Update Storm Tuning (1.0.48.3630)
[p]New ships and weapons, easier repairs, improved hull-part stats, and increased PvP rewards. Energy consumption has also risen, so we’ve added new wind turbines. Weapons are now significantly more powerful, and on-foot mode is available in every major location.[/p][p]
[/p]
[/p][p] [/p][p]• Re-balanced energy consumption[/p][p]Electricity can no longer power everything at once; you must now allocate it wisely between firepower, speed, and survivability. All weapons and equipment draw significantly more energy. The longer a weapon’s range, the higher its energy cost.[/p][p] [/p][p]• Removed the deck-pump limit[/p][p]Survivability now depends on how much energy and deck space you’re willing to invest in pumps.[/p][p] [/p][p]• Added wind turbines[/p][p]Wind turbines can be crafted at your base. This is a fast and efficient way to achieve a small but comfortable energy level.[/p][p] [/p][p]• Changed cargo loss mechanics after defeat[/p][p]When your ship sinks, the contents of your hold no longer drop as a crate into the sea, so you won’t have to return for lost cargo after respawning. Any active insurances are automatically converted into medalions.[/p][p] [/p][p]• New respawn location after sinking[/p][p]By default, you now respawn at Three Whales after your ship sinks (with exceptions for certain quests and PvP events). The Translocator still allows teleportation to any previously visited location.[/p][p] [/p][p]• Adjusted weapon parameters[/p][p]Shotguns, grenade launchers, and machine guns have been substantially buffed to keep pace with cannons and rockets. All high-level weapons now boast increased durability. As before, longer-range weapons consume more energy and now also aim more slowly. Grenade launcher projectiles detonate on contact with water.[/p][p] [/p][p]Note: Only the base stats of all weapons have been changed; unique multipliers remain intact. For example, if your Cannon III PP 60 mm had a displayed damage of 1 200 before the update (with a base of 1 000), and the base damage is now raised to 2 000, the cannon’s damage stat will update to 2 400 (preserving its +20% multiplier).[/p][p]To reduce changelog note length, only the changes for Level VI weapons are listed below:[/p][p] [/p][h3]Cannon VI PP 100 mm[/h3][p]• Durability: 3 000 → 15 000 (×5)[/p][p]• Damage: 3 375 → 6 750 (×2)[/p][p]• Splash damage: 60 → 300 (×5)[/p][p]• Reload speed: 2.08 s → 4.16 s (×2)[/p][p]• Rotation speed: 78 → 26 (×0.33)[/p][p]• Energy per shot: 80 → 160 (×2)[/p][p]• Energy consumption: –11 → –72[/p][p]The longer reload is offset by higher damage; misses are now costlier. Rotation speed was reduced to curb ranged weapons’ dominance at close quarters. Energy draw was increased in line with the “longer range = more energy” concept.[/p][p] [/p][h3]Rocket Launcher VI Baal[/h3][p]• Durability: 3 750 → 18 750 (×5)[/p][p]• Energy per shot: 120 → 480 (×4)[/p][p]• Energy consumption: –11 → –84[/p][h3] [/h3][h3]Grenade Launcher VI M66[/h3][p]• Durability: 1 500 → 10 500 (×7)[/p][p]• Damage: 135 → 810 (×6)[/p][p]• Splash damage: 220 → 1 320 (×6)[/p][p]• Rate of fire: 6 shots/s → 2 shots/s (×0.33)[/p][p]• Projectile speed: 104 → 208 (×2)[/p][p]• Projectile range: 350 → 525 (×1.5)[/p][p]• Max dispersion: 10° → 5°[/p][p]• Reload speed: 3.85 s → 15.4 s (×4)[/p][p]• Ammo capacity: 48 → 16[/p][p]• Energy per shot: 1 → 25 (×25)[/p][p]• Energy consumption: –7 → –52 (×7.43)[/p][p] [/p][h3]Machine Gun VI VT-62[/h3][p]• Durability: 2 000 → 32 000 (×16)[/p][p]• Damage: 165 → 495 (×3)[/p][p]• Rotation speed: 130 → 87 (×0.67)[/p][p]• Energy per shot: 12.8 → 10 (×0.78)[/p][p]• Energy consumption: –7 → –50 (×7.1)[/p][p] [/p][h3]Flak Cannon VI Cree[/h3][p]• Durability: 1 500 → 10 500 (×7)[/p][p]• Damage: 153 → 306 (×2)[/p][p]• Ammo capacity: 26 → 16 (×0.62)[/p][p]• Rotation speed: 390 → 210 (×0.54)[/p][p]• Reload speed: 4.23 s → 9.3 s (×2.2)[/p][p]• Energy consumption: –6 → –30 (×5)[/p][p] [/p]
