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Age of Water News

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Update 1.0.63.3672

[p][/p][p]Interface:[/p]
  • [p]Added display of hotkey on the "Take All" button.[/p]
  • [p]Added display of hotkey on the Translocator icon.[/p]
  • [p]Fixed display of the rotation angle characteristic icon for outboard motors.[/p]
  • [p]Added display of the game camera’s view direction on the fullscreen map.[/p]
  • [p]In voice chat, default setting changed to "Hear only group members".[/p]
[p]Game & Quests:[/p]
  • [p]After boarding a new boat, its hull is now automatically added to the list of blueprints at the base.[/p]
  • [p]Fixed marker in the Atmans bomb quest.[/p]
  • [p]Fixed quest names in the starting questline for obtaining a boat from the Shipbuilder.[/p]
  • [p]Added a quest to the starting questline to simplify initial access to the base. Access to the base is now possible before hiring a manager.[/p]
[p]Balance:[/p]
  • [p]Fixed a bug where the Steering Cabins bonus to battery durability also incorrectly affected hull side durability.[/p]
  • [p]Alter Ego skill "Equipment Master" now adds 3, 6, 9, 12, and 15 units of generated energy per hull rank instead of 1, 2, 3, 4, and 5 earlier.[/p]
  • [p]Kichiro and Paul’s skill "Equipment Master" now adds 3 units of generated energy per hull rank instead of 1 earlier.[/p]
  • [p]Increased speed gain from Rank 1 outboard motor from 5 to 7.[/p]
  • [p]Increased speed gain from Rank 2 outboard motor from 10 to 14.[/p]
  • [p]Increased base energy generation of all hulls. Rank 1 hulls now average up to 30, Rank 5 hulls up to 90 ("ST Okta" with its 600 remains unchanged).[/p]
  • [p]Decorative Horse module now occupies less space and has a smaller installation slot.[/p]

Update 1.0.59.3667

[p][/p][p]Errors related to the addition of the new "Armor" category have been fixed. Bonuses to rocket characteristics have been added for the Old Tank Base. Minor balance adjustments have been made.[/p][p]Bug Fixes:[/p]
  • [p]A bug that prevented viewing items from the "Armor" category in the base production menu and, consequently, their production has been fixed.[/p]
  • [p]A bug that caused the display of characteristics for items from the "Armor" category to be turned off has been fixed.[/p]
  • [p]An icon for items from the "Armor" category has been added to the item card and repair menu.[/p]
  • [p]The category for some turret bases has been corrected; they are now correctly filtered by the "Structures" category and repaired according to the set repair priority for this category.[/p]
[h3]Changes in Turret Base Characteristics[/h3][p]Old Tank Base[/p]
  • [p]Level has been increased from 3 to 5.[/p]
  • [p]Energy consumption has been increased from 1 to 24.[/p]
  • [p]Mass has been increased from 1700 to 2400.[/p]
  • [p]Durability has been increased from 2400 to 18000.[/p]
[p]Bonuses to weapons installed on the base have been reworked.[/p]
  • [p]The base enhances cannons: +40% damage, vertical aiming angles +250%, turn speed +70%.[/p]
  • [p]The base enhances rocket launchers: +30% damage, rocket flight speed +30%, rocket maneuverability +25%.[/p]
[p]Helicopter Scrap Base[/p]
  • [p]Level has been increased from 3 to 5.[/p]
  • [p]Durability has been increased from 3000 to 9000.[/p]
[p]Abrams turret base:[/p]
  • [p]Bonus to explosive damage for grenade launchers has been reduced from 150% to 100%[/p]
  • [p]Bonus to explosion radius for grenade launchers has been reduced from 5 to 4 meters.[/p]
[h3]Changes in Weapons[/h3][p]“Jared's Smoke Grenade Launcher”[/p]
  • [p]Base explosive damage has been increased from 3960 to 4800.[/p]
  • [p]Explosion radius has been increased from 13 to 14 meters.[/p]
