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Hero Siege News

Patch 6.6.0.1 + Server Maintenance

We are patching and doing a maintenance taking approximitely 1 hour~ in order to upgrade our servers for more stability.

Patch 6.6.0.1

- Fixed Tier 2 token health bar not working
- Fixed Bounty Board not working
- Fixed Valhalla not recognizing DLC
- Fixed new stash tabs eating socketables and materials
- Fixed various bugs and crashes
- Fixed a mercenary related crash
- Fixed % Attack Speed stat scaling based on 0.5 to 0.75 per point.
- Fixed mining quests being based on +1 per node to +1 per ore mined.
- Fixed Constructed Monstrosity skin VFX
- Fixed Last Dawn skin VFX
- Fixed Pillar´s of Fire chaos tower debuff having black borders
- Increased Blood Pact stash tabs from 4 to 10
- Changed dust reward for Chaos Tower to satanic crystal fragments.
- You can now quick move uniques into their slots in the unique tab, but the tab needs to be open (otherwise the game doesnt know if you want to stash it or put it there)
- Changed socketable + material tab order in stash to same as in inventory
- Changed the art on highlighted items on minimap to orange.

Marksman
Trickshot: Fixed a bug with the damage calculation.

Plague Doctor
Devout Doctor: Fixed the skill completely ignore the life scaling.
Surgical Blood Letting: Fixed the skill despawning when hitting a hard wall

Amazon
Caustic Spearhead: Fixed burst shot padding. Slightly buffed the radius of the skill.
Caustic Spearhead: Fixed intelligence saying its giving attack damage in tooltip
Noxious Strike: Fixed intelligence saying its giving attack damage in tooltip

Demon Slayer
Trigger Finger: Fixed burst shot padding. Slightly buffed the radius of the skill.

Nomad
Sand Gush - Desert Storm: Added 4% damage scaling per point.

Necromancer
Damned Legion: Fixed descriptions of nodes 3 and 7
Damned Legion - Crimson Aura: Fixed radius not working

Season 6

Hey! Season 6 is starting in just couple hours!
The Patch Notes are way too big to post here as a whole, so here is the Featured content:

Featured Chaos Tower
Re-worked: Gain 1 buff/reward and choose 1 of 3 random debuffs per floor. Boss is accessed by key fragments dropped from the floors, no more quest.

Inferno Difficulty
Due to player demand we decided to add a new very hard difficulty to the game for late end game challenge (Bosses can drop an additional exclusive loot with 25%)

Angel of Justice Shrine
Added a new shrine on Inferno difficulty with a very small chance which always drops a random SS tier item (can also drop angelics).

Blood Pact
We are introducing private leagues that you can customize in various ways! You can purchase 3 different tiers of Blood Pact: 10 Players / 20 Players / 30 Players. Blood Pact requires the player to create a "Blood Pact" character and lasts for 15 days. If you are not in an active pact you wont be able to play the character. In Blood Pact you can trade with players in your pact and use the guild stash. Market, Mailbox and Leaderboards are disabled in Blood Pact which means you cannot get season rewards in this mode.

- Major optimization to network packet behaviour causing disconnections
- Major optimization to performance
- Optimized text rendering for lower resolutions

To see the rest, head over HERE

Update to lobby and game lists!

Lobby, Chat, and Room System Update — What’s New?

We're improving how lobbies, chats, and games work and are displayed. Here's what's changed:

Chat Region Selection:
- When logging into your account region, you can now select your chat region (for General and Trade chat) from the dropdown menu at the top.
(Note: Guild chat remains global and is unaffected).

Game Server Selection:
When creating a game, you can choose your preferred game server. Servers are automatically sorted to show the best (lowest ping) options for you at the top.

Game List Improvements:
You can now view all available games in a list, showing:

- Server region flags for easy identification.
- Ping to each server for better connection choices.
- We recommend picking the lowest ping for smoother gameplay. Filters:
- Find your friends server easily by providing the name to the search bar!
- Filter available rooms by preferences like difficulty or open/closed status.
- Filter by region!

Season 6 is upon us!

[h2]Greetings to all![/h2]

We have been cooking in our development kitchen for yet another few months and here is what we are putting on your plates this time!

Release date: March 14th 2025

Chaos Tower Re-worked

Now every floor of the chaos tower gives you a buff and a choice of 3 different debuffs.



All buffs that are related to item drops and so on, are given to you after clearing the 10th floor.



Accessing King Rakhuul is now behind colosseum fragments obtained from monsters within the chaos tower floors on Hell 5+ difficulty.



Inferno Difficulty

Due to player demand for a challenging difficulty beyond Hell 5 we decided to give just that. We moved the Hell 5 uber drops behind inferno and gave inferno uber bosses a chance to drop an additional boss drop with a 25% chance. Inferno also provides more magic find than Hell 5.

Blood Pact

We are introducing private leagues that you can customize in various ways! You can purchase 3 different tiers of Blood Pact: 10 Players / 20 Players / 30 Players. Blood Pact requires the player to create a "Blood Pact" character and lasts for 15 days which can be extended by another 15 days with a new token. After the pact is over you can keep playing the pact character alone (essentially SSF). In Blood Pact you can trade with players in your pact and use the guild stash. Market, Mailbox and Leaderboards are disabled in Blood Pact which means you cannot get season rewards in this mode.



PlayStation 5

We are submitting the final QA build for Hero Siege´s PS5 version on the 14th so we are really close to release!


There are so many changes, QOL, balance, content, re-works etc that I couldnt fit it all in a steam news post so check all the changes from the link below!

