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Update 1.0.58.3665

[p][/p][p]Atman confrontation quest fixes and minor balance adjustments.[/p][h3]Fixes in the Atman confrontation quest chain:[/h3]
  • [p]Fixed a bug that caused the client to crash when moving certain quest items from the Atmans confrontation chain to the base warehouse.[/p]
  • [p]A bug where quest items for the Atman confrontation quest chain dropped even without the corresponding quests has been fixed.[/p]
  • [p]Quest items from the Atman confrontation quest chain can now be thrown overboard, which will allow getting rid of items that were obtained due to an error.[/p]
  • [p]A bug where it was impossible to get the "Spare Parts" quest from NPC Ashley on the aircraft carrier to obtain Atman Weapon Fragments has been fixed. This repeatable quest is now correctly issued.[/p]
  • [p]A quest objective marker has been added in the aircraft carrier quest to destroy the Atman flagship.[/p]
  • [p]The reward for repeatable Atman quests has been increased from 5000 to 15000 medallions.[/p]
  • [p]The chance of medallions dropping from Atman ships no longer depends on the presence of active quests for obtaining their items for repeatable quests.[/p]
  • [p]Text and localization fixes.[/p]
[h3]Increased power gain from funnels, air intakes, and fan motors:[/h3]
  • [p]Power gain from "Huge Funnel" Level 5 has been increased from 300,000 to 420,000.[/p]
  • [p]Power gain from "Midsize Funnel" Level 4 has been increased from 120,000 to 170,000.[/p]
  • [p]Power gain from "Warship Air Intake" Level 5 has been increased from 72,000 to 104,000.[/p]
  • [p]Power gain from "Steamship Air Intake" Level 4 has been increased from 26,000 to 36,000.[/p]
  • [p]Base power of Fan Motors of Rank 3-5 has been increased by 33%.[/p]
[h3]Changes in weapon characteristics:[/h3]
  • [p]Machine Gun Rank 6: Energy consumption per shot has been increased from 10 to 16.[/p]
  • [p]Grenade Launcher Rank 6: Energy consumption per shot has been increased from 30 to 60.[/p]
[p]Grenade Launchers:[/p]
  • [p]Bonus to explosion radius from structures has been reduced from 2 to 1 meter (except for Three-Story Cabin and Abrams turret base).[/p]
[p]Shotguns:[/p]
  • [p]Maximum range has been increased from 100 to 120 meters.[/p]
  • [p]Bullet damage falloff with distance has been reduced by 20% (effective range increased).[/p]
[p]Flamethrowers:[/p]
  • [p]Maximum range has been increased from 80 to 100 meters.[/p]
  • [p]Flame mixture flight speed has been increased from 120 to 150.[/p]
[p]Comment: Minor adjustments to grenade launchers and machine guns were planned to be implemented in the update 1.0.52.3655, but were postponed to collect more statistics and analyze them. These two weapon types show higher than expected effectiveness, but due to their high popularity among players, we decided not to directly reduce their damage, but to limit it over a long firing interval by increasing energy consumption per shot. At the same time, shotguns and flamethrowers, despite their high damage, are unable to realize it due to the need for close combat with the enemy. We hope that increasing the effective attack range will allow these weapon types to find more fans.[/p][p]"Jared's Smoke Grenade Launcher"[/p]
  • [p]Energy consumption reduced from 210 to 140.[/p]
[p]Comment: Although this installation is not a full-fledged weapon type, we hope that such a reduction in energy consumption will allow it to be combined with shotguns and flamethrowers for safe approach to enemies in PvP events.[/p][p]Dreadripper[/p]
  • [p]Shield durability covering vulnerable spots has been increased from 1,000,000 to 2,000,000.[/p]
  • [p]Minigun durability has been increased from 1,000,000 to 2,000,000.[/p]
  • [p]Minigun damage has been increased by 50%.[/p]
  • [p]To sink Dreadripper, it is now necessary to blow up 5 fuel tanks instead of 4.[/p]
  • [p]Erroneous display of the boss marker in separate locations intended for battles with other bosses has been disabled.[/p]
