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Update Storm Tuning (1.0.48.3630)

[p]New ships and weapons, easier repairs, improved hull-part stats, and increased PvP rewards. Energy consumption has also risen, so we’ve added new wind turbines. Weapons are now significantly more powerful, and on-foot mode is available in every major location.[/p][p][/p]
New Ships and Weapons
[p][/p][p]Added new vessels available for boarding:[/p][p]• Rank V: ST Octa Seiner[/p][p]Its deck is smaller and hull is weaker than its peers, but it generates 300 energy. In afterburner mode it boosts top speed by 35% instead of the standard 20%.[/p][p]• Rank IV: Bulldog Trawler, Whiteout Boat, Brynhild Motor Sailer[/p][p]• Rank III: Charisma Sailboat, Stripe Patrol Boat, Riviera Motorboat[/p][p]• Rank II: Glam Sailboat, Caspian Small Trawler, Ares Multipurpose Boat, Bass Torpedo Boat, Exodus Survey Vessel, Fishing Trawler[/p][p]• Rank I: Husky Launch, Nyneve Boat, Minnie Minesweeper, Pomor Tugboat, Tragula Trawler, Leiden Boat[/p][p]New Level VII weapons:[/p][p]• Minigun[/p][p]1% drop chance in the loot of the Dreadreaper found beyond the sector boundary. Additionally, the Dreadreaper now guarantees 1 000–20 000 Chemical Waste per drop.[/p][p]• Smoke Grenade Launcher[/p][p]1% drop chance in the loot of the enhanced Dead Scuttlefish Boat found behind the “Hunt for the ‘Scuttlefish’ (Group)” teleport.[/p][p][/p]
Economic & Resource Changes
[p][/p][p]• Repair costs reduced dramatically[/p][p]Resource requirements for repairing gear and weapons have been cut by tens to hundreds of times. Most items now repair using Scrap Iron only.[/p][p]• Consumable cooldowns added[/p][p]All consumables now have a cooldown: 45 s (Nitro: 30 s).[/p][p]• PvP rewards increased[/p][p]All PvP events now grant roughly 3× more medalions, and the cap limits have been raised accordingly.[/p][p] [/p]
Gameplay Changes
[p][/p][p] [/p][p]• Re-balanced energy consumption[/p][p]Electricity can no longer power everything at once; you must now allocate it wisely between firepower, speed, and survivability. All weapons and equipment draw significantly more energy. The longer a weapon’s range, the higher its energy cost.[/p][p] [/p][p]• Removed the deck-pump limit[/p][p]Survivability now depends on how much energy and deck space you’re willing to invest in pumps.[/p][p] [/p][p]• Added wind turbines[/p][p]Wind turbines can be crafted at your base. This is a fast and efficient way to achieve a small but comfortable energy level.[/p][p] [/p][p]• Changed cargo loss mechanics after defeat[/p][p]When your ship sinks, the contents of your hold no longer drop as a crate into the sea, so you won’t have to return for lost cargo after respawning. Any active insurances are automatically converted into medalions.[/p][p] [/p][p]• New respawn location after sinking[/p][p]By default, you now respawn at Three Whales after your ship sinks (with exceptions for certain quests and PvP events). The Translocator still allows teleportation to any previously visited location.[/p][p] [/p][p]• Adjusted weapon parameters[/p][p]Shotguns, grenade launchers, and machine guns have been substantially buffed to keep pace with cannons and rockets. All high-level weapons now boast increased durability. As before, longer-range weapons consume more energy and now also aim more slowly. Grenade launcher projectiles detonate on contact with water.