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  3. The lost cargo is now with all the traders

The lost cargo is now with all the traders


Update 1.0.30.3358
  • The lost cargo can now be returned using all traders.
  • An algorithm for restoring open locations has been added for the case when the open map is missing.
  • The "Silver Fleet" quests no longer block the completion of the "Don't Get Rusty" and "Three pirates" quests, among others.
  • Fixed a bug that could break the progress of the "Level 5 Navigation Cabins" and "Final Preparations" quests.
  • Reduced the number of situations where certain deck modules could duplicate due to poor server connection, leading to incorrect blueprints at the shipyard.
  • Upon reaching the maximum possible speed in the game, the current speed no longer resets to 0.
  • Added the option to disable module repairs when setting up auto-repair.
  • Melee weapons are no longer considered when determining the possibility of self-destruction.
  • Fixed a bug that caused empty lost cargo chests to remain in the sea.
  • The marker in the "Producing Boosted Motors" quest now correctly points to the Scavenger's bar.
  • Fixed a bug that caused the frontal equipment slots on the Tug Wheelhouse to become blocked.
  • Fixed a rare bug that led to negative cargo mass in the hold.
  • Tooltips for control buttons have been added to the building interface at the base.
  • Fixed aiming issues that occurred during prologue battles when using a gamepad.
  • The "Giver of Gifts" quest is now marked as a main storyline quest.
  • Minor adjustments have been made to the logic of the "Satellite Secrets" quest.
  • A small correction has been made to the conditions in the "Journal of Discord" quest.
  • Textures and model of the character Shaya have been fixed.
  • The location model "Underground Workshop" has been fixed.
  • A number of technical errors have been corrected and optimization has been carried out.
  • A number of texts have been corrected.