  • [p]Display of the boss marker for players on ships below Rank 4 has been disabled.[/p]
[h3]Hull Material Changes[/h3][p]Plastic Sheathing:[/p]
  • [p]Speed bonus has been increased from 20% to 25%.[/p]
  • [p]Ship mass reduction bonus has been improved from -30% to -40%.[/p]
[p]Wood Sheathing:[/p]
  • [p]Resistance to burning damage disabled.[/p]
[p]Metal Sheathing:[/p]
  • [p]Hull mass penalty has been reduced from 15% to 10%.[/p]
  • [p]Segment durability bonus has been increased from 150% to 180%.[/p]
[h3]Other changes and fixes:[/h3]
  • [p]Side armor and other protective structures have been moved to a separate inventory category, and their repair priority can now be configured separately.[/p]
  • [p]The intensity of passive water ingress through a breached segment has been increased for Rank 4 and 5 hulls, by 1.5 and 2 times respectively.[/p]
[p]Comment: This change specifically affects passive (slow) flooding of the hull when side segments are destroyed. The goal is to reduce situations where high rank ships, equipped with a large number of pumps, could remain nearly invincible even when more than half of their segments were destroyed.[/p]
  • [p]Text chat pop-up messages are now separated from notifications about receiving and sorting items and other notifications. An option to disable chat messages has been added to the settings.[/p]
  • [p]High-level dredges now consume significantly more energy to start the mining process.[/p]
  • [p]For most rank 1 and 2 ships, base energy production has been increased by 10 units.[/p]
  • [p]Visual effects of hits and module damage have been improved, and missing ones have been added.[/p]
  • [p]Acidic algae, which caused damage over time to the main ship in the PvP event "Attack on Caravan", have been removed from its path.[/p]

Update 1.0.52.3655

[p]A new quest line, new weapons - 3 flamethrowers of different rarity, reduced fleet respawn time and text chat bug fixes await you in our new update.[/p][p]Added a new quest line where you have to fight the Atman fleets and disrupt their plans. Start it by talking to the mayor in Three Whales! Note: Dialogue texts in new quests may contain errors and inaccuracies, and voice acting is absent, we plan to fix this in the future.[/p][p]Added three flamethrowers of different rarity[/p][p]From the loot of Atman's Rank 5 ships ("Grasp", "ST Octa", "Glare" and "Midori"), which appear in some fleets on the last wave:[/p]
  • [p]"Flamethrower of Atman's Initiated" can be obtained with a 1% chance.[/p]
  • [p]"Flamethrower of Atman's Preachers" can be obtained with a 0.5% chance.[/p]
  • [p]"Flamethrower of Atman's Inquisitors" can be obtained with a 0.1% chance.[/p]
[p]From Dreadripper's loot:[/p]
  • [p]"Flamethrower of Atman's Initiated" can be obtained with a 1.5% chance.[/p]
  • [p]"Flamethrower of Atman's Preachers" can be obtained with a 1% chance.[/p]
  • [p]"Flamethrower of Atman's Inquisitors" can be obtained with a 0.3% chance.[/p]
[p]Pirate Flotillas[/p]
  • [p]Respawn time interval has been reduced from 60-360 seconds to 60-75 seconds.[/p]
[p]Atman Flotillas[/p]
  • [p]Respawn time interval has been reduced from 150-450 seconds to 75-90 seconds.[/p]
  • [p]Experience gained for sinking ships from the 2nd and 3rd waves has been increased from 750 to 1500.[/p]
  • [p]The amount of medallions obtained from opponents of the 2nd and 3rd waves has been increased by 2 times.[/p]
[p]Text chat bug fixes[/p]
  • [p]Fixed several general text chat channel errors that caused message delivery and reception failures after grouping up.[/p]
  • [p]Fixed an error that caused text chat to disconnect when voice chat was disconnected.[/p]
  • [p]Text message delivery is no longer limited by distance between players.[/p]
  • [p]Fixed a bug that caused the nickname of the sender of a private message to be displayed as "Unknown".[/p]
[p]Dreadripper[/p]
  • [p]Minimum spawn distance to the nearest player has been increased from 500 to 1500 meters.[/p]
  • [p]Boss marker display distance has been increased from 3000 to 8000 meters.[/p]