[/p][p] [/p][p]Note: Only the base stats of all weapons have been changed; unique multipliers remain intact. For example, if your Cannon III PP 60 mm had a displayed damage of 1 200 before the update (with a base of 1 000), and the base damage is now raised to 2 000, the cannon’s damage stat will update to 2 400 (preserving its +20% multiplier).[/p][p]To reduce changelog note length, only the changes for Level VI weapons are listed below:[/p][p] [/p][h3]Cannon VI PP 100 mm[/h3][p]• Durability: 3 000 → 15 000 (×5)[/p][p]• Damage: 3 375 → 6 750 (×2)[/p][p]• Splash damage: 60 → 300 (×5)[/p][p]• Reload speed: 2.08 s → 4.16 s (×2)[/p][p]• Rotation speed: 78 → 26 (×0.33)[/p][p]• Energy per shot: 80 → 160 (×2)[/p][p]• Energy consumption: –11 → –72[/p][p]The longer reload is offset by higher damage; misses are now costlier. Rotation speed was reduced to curb ranged weapons’ dominance at close quarters. Energy draw was increased in line with the “longer range = more energy” concept.[/p][p] [/p][h3]Rocket Launcher VI Baal[/h3][p]• Durability: 3 750 → 18 750 (×5)[/p][p]• Energy per shot: 120 → 480 (×4)[/p][p]• Energy consumption: –11 → –84[/p][h3] [/h3][h3]Grenade Launcher VI M66[/h3][p]• Durability: 1 500 → 10 500 (×7)[/p][p]• Damage: 135 → 810 (×6)[/p][p]• Splash damage: 220 → 1 320 (×6)[/p][p]• Rate of fire: 6 shots/s → 2 shots/s (×0.33)[/p][p]• Projectile speed: 104 → 208 (×2)[/p][p]• Projectile range: 350 → 525 (×1.5)[/p][p]• Max dispersion: 10° → 5°[/p][p]• Reload speed: 3.85 s → 15.4 s (×4)[/p][p]• Ammo capacity: 48 → 16[/p][p]• Energy per shot: 1 → 25 (×25)[/p][p]• Energy consumption: –7 → –52 (×7.43)[/p][p] [/p][h3]Machine Gun VI VT-62[/h3][p]• Durability: 2 000 → 32 000 (×16)[/p][p]• Damage: 165 → 495 (×3)[/p][p]• Rotation speed: 130 → 87 (×0.67)[/p][p]• Energy per shot: 12.8 → 10 (×0.78)[/p][p]• Energy consumption: –7 → –50 (×7.1)[/p][p] [/p][h3]Flak Cannon VI Cree[/h3][p]• Durability: 1 500 → 10 500 (×7)[/p][p]• Damage: 153 → 306 (×2)[/p][p]• Ammo capacity: 26 → 16 (×0.62)[/p][p]• Rotation speed: 390 → 210 (×0.54)[/p][p]• Reload speed: 4.23 s → 9.3 s (×2.2)[/p][p]• Energy consumption: –6 → –30 (×5)[/p][p] [/p]
Skills
[p] [/p][p]• Reduced effectiveness of the Alter Ego skill “Drill”:[/p][p]– Level 1: 15% → 5%[/p][p]– Level 2: 30% → 10%[/p][p]In combination with crew members who speed up reloads, this skill was giving an excessive boost to weapons with small magazines (especially cannons).[/p][p] [/p][p]• Increased effectiveness of the Alter Ego perk “Metal Hull Specialist”:[/p][p]– Per skill level: 5% → 20%[/p][p]– Total at 3 levels: 15% → 60%[/p][p] [/p]
Ship Stat Changes
[p] [/p][p]• Re-balanced stats for all Rank III, IV, and V ships.[/p][p]Now there is no universally “best” vessel at each tier—you must choose between speed, hull strength, displacement, deck size, etc.[/p][p] [/p][p]• Overhauled hull-material balance.[/p][p]The speed modifier of the hull material now applies not only to the ship’s built-in engine but to all installed motors.[/p][p]Metal hulls have become tougher overall.[/p][p] [/p][p]• Reduced reverse-thrust power:[/p][p]– All Rank V ships: 10 times[/p][p]– All Rank IV ships: 5 times[/p][p] [/p][p]• Grasp Tugboat (Rank V)[/p][p]– Base speed: 40 → 25[/p][p]– Displacement: 900 000 → 800 000[/p][p]– Hull mass: 300 000 → 375 000[/p][p]– Hull strength: 2 500 → 5 000[/p][p] [/p][p]• Torpedo Boat Midori (Rank V)[/p][p]– Base speed: 50 → 35[/p][p]– Displacement: 900 000 → 850 000[/p][p]– Hull strength: 2 400 → 3 600[/p][p]– Fixed built-in engine power: 1 800 000 → 750 000[/p][p] [/p][p]• Burdock Gunboat (Rank V)[/p][p]– Base speed: 50 → 45[/p][p]– Hull mass: 140 000 → 220 000[/p][p]– Displacement: 400 000 → 600 