it by opting into "Beta" from the game properties in your steam library.

We are positive that all dupes and ways of cheating that have happened in the past season are fixed and secured. Along with a lot of new balance and content stuff!

Please make sure to join our discord to report bugs and give your feedback: https://discord.gg/jsKEhcu



Here are the current notes for S9:

[h2]Major[/h2]
- Added inventory slots for Ring, Belt and Potion
- Ton of code optimization and performance improvements
- XP gain stat on items reduced drastically
- Pickable potions removed from the game
- Added Elemental Resistance stats + Phys Resistance and changed a bit how armor works as a base reduction beneath these
- Added Herbalism Profession
- Improved Enemy visual feedback, behavior and AI
- Added resistance runes
- Removed Kick function, too many loopholes for abuse and exploiting
- Auras like feint, mending aura etc are now actual auras
- Runewords added
- Health and Mana per hit now only scale from the base damage on your weapon
- You can now save item loadouts for 3 different builds to equip these items fast
- You can now stash dimensional shards and ores etc

[h2]Minor[/h2]
- You can now equip Hats on Mercenaries
- Attack Dummy in town now has act boss armors and resistances
- Added privacy policy agreement to registering accounts with panic.net
- If you whisper a player who is offline you will get a notification
- Added amounts of Wormhole- and crystal/normal keys to show in crafting accessories
- Added the possibility to sell more than one item at a time
- Each rarity now has its own checkbox for loot filter
- You can now customize minimap hue and border outline color

[h2]Balance[/h2]
- Life and Mana per hit now has a 0.25 second cooldown
- Legendary & Mythic items no longer drop on normal difficulty
- Rare items are now 5000 gold and Legendary items 50k gold from the merchant.
- Global cooldown is now 0.5 seconds
- Items no longer upgrade All Talents or Singular Talents with level
- Item Upgrade prices are now determined by TIER
- Crafted Items can only be below tier SS
- Re-roll token and Ability Token upgrades now require 1 for C & B tier item, 2 for A and A+ tier item, 3 for S tier item and 4 for SS tier item
- Upgrade token requirement now also goes by tier, 1 x level for C & B tier item, 2 x level for A & A+ tier item, 3 x level for S tier item and 4 x level for SS tier item
- Lowered rubykey drop chance from uber damien
- Base crit is now 1.5x from 1.25x
- Onehit KO protection removed
- Enemies now have base resistances to all elements and those resistances grow with difficulty

[h2]Fixes[/h2]
- Fixed a problem with Attack Speed scaling abilities
- Fixed level 1 items gaining a +15% increase in stats
- Reduced steve set bonus knockback
- Fixed unlimited veins when visiting town
- Fixed no "press f" indication when walking over an item
- Fixed picking a stack of items at once
- Fixed Spike Blocks stucking in environmental objects
- Fixed interacting with ruby garden portal on normal
- Fixed a trading stuck bug on mobile
- Fixed everyone buying from the Black Market at the same time
- Player 2 progress fixed in local play

[h2]Mining[/h2]
- Mining is now account wide
- Iron mining requirement is now 50

[h2]UI/GFX[/h2]
- Simplifyed overall HUD and optimized screen space
- You can now use a skin with any hat
- Improved all HUD styles to match in all screen assets shown in game
- All aura art in game improved
- Made hud elements more interactive and responsive

[h2]Mercenary[/h2]
- Increased Armor scaling for mercs
- Fixed relic/effect procs coming from the player instead of the mercenary

[h2]Classes[/h2]
- Huge balances overall

[h2]Pyromancer[/h2]
- Fixed Splitfire scaling % according to weapon damage
- Re-worked armageddon.

[h2]Necromancer[/h2]
- All summons are now in one spell (Summon aggro range increased)
- Added abilities; Teeth and Bone Spear

[h2]Demon Slayer[/h2]
- Nerfed Demon Shield scaling
- Nerfed all Armor Break scaling
- Nerfed Demon's Presence scaling

[h2]Paladin[/h2]
Holy Shield now scales off of max hp and increases % per level

Hacker problem solved Bans removed

We have now dealt with the issue, have fun! :)

Hacker attack + Banned accounts

Hello,

Unfortunately there is a hacker attacking our servers and the person has managed to ban every account in the game. This attack has been going for weeks and has now escalated. We are currently looking for a fix to this and have disabled multiplayer for a while.

We are sorry for the issue.