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Age of Water News

Jared's questline has become easier!


Captains, we have heard your feedback and decided to switch to solo player versions of the Jared boss fights in the main quest chain.

In the future, for those players who have successfully completed the tasks, we plan to add a "hard" version designed for group play. We will provide more details about this in one of our upcoming publications.

Thank you for your feedback, and we wish you an enjoyable gaming experience!

Weight and capacity in the inventory


We have prepared update 1.0.32.3376 for you:
  • The boss fights in the Jared questline have been rebalanced to better match single players.
  • Added display of the hulls weight and capacity in the inventory.
  • Fixed a bug that could cause instant crafting completion at the base, ignoring the timer.
  • Fixed a bug that sometimes prevented assisting party players in quests with teleportation to other locations.
  • Fixed a bug where hull segments were repaired from 25% to 100% without any switches.
  • Fixed a rare bug that could lead to progress blocking in the "Vision of Death" quest.
  • Added a separate marker for rare treasures in the sonar window.
  • Adjusted combat balance in the "Imposing Terms" quest.
  • Removed unnecessary danger zones on the map in the prologue.
  • Corrected some texts.

Crafting Improvised Wind Generator at Sea


We have prepared update 1.0.31.3365 for you:
  • Improvised Wind Generator can now be crafted directly at sea.
  • Fixed a bug related to bullets hitting the shield, which caused some damage to pass through to the hull.
  • Fixed a bug that reduced the drop rate of the Plastic Shield (I-V), TK7 Marlin Torpedo Boat turret base, Iron Warrior's Funnel.
  • Added a side quest indicating the possibility of recovering lost cargo from the trader.
  • When exiting the game to the main menu, players are now correctly disconnected from the game server.
  • Fixed a rare bug that caused team members to lose their hairstyles.
  • Multiple technical fixes and optimizations have been implemented.

The lost cargo is now with all the traders


Update 1.0.30.3358
  • The lost cargo can now be returned using all traders.
  • An algorithm for restoring open locations has been added for the case when the open map is missing.
  • The "Silver Fleet" quests no longer block the completion of the "Don't Get Rusty" and "Three pirates" quests, among others.
  • Fixed a bug that could break the progress of the "Level 5 Navigation Cabins" and "Final Preparations" quests.
  • Reduced the number of situations where certain deck modules could duplicate due to poor server connection, leading to incorrect blueprints at the shipyard.
  • Upon reaching the maximum possible speed in the game, the current speed no longer resets to 0.
  • Added the option to disable module repairs when setting up auto-repair.
  • Melee weapons are no longer considered when determining the possibility of self-destruction.
  • Fixed a bug that caused empty lost cargo chests to remain in the sea.
  • The marker in the "Producing Boosted Motors" quest now correctly points to the Scavenger's bar.
  • Fixed a bug that caused the frontal equipment slots on the Tug Wheelhouse to become blocked.
  • Fixed a rare bug that led to negative cargo mass in the hold.
  • Tooltips for control buttons have been added to the building interface at the base.
  • Fixed aiming issues that occurred during prologue battles when using a gamepad.
  • The "Giver of Gifts" quest is now marked as a main storyline quest.
  • Minor adjustments have been made to the logic of the "Satellite Secrets" quest.
  • A small correction has been made to the conditions in the "Journal of Discord" quest.
  • Textures and model of the character Shaya have been fixed.
  • The location model "Underground Workshop" has been fixed.
  • A number of technical errors have been corrected and optimization has been carried out.
  • A number of texts have been corrected.

Spy Games quest


We have a small update for you in version 1.0.29.3340.
  • The crew no longer stops working on the ship in the absence of the Boatswain.
  • Excessive location scattering of cargo in the Ambassador and Sheriff quests has been reduced.
  • An auxiliary quest "Spy Games" has been added, pointing to Lin's quests.
  • The quest to protect Three Whales now requires completion of level 5 base research.
  • Duplicate hull rank labels have been removed from the ship menu.
  • The turret base of the "TK7 Marlin Torpedo Boat turret base" now has the correct rank (2).
  • Characters in the "Radiodruin" location could overlap each other.
  • Ship designs in the quests "Efficiency of the Machine" and "Producing Boosted Motors" have been updated.
  • Some texts have been corrected.