000[/p][p]– Hull strength: 2 273 → 3 300[/p][p] [/p][p]• Glare Rocket Boat (Rank V)[/p][p]– Base speed: 45 → 55[/p][p]– Hull strength: 2 350 → 2 500[/p][p] [/p][p]• Brawler Torpedo Boat (Rank IV)[/p][p]– Base speed: 45 → 57[/p][p]– Hull strength: 2 350 → 2 500[/p][p]– Displacement: 200 000 → 280 000[/p][p]– Hull strength: 1 200 → 1 000[/p][p] [/p][p]• Bastion Boat (Rank IV):[/p][p]– Hull strength 1 000 → 1 100[/p][p] [/p][p]• Anchovy Trawler (Rank IV):[/p][p]– Hull strength 1 126 → 2 200[/p][p]– Displacement 470 000 → 500 000[/p][p] [/p][p]• BK Muraena Patrol Boat (Rank IV):[/p][p]– Hull strength 1 120 → 2 900[/p][p]– Displacement 290 000 → 350 000[/p][p] [/p][p]• Vigilant Patrol Boat (Rank III):[/p][p]– Base speed 60 → 55[/p][p] [/p][p]• Limousine (Rank III):[/p][p]– Hull strength 550 → 350;[/p][p]– Self-powered energy output 38 → 128[/p][p] [/p][p]• Shamrock Trawler (Rank III):[/p][p]– Hull strength 583 → 650;[/p][p]– Displacement 240 000 → 280 000[/p][p] [/p][p]• Walrus Tugboat (Rank III):[/p][p]– Hull strength 600 → 1 200[/p][p] [/p][p]• Horizon Boat (Rank III):[/p][p]– Hull strength 620 → 800[/p][p]– Displacement 500 000 → 650 000[/p][p] [/p]
Hull Material Changes
[p] [/p][p]• Removed an unintended dependency of flooded hold volume on hull material. All materials are now equal in that respect.[/p][p]• The hull material speed modifier now affects every engine—not just the built-in one.[/p][p] [/p][p]• Plastic Sheathing:[/p][p]– Speed bonus: 15% → 20%[/p][p]– Mass reduction bonus: –25% → –30%[/p][p] [/p][p]• Metal Sheathing:[/p][p]– Mass penalty: +25% → +15%[/p][p]– Speed penalty: –15% → –25%[/p][p] [/p]
Changes to Generators, Batteries, and Structural Modules
[p] [/p][p]• Rebalanced output bonuses of structural modules that affect generator energy production. Higher tier modules now grant a larger energy-per-deck-space bonus. The rare Three-Story Cabin has been updated to fit the new balance.[/p][p]• Adjusted durability and mass for almost all modules to improve strength-to-weight ratios. Tier IV and V wheelhouses gained additional attachment points.[/p][p]• You may now install only one wheelhouse per ship. Tier IV and V wheelhouses received internal attachment points and significantly boosted bonuses.[/p][p]• Reduced battery capacities for Tiers II–IV:[/p][p]– Battery: 450 → 150[/p][p]– Medium Battery: 975 → 250[/p][p]– High-Capacity Battery: 3 150 → 750[/p][p]– Powerful Battery: 6 750 → 2 000[/p][p]• The capacity bonus from structural modules now applies to all batteries on deck, not only those installed inside structures.[/p][p]• The following modules can now be rotated: Halibut Conning Tower, Spain Trawler Cabin Hold, Oil Cistern Body, Oil Cistern Tail, Surveyor Cabin, Looter Drone.[/p][p] [/p]
Changes to Pumps and Engines
[p] [/p][p]To reduce changelog note length, only the changes for Level IV and VI equipment are listed below.[/p][p] [/p][p]With the removal of the pump count limit, pump energy consumption has been increased:[/p][p]• Electric Pump: –15 → –150[/p][p]• Fire-Fighting Motor Pump: –7 → –75[/p][p]• Mid-Class Pump: –5 → –35[/p][p]• Gasoline Motor Pump: –2 → –5[/p][p]High speed propulsion now costs much more energy.