  • [p]Boss respawn time has been reduced from 40 to 30 minutes.[/p]
  • [p]Fixed power consumption issue that caused four artillery guns located inside the hull to shut down.[/p]
  • [p]Shield durability covering vulnerable spots has been increased from 650,000 to 1,000,000.[/p]
  • [p]Miniguns have been moved from the bow platform to the side cranes.[/p]
  • [p]A second four-barreled gun has been added to the bow platform.[/p]
  • [p]Dead zones have been added to each weapon, for example, the rocket launcher will no longer attack at distances less than 250 meters, and all weapons have limited aiming angles.[/p]
[p]Comment: Dreadripper has become stronger in situations where you are far from it, and it is able to fire from all weapons, but at the same time, situations where it can fire through its own hull are almost completely excluded. Thus, by getting closer to it, you can find safe places, which will become more numerous as Dreadripper's weapons are destroyed.[/p][p]Boss behind the "Hunt for the 'Scuttlefish' (Group)" teleport[/p]
  • [p]All weapon damage has been reduced by 25%.[/p]
  • [p]Detonation of each of the three generators now reduces the boss's total durability by 9% instead of 5%.[/p]
  • [p]Experience gained for destruction has been reduced from 9000 to 7000.[/p]
  • [p]Time interval blocking loot drop in case of too fast repeated boss destruction has been reduced from 60 to 40 seconds.[/p]
[p]PvP mission "Attack on Caravan"[/p]
  • [p]Durability of the main ship and escort ships has been increased by 8 and 20 times respectively.[/p]
  • [p]Reward for sinking caravan ships has been increased from 40,000 to 50,000 medallions.[/p]
  • [p]Reward for assisting in sinking caravan ships has been increased from 40,000 to 50,000 medallions.[/p]
  • [p]Reward gained per 1 second of caravan escort for defenders has been increased from 50 to 100 medallions.[/p]
  • [p]Reward limit for one player has been increased from 150,000 to 200,000 medallions.[/p]
[p]PvP mission "Treasure Hunt"[/p]
  • [p]The condition for starting missions in the northeast and southeast has been simplified. Now they should start more often.[/p]
  • [p]Capture point time in all locations has been increased to 180 seconds.[/p]
  • [p]Reward limit for one player has been increased from 150,000 to 200,000 medallions.[/p]
[p]Machine Guns[/p]
  • [p]Overheating mechanic has been disabled.[/p]
  • [p]For machine guns of levels 1-4, magazine size has been reduced to 125.[/p]
  • [p]Machine gun spread now decreases with weapon level, improving accuracy. Machine guns of levels 1–4 had their spread increase per shot raised by 20–40%, while levels 5 and 6 had it lowered by 15% and 50% respectively.[/p]
[p]Shotguns[/p]
  • [p]Shotgun damage has been increased by 40%.[/p]
[p]"Dreadripper Minigun"[/p]
  • [p]Base mass has been reduced from 150,000 to 120,000.[/p]
  • [p]Maximum and minimum spread has been reduced by 20%.[/p]
  • [p]Maximum projectile flight distance has been increased from 600 to 700 meters.[/p]
[p]"Jared's Smoke Grenade Launcher"[/p]
  • [p]Energy consumption per shot has been reduced from 5000 to 3000.[/p]
  • [p]Explosion radius has been increased from 11 to 13 meters.[/p]
[p]Other improvements and fixes:[/p]
  • [p]Turning radius of the ST Octa Seiner has been improved.[/p]
[p]Comment: Please note that due to the relatively low mass of the ship itself, its small width, and high speed, with a large number of heavy modules on deck, the ship may experience stability problems during sharp turns. It was impossible to improve the turning radius without these problems due to the peculiarities of the game physics engine, which strives to realistically model the behavior of ships of different hull shapes and displacements.[/p]
  • [p]Durability of outboard motors of levels 2-5 has been increased by 2-2.5 times.[/p]
  • [p]Cost of Smith's Neutralizer consumable, which allows resetting skills, has been reduced from 250,000 to 150,000 medallions.[/p]