[p]Comment: The enhancement of the launcher is aimed at compensating for the weakening of bonuses to grenade launchers from the Abrams turret base, as the smoke launcher cannot be considered a standalone weapon type capable of inflicting significant damage without this base.[/p][h3]Cannons[/h3][p]Reload time has been reduced:[/p][p]Cannon VI PP 100 mm by 15%.[/p][p]Cannon V PP 90 mm by 25%.[/p][p]Cannon IV PP 75 mm by 30%.[/p][p]Cannon III PP 60 mm by 35%.[/p][p]Cannon II PP 50 mm by 40%.[/p][p]Cannon I PP 45 mm by 45%.[/p][p]Comment: Statistics show low effectiveness of this weapon type, especially at low levels when crew reload perks are not yet leveled up. We hope that this enhancement, combined with the ability to get a 40% damage boost from the Old Tank Base, will help achieve the required effectiveness.[/p][p]Grenade Launchers:[/p]
  • [p]Bonus to explosive damage from structures has been reduced from 20% to 10%.[/p]
[p]Comment: Statistics show an extremely high effectiveness of grenade launchers specifically in combination with installed turret bases, so we decided not to directly reduce the characteristics of grenade launchers, but only to weaken the damage bonus from structures.[/p][p]Flamethrowers:[/p]
  • [p]Maximum range has been increased from 100 to 110.[/p]
  • [p]Flame mixture flight speed has been increased from 150 to 160.[/p]
[p]Minigun:[/p]
  • [p]Base durability has been increased from 180,000 to 270,000.[/p]
  • [p]Base turn speed has been increased from 10 to 15 deg/sec.[/p]
[p]The characteristics of weapons now display the "Projectile velocity" parameter, and rocket characteristics display "Missile maneuverability".[/p]

Update 1.0.58.3665

[p][/p][p]Atman confrontation quest fixes and minor balance adjustments.[/p][h3]Fixes in the Atman confrontation quest chain:[/h3]
  • [p]Fixed a bug that caused the client to crash when moving certain quest items from the Atmans confrontation chain to the base warehouse.[/p]
  • [p]A bug where quest items for the Atman confrontation quest chain dropped even without the corresponding quests has been fixed.[/p]
  • [p]Quest items from the Atman confrontation quest chain can now be thrown overboard, which will allow getting rid of items that were obtained due to an error.[/p]
  • [p]A bug where it was impossible to get the "Spare Parts" quest from NPC Ashley on the aircraft carrier to obtain Atman Weapon Fragments has been fixed. This repeatable quest is now correctly issued.[/p]
  • [p]A quest objective marker has been added in the aircraft carrier quest to destroy the Atman flagship.[/p]
  • [p]The reward for repeatable Atman quests has been increased from 5000 to 15000 medallions.[/p]
  • [p]The chance of medallions dropping from Atman ships no longer depends on the presence of active quests for obtaining their items for repeatable quests.[/p]
  • [p]Text and localization fixes.[/p]
[h3]Increased power gain from funnels, air intakes, and fan motors:[/h3]
  • [p]Power gain from "Huge Funnel" Level 5 has been increased from 300,000 to 420,000.[/p]
  • [p]Power gain from "Midsize Funnel" Level 4 has been increased from 120,000 to 170,000.[/p]
  • [p]Power gain from "Warship Air Intake" Level 5 has been increased from 72,000 to 104,000.[/p]
  • [p]Power gain from "Steamship Air Intake" Level 4 has been increased from 26,000 to 36,000.[/p]
  • [p]Base power of Fan Motors of Rank 3-5 has been increased by 33%.[/p]
[h3]Changes in weapon characteristics:[/h3]
  • [p]Machine Gun Rank 6: Energy consumption per shot has been increased from 10 to 16.[/p]
  • [p]Grenade Launcher Rank 6: Energy consumption per shot has been increased from 30 to 60.[/p]
[p]Grenade Launchers:[/p]
  • [p]Bonus to explosion radius from structures has been reduced from 2 to 1 meter (except for Three-Story Cabin and Abrams turret base).[/p]
[p]Shotguns:[/p]
  • [p]Maximum range has been increased from 100 to 120 meters.[/p]
  • [p]Bullet damage falloff with distance has been reduced by 20% (effective range increased).[/p]
[p]Flamethrowers:[/p]
  • [p]Maximum range has been increased from 80 to 100 meters.[/p]