[/p][p] [/p][h3]Gigantic Engine[/h3][p]• Durability: 5 000 → 15 000 (×3)[/p][p]• Energy consumption: –30 → –360[/p][p]• Max Speed: 25 → 45 (×1.8)[/p][p]• Power output: 8 000 → 240 000[/p][p]• Energy consumption during boost: 125 units/s → 480 units/s[/p][p] [/p][h3]Very Large Outboard Engine[/h3][p]• Durability: 3 000 → 9 000 (×3)[/p][p]• Energy consumption: –20 → –180[/p][p]• Max Speed: 20 → 30 (×1.5)[/p][p]• Power output: 4 000 → 120 000[/p][p]• Energy consumption during boost: 100 units/s → 360 units/s[/p][p] [/p][h3]Vayu Fan Motor[/h3][p]• Max Speed: 25 → 15[/p][p]• Power output: 8 000 → 90 000[/p][p]• Energy consumption: –30 → –180[/p][p]• Energy consumption during boost: 125 units/s → 150 units/s[/p][p] [/p][h3]Moryana Fan Motor[/h3][p]• Max Speed: 20 → 10[/p][p]• Power output: 4 000 → 50 000[/p][p]• Energy consumption: –20 → –120[/p][p]• Energy consumption during boost: 100 units/s → 120 units/s[/p][p] [/p]
Changes to Funnels and Air Intakes
[p] [/p][p]• Gigantic Funnel[/p][p]– Reduced module height (no longer obstructs view)[/p][p]– Durability: 18 800 → 42 000[/p][p]– Power output: 200 000 → 300 000[/p][p] [/p][p]• Medium Funnel[/p][p]– Visual tweak: reduced height[/p][p]– Durability: 4 700 → 12 800[/p][p]– Power output: 48 000 → 120 000[/p][p]– Energy consumption: –24 → –36[/p][p] [/p][p]• Steam Engine Air Intake[/p][p]– Attachment points: 9 → 4 (power per point increased accordingly)[/p][p]– Power output: 36 000 → 26 000[/p][p]– Rotation disabled in build mode[/p][p] [/p]
Other Changes and Improvements
[p] [/p][p]• Camera shake on incoming splash damage has been toned down.[/p][p]• Captain level now displays next to player nickname.[/p][p]• In hull sheathing mode, you can now cover the entire deck or all segments at once by holding Ctrl (PC), □ (PS5), or X (Xbox).[/p][p]• In paint mode, those same keys let you repaint all identical items at once (e.g., all hull plates or all Tier V machine guns).[/p][p]• Added new on-foot areas.[/p][p]• You can now form a group without friending first—invite via search or the “Nearby Players” tab in the Friends menu.[/p][p]• On-foot mode is now available in all main locations; the option to disable it was removed for performance reasons.[/p][p]• Base entry now happens through a dialogue with Vix at the Three Whales dock.[/p][p]• You can open inventory, map, etc., while on foot (excluding combat).[/p][p]• Many quest objectives were fixed to ensure proper group completion credit.[/p][p]• Quest markers now appear in swim mode to show docking points with quest dialogue.[/p][p]• Item gain/spend pop-ups now display during dialogues.[/p][p]• Balance and difficulty for battles in the exploration quests for base tech upgrades have been improved.[/p][p]• Medallion rewards for sinking Jared’s enhanced ships beyond the teleports have been increased.[/p][p]• Changed Mechanism Parts recipe:[/p][p]– Was: Scrap Iron × 18, Reagents × 1[/p][p]– Now: Scrap Iron × 4, Scrap Copper × 4, Chemical Waste × 3[/p][p]• Progression blockers in quests for players who switch factions have been fixed.[/p][p]• Various quest bugs, missing markers, and inaccuracies have been fixed.[/p][p] [/p]
Increased Rewards in PvP Missions
[p] [/p][h3]“Attack on Caravan”[/h3][p]• Escort time reward for defenders: 5 → 50 medallions per second[/p][p]• Reward for sinking another player: 500 → 1 000 medallions[/p][p]• Reward for sinking the flagship: 1 800 → 25 000 medallions[/p][p]• Assist reward on flagship sinking: 900 → 5 000 medallions[/p][p]• Per player reward cap: 50 000 → 150 000 medallions[/p][p] [/p][h3]“Mangrove Pearl”[/h3][p]• Take out reward: 6 000 → 25 000 medallions[/p][p]• All secondary action medallion rewards roughly ×3[/p][p] [/p][h3]“Treasure Rush”[/h3][p]• Capture time reward: 80 → 1 000 medallions per second[/p][p]• Reward for sinking another player: 500 → 1 000 medallions[/p][p]• Per player reward cap: 50 000 → 150 000 medallions[/p]