[/p][p]• Re-balanced stats for all Rank III, IV, and V ships.[/p][p]Now there is no universally “best” vessel at each tier—you must choose between speed, hull strength, displacement, deck size, etc.[/p][p] [/p][p]• Overhauled hull-material balance.[/p][p]The speed modifier of the hull material now applies not only to the ship’s built-in engine but to all installed motors.[/p][p]Metal hulls have become tougher overall.[/p][p] [/p][p]• Reduced reverse-thrust power:[/p][p]– All Rank V ships: 10 times[/p][p]– All Rank IV ships: 5 times[/p][p] [/p][p]• Grasp Tugboat (Rank V)[/p][p]– Base speed: 40 → 25[/p][p]– Displacement: 900 000 → 800 000[/p][p]– Hull mass: 300 000 → 375 000[/p][p]– Hull strength: 2 500 → 5 000[/p][p] [/p][p]• Torpedo Boat Midori (Rank V)[/p][p]– Base speed: 50 → 35[/p][p]– Displacement: 900 000 → 850 000[/p][p]– Hull strength: 2 400 → 3 600[/p][p]– Fixed built-in engine power: 1 800 000 → 750 000[/p][p] [/p][p]• Burdock Gunboat (Rank V)[/p][p]– Base speed: 50 → 45[/p][p]– Hull mass: 140 000 → 220 000[/p][p]– Displacement: 400 000 → 600 000[/p][p]– Hull strength: 2 273 → 3 300[/p][p] [/p][p]• Glare Rocket Boat (Rank V)[/p][p]– Base speed: 45 → 55[/p][p]– Hull strength: 2 350 → 2 500[/p][p] [/p][p]• Brawler Torpedo Boat (Rank IV)[/p][p]– Base speed: 45 → 57[/p][p]– Hull strength: 2 350 → 2 500[/p][p]– Displacement: 200 000 → 280 000[/p][p]– Hull strength: 1 200 → 1 000[/p][p] [/p][p]• Bastion Boat (Rank IV):[/p][p]– Hull strength 1 000 → 1 100[/p][p] [/p][p]• Anchovy Trawler (Rank IV):[/p][p]– Hull strength 1 126 → 2 200[/p][p]– Displacement 470 000 → 500 000[/p][p] [/p][p]• BK Muraena Patrol Boat (Rank IV):[/p][p]– Hull strength 1 120 → 2 900[/p][p]– Displacement 290 000 → 350 000[/p][p] [/p][p]• Vigilant Patrol Boat (Rank III):[/p][p]– Base speed 60 → 55[/p][p] [/p][p]• Limousine (Rank III):[/p][p]– Hull strength 550 → 350;[/p][p]– Self-powered energy output 38 → 128[/p][p] [/p][p]• Shamrock Trawler (Rank III):[/p][p]– Hull strength 583 → 650;[/p][p]– Displacement 240 000 → 280 000[/p][p] [/p][p]• Walrus Tugboat (Rank III):[/p][p]– Hull strength 600 → 1 200[/p][p] [/p][p]• Horizon Boat (Rank III):[/p][p]– Hull strength 620 → 800[/p][p]– Displacement 500 000 → 650 000[/p][p] [/p]
New Ships and Weapons
[p][/p][p]Added new vessels available for boarding:[/p][p]• Rank V: ST Octa Seiner[/p][p]Its deck is smaller and hull is weaker than its peers, but it generates 300 energy. In afterburner mode it boosts top speed by 35% instead of the standard 20%.[/p][p]• Rank IV: Bulldog Trawler, Whiteout Boat, Brynhild Motor Sailer[/p][p]• Rank III: Charisma Sailboat, Stripe Patrol Boat, Riviera Motorboat[/p][p]• Rank II: Glam Sailboat, Caspian Small Trawler, Ares Multipurpose Boat, Bass Torpedo Boat, Exodus Survey Vessel, Fishing Trawler[/p][p]• Rank I: Husky Launch, Nyneve Boat, Minnie Minesweeper, Pomor Tugboat, Tragula Trawler, Leiden Boat[/p][p]New Level VII weapons:[/p][p]• Minigun[/p][p]1% drop chance in the loot of the Dreadreaper found beyond the sector boundary. Additionally, the Dreadreaper now guarantees 1 000–20 000 Chemical Waste per drop.[/p][p]• Smoke Grenade Launcher[/p][p]1% drop chance in the loot of the enhanced Dead Scuttlefish Boat found behind the “Hunt for the ‘Scuttlefish’ (Group)” teleport.[/p][p][/p]Economic & Resource Changes