  • [p]Flame mixture flight speed has been increased from 120 to 150.[/p]
[p]Comment: Minor adjustments to grenade launchers and machine guns were planned to be implemented in the update 1.0.52.3655, but were postponed to collect more statistics and analyze them. These two weapon types show higher than expected effectiveness, but due to their high popularity among players, we decided not to directly reduce their damage, but to limit it over a long firing interval by increasing energy consumption per shot. At the same time, shotguns and flamethrowers, despite their high damage, are unable to realize it due to the need for close combat with the enemy. We hope that increasing the effective attack range will allow these weapon types to find more fans.[/p][p]"Jared's Smoke Grenade Launcher"[/p]
  • [p]Energy consumption reduced from 210 to 140.[/p]
[p]Comment: Although this installation is not a full-fledged weapon type, we hope that such a reduction in energy consumption will allow it to be combined with shotguns and flamethrowers for safe approach to enemies in PvP events.[/p][p]Dreadripper[/p]
  • [p]Shield durability covering vulnerable spots has been increased from 1,000,000 to 2,000,000.[/p]
  • [p]Minigun durability has been increased from 1,000,000 to 2,000,000.[/p]
  • [p]Minigun damage has been increased by 50%.[/p]
  • [p]To sink Dreadripper, it is now necessary to blow up 5 fuel tanks instead of 4.[/p]
  • [p]Erroneous display of the boss marker in separate locations intended for battles with other bosses has been disabled.[/p]
  • [p]Display of the boss marker for players on ships below Rank 4 has been disabled.[/p]
[h3]Hull Material Changes[/h3][p]Plastic Sheathing:[/p]
  • [p]Speed bonus has been increased from 20% to 25%.[/p]
  • [p]Ship mass reduction bonus has been improved from -30% to -40%.[/p]
[p]Wood Sheathing:[/p]
  • [p]Resistance to burning damage disabled.[/p]
[p]Metal Sheathing:[/p]
  • [p]Hull mass penalty has been reduced from 15% to 10%.[/p]
  • [p]Segment durability bonus has been increased from 150% to 180%.[/p]
[h3]Other changes and fixes:[/h3]
  • [p]Side armor and other protective structures have been moved to a separate inventory category, and their repair priority can now be configured separately.[/p]
  • [p]The intensity of passive water ingress through a breached segment has been increased for Rank 4 and 5 hulls, by 1.5 and 2 times respectively.[/p]
[p]Comment: This change specifically affects passive (slow) flooding of the hull when side segments are destroyed. The goal is to reduce situations where high rank ships, equipped with a large number of pumps, could remain nearly invincible even when more than half of their segments were destroyed.[/p]
  • [p]Text chat pop-up messages are now separated from notifications about receiving and sorting items and other notifications. An option to disable chat messages has been added to the settings.[/p]
  • [p]High-level dredges now consume significantly more energy to start the mining process.[/p]
  • [p]For most rank 1 and 2 ships, base energy production has been increased by 10 units.[/p]
  • [p]Visual effects of hits and module damage have been improved, and missing ones have been added.[/p]
  • [p]Acidic algae, which caused damage over time to the main ship in the PvP event "Attack on Caravan", have been removed from its path.[/p]

Update 1.0.52.3655

[p]A new quest line, new weapons - 3 flamethrowers of different rarity, reduced fleet respawn time and text chat bug fixes await you in our new update.[/p][p]Added a new quest line where you have to fight the Atman fleets and disrupt their plans. Start it by talking to the mayor in Three Whales! Note: Dialogue texts in new quests may contain errors and inaccuracies, and voice acting is absent, we plan to fix this in the future.[/p][p]Added three flamethrowers of different rarity[/p][p]From the loot of Atman's Rank 5 ships ("Grasp", "ST Octa", "Glare" and "Midori"), which appear in some fleets on the last wave:[/p]