Crew Progression – Your Key to Power



In Age of Water, a ship’s strength is determined not only by its hull and weapons but also by the crew’s level of training. Each crew member has unique skills that can be improved as they gain experience in battles or perform their daily duties. The more experienced the team, the more opportunities open up for the captain!
Crew skills play a crucial role: a well-trained helmsman can steer higher-ranked ships, while an upgraded crew provides important bonuses—from increased engine power to reduced energy consumption. Moreover, skilled sailors consume less water and food, making long journeys across the vast ocean even more efficient.



Character progression requires smart allocation of skill points. For example, gunners should focus on increasing weapon damage and reload speed, while deckhands can repair ship damage faster and optimize energy consumption. Choosing the right abilities also depends on each crew member’s role—it’s essential to consider who is responsible for what on board.
How do you train your crew? Which skills do you prioritize first, and which ones do you save for later? Share your strategies in the comments!

Happy International Women’s Day!


Dear sailors! 🌊⛵

Happy International Women’s Day! May your journeys be full of adventure, the waves of fortune always guide you forward, and the horizons reveal new opportunities! You are fearless explorers of the oceans, and no storm can stand in your way. Set sail for new discoveries and great achievements! ⚓✨

Exploring islands on foot and mass dismantling of similar items


We have prepared update 1.0.46.3607 for you, which includes:
  • Many islands can now be explored on foot, allowing you to study their inhabitants and find useful items. This feature can be disabled in the settings if desired.
  • Added new decorative modules that can be obtained in walking mode.
  • When dismantling multiple items, you can now press Ctrl+Shift+LMB to select all similar items.
  • The ship's movement now slows down faster when the anchor is deployed.
  • The names of Golden Edition ship versions now display correctly.
  • When energy is insufficient, engines and boosters (pipes, air intakes) are shut down correctly now.
  • Increased stability of Rank 1-2 hulls.
  • The Corsair hull now allows proper deck tile interaction on the aft segment.
  • The cargo hold capacity of the boat when in the base now takes the captain’s skill into account.
  • A bug that resulted in an additional fishing rod launch has been fixed.
  • Added an item icon for Longinus Shield VI.
  • The Train Cabin no longer flips upside down.
  • On the Bastion boat, there is no longer a conflict when installing both a dredge and an engine simultaneously.
  • In combat on-foot zones, destroying the lower crate now also destroys the one on top of it.
  • Turrets in the Save Shaya quest no longer shoot through walls.
  • Added a tooltip for the "Start Research" button when entering the technology window for the first time.
  • "Invert Y-axis" no longer affects navigation in game menus.
  • Crew members no longer float in the air if they don’t fit on the deck.
  • Fixed Commander's dialogue lines in the Man on Mine quest.
  • Fixed an overlapping cage in the Important Artifact quest dialogue.
  • Fixed the display of current roads near the Northern Post.
  • AI behavior improvements.
  • Various technical fixes.
  • Fixes texts and voice-over.
  • Fixed an issue where the guns would not fire after being repaired.

Fixes in the quest logic for "Exceptional Payment"


Captains, we have prepared a small but important update 1.0.45.3583 for you, which includes:
  • Fixes in the logic of the quest "Exceptional Payment" – the quest no longer gets stuck with any combinations of other quests.
  • Fixes in the logic of the quest "Lost Cargo Delivery."
  • Technical fixes.
  • Corrections in texts and voiceovers.