Full patch notes can be found here: Official Hero Siege Season 6 Patch Notes

Season 5 Patch Notes

[h2]Featured[/h2]
- Sub Skills; All non-buff/passive skills now have a sub skill tree which includes 10 small nodes that boost the skills attributes and 4 big nodes that change how the skill works. This makes up for a total of 2800 new skill nodes to boost build variety and make up for some very cool interactions!
- Star Levels; Items now have star levels up to 5, you can upgrade an item by using dusts that you obtain from prospecting items or combining unstable dusts from rifts.
- Local Co-op; We are now bringing back a new improved local co-op with a merging 360 degree split screen and improved controller navigation and binding systems. You can now both open your own inventories etc!
- Performance; We have been going deep into the code and optimized many underlying systems reducing overhead and minimizing loading non-essential code blocks which has increased the performance of the game a lot!
- Amun-Ra; The uber version of Anubis as the season 5 mechanic. Explore the world and find Shrines of Anubis on Hell difficulty to get started!
- Codex of Eternity; Force your own satanic zones with the new consumable item Codex of Eternity which can be obtained as a random drop or crafted using materials. You can socket new orb drops into this item to boost the satanic zone, or even create a Runeword giving a massive buff to the zone!
- Helheim River; The minigame is now gone, fight the jörmundgar the classic way!
- Visual Polish; Improved various UI elements such as player and boss health bars etc! (You can now change the scale of player health bar!)
- Town Portal; You can now create a town portal anywhere but other players cannot enter it if its in a restricted zone. Restricted town portals show the zone name color as red.
- Augments; Skill based Angelic augments replaced by all of the old weapon augments + glyph effects. Weapon Augments no longer exist.
- Glyphs; Glyphs completely re-worked to give you map utilities etc, old glyphs moved into the angelic augment pool like stated above.
- Inventory; Improved inventory positioning + added belt to the inventory.
- Companion; Improved AI + added loot vacuum.
- Angelic Realm; Angelic Realm armor upgrade now requires keys x the level of the upgrade, new augment is still 1 key for choices and 5 keys to choose from any of them.

[h2]Solo Self Found[/h2]
- Removed the option to convert a character from SSF to trade
- Increased unique item drop rates by 22%
- Increased rune drop rates by 22%
- Increased boss part drop rates by 22%
- Inceased boss gem drop rates by 22%
- Increased dungeon key drop rates by 22%
- Increased angelic key drop rates by 22%
- Increased satanic dice drop rates by 22%
- Increased battle fragment drop rates by 22%
- Increased dimensional shard drop rates by 22%

[h2]Chaos Tower / Wormholes[/h2]
- Adjusted Chaos Tower and Wormhole scaling

[h2]Enemies[/h2]
- Dolls re-worked: Normal dolls release 5 balls that decay on walls, Champions release 7 balls that decay on walls, Ancients release 10 balls that bounce and Legions release 12 balls that bounce.
- Nugget now splits into 3
- "Ambushing" enemy packs now appear from a longer range
- Lowered damage on death effects
- Access to shadow reaper now takes 40 dimensional shards
- Added new monster affixes; Bloating, Berserker, Pyromaniac

[h2]Items[/h2]
- Highlighted Items now show on the map
- Added unique skill slots for runewords so that the skills in them dont overlap with skills in bases.
- Potion autofill now remembers what potion types you have in which slot and fills accordingly, also prioritizes stronger potions first.
- Added new runes that only drop from bosses, ancient+ monsters and ruby chests on hell 5.
- Enchanted Sigil can no longer be sold on market
- Lowered common charm drop rates
- Runes above Vex can no longer be prospected

Changes
- Removed Forking Bolts charm
- Reverse Card re-worked: Now has a chance on hit to throw spinning reverse cards from the player towards the target. The cards return back to the origin point after a short duration.
- Buffed St. Rexis Sundering Axe
- Buffed St. Draxis Pigstick
- Buffed St. Jupes Plate of Command
- Buffed Fury of Tarethiel
- Buffed St. Gabriel´s Retribution
- Buffed St. Soloyolo´s Holy Bow
- Buffed St. Amitiels Truth
- Buffed St. Neri´s Rainbow Lance
- Buffed St. Draxis Longsaw
- Buffed St. Aaron´s
- Nerfed Elemental Gem (20 > 15)
- Nerfed Zed Rune (10 > 8)

New Items
- Added Amun Ra´s Demise [Unholy Potion]
- Added Sobek´s Fall [Unholy Charm]
- Added Blood Moon Crescent [Unholy 1-handed sword]
- Added Crow´s Whisper [Unholy Staff]
- Added Eternal Death [Unholy Helmet]
- Added Finger of Despair [Unholy Charm]
- Added Thoth´s Agony [Unholy Amulet]
- Added Eternity [Unholy Crossbow]
- Added Crown of the Antichrist [Runeword Helmet]
- Added Babylon´s Fall [Runeword Body Armor]
- Added Colossus [Runeword Shield]
- Added Flowing Agony [Runeword Boots]
- Added Graxy´s Mom Lure [Heroic Charm]
- Added Stofflix Cooking Cleaver [Unholy 1-handed sword]
- Added Feral [Runeword Claw Weapon]

[h2]Classes[/h2]
- Overall class balance overhaul, we did not write exact numbers due to the sub skills changing the meta so much that it would be pointless. We will provide detailed changes for the next season!
- Summon counter now shows number for the summons
- Movement Speed diminish now starts at 200% and is decreased from 0.8 power to 0.9 power
- Strike Procs and Cast Procs now have increased cooldown from 1.25 seconds to 2.5 seconds.
- Summons no longer benefit from auras (Caused too much imbalance).