  • [p]"Flamethrower of Atman's Initiated" can be obtained with a 1% chance.[/p]
  • [p]"Flamethrower of Atman's Preachers" can be obtained with a 0.5% chance.[/p]
  • [p]"Flamethrower of Atman's Inquisitors" can be obtained with a 0.1% chance.[/p]
[p]From Dreadripper's loot:[/p]
  • [p]"Flamethrower of Atman's Initiated" can be obtained with a 1.5% chance.[/p]
  • [p]"Flamethrower of Atman's Preachers" can be obtained with a 1% chance.[/p]
  • [p]"Flamethrower of Atman's Inquisitors" can be obtained with a 0.3% chance.[/p]
[p]Pirate Flotillas[/p]
  • [p]Respawn time interval has been reduced from 60-360 seconds to 60-75 seconds.[/p]
[p]Atman Flotillas[/p]
  • [p]Respawn time interval has been reduced from 150-450 seconds to 75-90 seconds.[/p]
  • [p]Experience gained for sinking ships from the 2nd and 3rd waves has been increased from 750 to 1500.[/p]
  • [p]The amount of medallions obtained from opponents of the 2nd and 3rd waves has been increased by 2 times.[/p]
[p]Text chat bug fixes[/p]
  • [p]Fixed several general text chat channel errors that caused message delivery and reception failures after grouping up.[/p]
  • [p]Fixed an error that caused text chat to disconnect when voice chat was disconnected.[/p]
  • [p]Text message delivery is no longer limited by distance between players.[/p]
  • [p]Fixed a bug that caused the nickname of the sender of a private message to be displayed as "Unknown".[/p]
[p]Dreadripper[/p]
  • [p]Minimum spawn distance to the nearest player has been increased from 500 to 1500 meters.[/p]
  • [p]Boss marker display distance has been increased from 3000 to 8000 meters.[/p]
  • [p]Boss respawn time has been reduced from 40 to 30 minutes.[/p]
  • [p]Fixed power consumption issue that caused four artillery guns located inside the hull to shut down.[/p]
  • [p]Shield durability covering vulnerable spots has been increased from 650,000 to 1,000,000.[/p]
  • [p]Miniguns have been moved from the bow platform to the side cranes.[/p]
  • [p]A second four-barreled gun has been added to the bow platform.[/p]
  • [p]Dead zones have been added to each weapon, for example, the rocket launcher will no longer attack at distances less than 250 meters, and all weapons have limited aiming angles.[/p]
[p]Comment: Dreadripper has become stronger in situations where you are far from it, and it is able to fire from all weapons, but at the same time, situations where it can fire through its own hull are almost completely excluded. Thus, by getting closer to it, you can find safe places, which will become more numerous as Dreadripper's weapons are destroyed.[/p][p]Boss behind the "Hunt for the 'Scuttlefish' (Group)" teleport[/p]
  • [p]All weapon damage has been reduced by 25%.[/p]
  • [p]Detonation of each of the three generators now reduces the boss's total durability by 9% instead of 5%.[/p]
  • [p]Experience gained for destruction has been reduced from 9000 to 7000.[/p]
  • [p]Time interval blocking loot drop in case of too fast repeated boss destruction has been reduced from 60 to 40 seconds.[/p]
[p]PvP mission "Attack on Caravan"[/p]
  • [p]Durability of the main ship and escort ships has been increased by 8 and 20 times respectively.[/p]
  • [p]Reward for sinking caravan ships has been increased from 40,000 to 50,000 medallions.[/p]
  • [p]Reward for assisting in sinking caravan ships has been increased from 40,000 to 50,000 medallions.[/p]
  • [p]Reward gained per 1 second of caravan escort for defenders has been increased from 50 to 100 medallions.[/p]
  • [p]Reward limit for one player has been increased from 150,000 to 200,000 medallions.[/p]
[p]PvP mission "Treasure Hunt"[/p]
  • [p]The condition for starting missions in the northeast and southeast has been simplified. Now they should start more often.[/p]