[p][/p][p]• Repair costs reduced dramatically[/p][p]Resource requirements for repairing gear and weapons have been cut by tens to hundreds of times. Most items now repair using Scrap Iron only.[/p][p]• Consumable cooldowns added[/p][p]All consumables now have a cooldown: 45 s (Nitro: 30 s).[/p][p]• PvP rewards increased[/p][p]All PvP events now grant roughly 3× more medalions, and the cap limits have been raised accordingly.[/p][p] [/p]Gameplay Changes
[p]Skills
[p] [/p][p]• Reduced effectiveness of the Alter Ego skill “Drill”:[/p][p]– Level 1: 15% → 5%[/p][p]– Level 2: 30% → 10%[/p][p]In combination with crew members who speed up reloads, this skill was giving an excessive boost to weapons with small magazines (especially cannons).[/p][p] [/p][p]• Increased effectiveness of the Alter Ego perk “Metal Hull Specialist”:[/p][p]– Per skill level: 5% → 20%[/p][p]– Total at 3 levels: 15% → 60%[/p][p] [/p]Ship Stat Changes
[p] Hull Material Changes
[p] [/p][p]• Removed an unintended dependency of flooded hold volume on hull material. All materials are now equal in that respect.[/p][p]• The hull material speed modifier now affects every engine—not just the built-in one.[/p][p] [/p][p]• Plastic Sheathing:[/p][p]– Speed bonus: 15% → 20%[/p][p]– Mass reduction bonus: –25% → –30%[/p][p] [/p][p]• Metal Sheathing:[/p][p]– Mass penalty: +25% → +15%[/p][p]– Speed penalty: –15% → –25%[/p][p] [/p]Changes to Generators, Batteries, and Structural Modules
[p] [/p][p]• Rebalanced output bonuses of structural modules that affect generator energy production. Higher tier modules now grant a larger energy-per-deck-space bonus. The rare Three-Story Cabin has been updated to fit the new balance.[/p][p]• Adjusted durability and mass for almost all modules to improve strength-to-weight ratios. Tier IV and V wheelhouses gained additional attachment points.[/p][p]• You may now install only one wheelhouse per ship. Tier IV and V wheelhouses received internal attachment points and significantly boosted bonuses.[/p][p]• Reduced battery capacities for Tiers II–IV:[/p][p]– Battery: 450 → 150[/p][p]– Medium Battery: 975 → 250[/p][p]– High-Capacity Battery: 3 150 → 750[/p][p]– Powerful Battery: 6 750 → 2 000[/p][p]• The capacity bonus from structural modules now applies to all batteries on deck, not only those installed inside structures.[/p][p]• The following modules can now be rotated: Halibut Conning Tower, Spain Trawler Cabin Hold, Oil Cistern Body, Oil Cistern Tail, Surveyor Cabin, Looter Drone.[/p][p] [/p]Changes to Pumps and Engines
[p] [/p][p]To reduce changelog note length, only the changes for Level IV and VI equipment are listed below.[/p][p] [/p][p]With the removal of the pump count limit, pump energy consumption has been increased:[/p][p]• Electric Pump: –15 → –150[/p][p]• Fire-Fighting Motor Pump: –7 → –75[/p][p]• Mid-Class Pump: –5 → –35[/p][p]• Gasoline Motor Pump: –2 → –5[/p][p]High speed propulsion now costs much more energy.