The lost cargo is now with all the traders

Update 1.0.30.3358
- The lost cargo can now be returned using all traders.
- An algorithm for restoring open locations has been added for the case when the open map is missing.
- The "Silver Fleet" quests no longer block the completion of the "Don't Get Rusty" and "Three pirates" quests, among others.
- Fixed a bug that could break the progress of the "Level 5 Navigation Cabins" and "Final Preparations" quests.
- Reduced the number of situations where certain deck modules could duplicate due to poor server connection, leading to incorrect blueprints at the shipyard.
- Upon reaching the maximum possible speed in the game, the current speed no longer resets to 0.
- Added the option to disable module repairs when setting up auto-repair.
- Melee weapons are no longer considered when determining the possibility of self-destruction.
- Fixed a bug that caused empty lost cargo chests to remain in the sea.
- The marker in the "Producing Boosted Motors" quest now correctly points to the Scavenger's bar.
- Fixed a bug that caused the frontal equipment slots on the Tug Wheelhouse to become blocked.
- Fixed a rare bug that led to negative cargo mass in the hold.
- Tooltips for control buttons have been added to the building interface at the base.
- Fixed aiming issues that occurred during prologue battles when using a gamepad.
- The "Giver of Gifts" quest is now marked as a main storyline quest.
- Minor adjustments have been made to the logic of the "Satellite Secrets" quest.
- A small correction has been made to the conditions in the "Journal of Discord" quest.
- Textures and model of the character Shaya have been fixed.
- The location model "Underground Workshop" has been fixed.
- A number of technical errors have been corrected and optimization has been carried out.
- A number of texts have been corrected.