  • [p]Capture point time in all locations has been increased to 180 seconds.[/p]
  • [p]Reward limit for one player has been increased from 150,000 to 200,000 medallions.[/p]
[p]Machine Guns[/p]
  • [p]Overheating mechanic has been disabled.[/p]
  • [p]For machine guns of levels 1-4, magazine size has been reduced to 125.[/p]
  • [p]Machine gun spread now decreases with weapon level, improving accuracy. Machine guns of levels 1–4 had their spread increase per shot raised by 20–40%, while levels 5 and 6 had it lowered by 15% and 50% respectively.[/p]
[p]Shotguns[/p]
  • [p]Shotgun damage has been increased by 40%.[/p]
[p]"Dreadripper Minigun"[/p]
  • [p]Base mass has been reduced from 150,000 to 120,000.[/p]
  • [p]Maximum and minimum spread has been reduced by 20%.[/p]
  • [p]Maximum projectile flight distance has been increased from 600 to 700 meters.[/p]
[p]"Jared's Smoke Grenade Launcher"[/p]
  • [p]Energy consumption per shot has been reduced from 5000 to 3000.[/p]
  • [p]Explosion radius has been increased from 11 to 13 meters.[/p]
[p]Other improvements and fixes:[/p]
  • [p]Turning radius of the ST Octa Seiner has been improved.[/p]
[p]Comment: Please note that due to the relatively low mass of the ship itself, its small width, and high speed, with a large number of heavy modules on deck, the ship may experience stability problems during sharp turns. It was impossible to improve the turning radius without these problems due to the peculiarities of the game physics engine, which strives to realistically model the behavior of ships of different hull shapes and displacements.[/p]
  • [p]Durability of outboard motors of levels 2-5 has been increased by 2-2.5 times.[/p]
  • [p]Cost of Smith's Neutralizer consumable, which allows resetting skills, has been reduced from 250,000 to 150,000 medallions.[/p]
  • [p]To improve comfort at the start of the game, the structure of the initial quest chain has been improved, some starting locations have been moved closer to the Three Whales, and water flows have been added.[/p]
  • [p]Fibers and ropes have been removed from drag repair recipes, and instrument parts from the "Looter Drone" recipe.[/p]
  • [p]Base quest names are now highlighted in a different color.[/p]
  • [p]Chance to get loot for assist has been increased from 25% to 33%.[/p]
  • [p]In the Chasm location, gates now open from both sides.[/p]
  • [p]Stack size of temporary boosters has been increased from 500 to 10,000 (already existing boosters will be combined after leaving the base).[/p]
  • [p]Amount of mining loot in large zones has been reduced from 14 to 7, their respawn time has also been reduced by 2 times.[/p]
  • [p]Radioisotope generator disassembly recipe has been corrected.[/p]
  • [p]Improvements have been made to the anchor and compass interface, also hints about keys that call certain menus have been added.[/p]
  • [p]Bonus from structures to shotgun firing range now correctly updates when moving the shotgun.[/p]
  • [p]Buoys marking the boundary of the game world are now arranged in a circle, and exiting this boundary leads to teleportation to the Three Whales (in some cases this can be used instead of a translocator)[/p]
  • [p]The location of the "Trader 12" island has been slightly changed so that after teleportation you can freely sail north.[/p]
[p]Thank you for your feedback and reports. We’ve released a small update 1.0.55.3660 where we’ve fixed a few errors:[/p]
  • [p]The rewards from the 'Abrams turret base' have been fixed. Players who had completed the relevant quests have now received their rewards. The old rewards have been rendered unusable and can now be salvaged for resources.[/p]
  • [p]Flamethrower rewards in quests have been fixed (we’re still working on a solution for the players who have completed the corresponding quests but didn't receive flamethrowers).[/p]
  • [p]Several bugs in repeatable quests of the new quest chain have been fixed.[/p]