[/p][p] [/p][h3]Gigantic Engine[/h3][p]• Durability: 5 000 → 15 000 (×3)[/p][p]• Energy consumption: –30 → –360[/p][p]• Max Speed: 25 → 45 (×1.8)[/p][p]• Power output: 8 000 → 240 000[/p][p]• Energy consumption during boost: 125 units/s → 480 units/s[/p][p] [/p][h3]Very Large Outboard Engine[/h3][p]• Durability: 3 000 → 9 000 (×3)[/p][p]• Energy consumption: –20 → –180[/p][p]• Max Speed: 20 → 30 (×1.5)[/p][p]• Power output: 4 000 → 120 000[/p][p]• Energy consumption during boost: 100 units/s → 360 units/s[/p][p] [/p][h3]Vayu Fan Motor[/h3][p]• Max Speed: 25 → 15[/p][p]• Power output: 8 000 → 90 000[/p][p]• Energy consumption: –30 → –180[/p][p]• Energy consumption during boost: 125 units/s → 150 units/s[/p][p] [/p][h3]Moryana Fan Motor[/h3][p]• Max Speed: 20 → 10[/p][p]• Power output: 4 000 → 50 000[/p][p]• Energy consumption: –20 → –120[/p][p]• Energy consumption during boost: 100 units/s → 120 units/s[/p][p] [/p]Changes to Funnels and Air Intakes
[p] [/p][p]• Gigantic Funnel[/p][p]– Reduced module height (no longer obstructs view)[/p][p]– Durability: 18 800 → 42 000[/p][p]– Power output: 200 000 → 300 000[/p][p] [/p][p]• Medium Funnel[/p][p]– Visual tweak: reduced height[/p][p]– Durability: 4 700 → 12 800[/p][p]– Power output: 48 000 → 120 000[/p][p]– Energy consumption: –24 → –36[/p][p] [/p][p]• Steam Engine Air Intake[/p][p]– Attachment points: 9 → 4 (power per point increased accordingly)[/p][p]– Power output: 36 000 → 26 000[/p][p]– Rotation disabled in build mode[/p][p] [/p]Other Changes and Improvements
[p] [/p][p]• Camera shake on incoming splash damage has been toned down.[/p][p]• Captain level now displays next to player nickname.[/p][p]• In hull sheathing mode, you can now cover the entire deck or all segments at once by holding Ctrl (PC), □ (PS5), or X (Xbox).[/p][p]• In paint mode, those same keys let you repaint all identical items at once (e.g., all hull plates or all Tier V machine guns).[/p][p]• Added new on-foot areas.[/p][p]• You can now form a group without friending first—invite via search or the “Nearby Players” tab in the Friends menu.[/p][p]• On-foot mode is now available in all main locations; the option to disable it was removed for performance reasons.[/p][p]• Base entry now happens through a dialogue with Vix at the Three Whales dock.[/p][p]• You can open inventory, map, etc., while on foot (excluding combat).[/p][p]• Many quest objectives were fixed to ensure proper group completion credit.[/p][p]• Quest markers now appear in swim mode to show docking points with quest dialogue.[/p][p]• Item gain/spend pop-ups now display during dialogues.[/p][p]• Balance and difficulty for battles in the exploration quests for base tech upgrades have been improved.[/p][p]• Medallion rewards for sinking Jared’s enhanced ships beyond the teleports have been increased.[/p][p]• Changed Mechanism Parts recipe:[/p][p]– Was: Scrap Iron × 18, Reagents × 1[/p][p]– Now: Scrap Iron × 4, Scrap Copper × 4, Chemical Waste × 3[/p][p]• Progression blockers in quests for players who switch factions have been fixed.[/p][p]• Various quest bugs, missing markers, and inaccuracies have been fixed.[/p][p] [/p]Increased Rewards in PvP Missions
[p] [/p][h3]“Attack on Caravan”[/h3][p]• Escort time reward for defenders: 5 → 50 medallions per second[/p][p]• Reward for sinking another player: 500 → 1 000 medallions[/p][p]• Reward for sinking the flagship: 1 800 → 25 000 medallions[/p][p]• Assist reward on flagship sinking: 900 → 5 000 medallions[/p][p]• Per player reward cap: 50 000 → 150 000 medallions[/p][p] [/p][h3]“Mangrove Pearl”[/h3][p]• Take out reward: 6 000 → 25 000 medallions[/p][p]• All secondary action medallion rewards roughly ×3[/p][p] [/p][h3]“Treasure Rush”[/h3][p]• Capture time reward: 80 → 1 000 medallions per second[/p][p]• Reward for sinking another player: 500 → 1 000 medallions[/p][p]• Per player reward cap: 50 000 → 150 000 medallions[/p]