  • [p]To improve comfort at the start of the game, the structure of the initial quest chain has been improved, some starting locations have been moved closer to the Three Whales, and water flows have been added.[/p]
  • [p]Fibers and ropes have been removed from drag repair recipes, and instrument parts from the "Looter Drone" recipe.[/p]
  • [p]Base quest names are now highlighted in a different color.[/p]
  • [p]Chance to get loot for assist has been increased from 25% to 33%.[/p]
  • [p]In the Chasm location, gates now open from both sides.[/p]
  • [p]Stack size of temporary boosters has been increased from 500 to 10,000 (already existing boosters will be combined after leaving the base).[/p]
  • [p]Amount of mining loot in large zones has been reduced from 14 to 7, their respawn time has also been reduced by 2 times.[/p]
  • [p]Radioisotope generator disassembly recipe has been corrected.[/p]
  • [p]Improvements have been made to the anchor and compass interface, also hints about keys that call certain menus have been added.[/p]
  • [p]Bonus from structures to shotgun firing range now correctly updates when moving the shotgun.[/p]
  • [p]Buoys marking the boundary of the game world are now arranged in a circle, and exiting this boundary leads to teleportation to the Three Whales (in some cases this can be used instead of a translocator)[/p]
  • [p]The location of the "Trader 12" island has been slightly changed so that after teleportation you can freely sail north.[/p]
[p]Thank you for your feedback and reports. We’ve released a small update 1.0.55.3660 where we’ve fixed a few errors:[/p]
  • [p]The rewards from the 'Abrams turret base' have been fixed. Players who had completed the relevant quests have now received their rewards. The old rewards have been rendered unusable and can now be salvaged for resources.[/p]
  • [p]Flamethrower rewards in quests have been fixed (we’re still working on a solution for the players who have completed the corresponding quests but didn't receive flamethrowers).[/p]
  • [p]Several bugs in repeatable quests of the new quest chain have been fixed.[/p]

Update 1.0.51.3640

[p][/p][p]In this update, the hulls of the Glare Rocket Boat and the Torpedo Boat Midori have been slightly nerfed, while the Grasp Tugboat and the ST Octa Seiner have been buffed to increase the demand for them and open up new tactical possibilities.[/p][p]Machine guns—as one of the most popular and versatile weapon types—have been tweaked to make them more balanced, especially in PvP. The minigun can still fire all 480 rounds without overheating, but if you increase its magazine size with structural bonuses it may now overheat. You can avoid overheating by assigning the minigun to a crew member with the “Knowledge of Physics” skill.[/p][p]We’ve also paid attention to grenade launchers: thanks to the increased projectile velocity, firing them is now more convenient, which we hope will attract new fans to this weapon class.[/p][p]Thank you for your feedback and support![/p][h2]Full changelog[/h2][h3]Changes to ship characteristics:[/h3][p]Grasp Tugboat:[/p]
  • [p]Reverse thrust power increased to 40% of forward power.[/p]
[p]ST Octa Seiner:[/p]
  • [p]Base displacement increased from 600,000 to 620,000.[/p]
  • [p]Hull mass increased from 200,000 to 260,000.[/p]
  • [p]Rudder angle and area adjusted (combined with the higher mass, turning stability should improve significantly).[/p]
[p]Glare Rocket Boat:[/p]
  • [p]Base hull side durability reduced from 2350 to 2200.[/p]
[p]Torpedo Boat Midori:[/p]
  • [p]Base hull side durability reduced from 3600 to 3300.[/p]
[h3]Changes to weapon characteristics:[/h3][p]Machine Guns:[/p]
  • [p]Optimal range for all machine guns reduced to 200 m. Damage beyond that will taper off down to 10% at maximum range.[/p]
  • [p]Structural bonus to reload time reduction lowered from 25% to 15%.[/p]
[p]Grenade Launchers:[/p]
  • [p]Projectile speed increased from 208 to 312.[/p]
  • [p]Range increased from 500 m to 1000 m; structural range bonuses removed.[/p]
  • [p]Structural bonus to explosion radius is now +2 m (up from +1 m on some structures).[/p]
[p]Dreadripper Minigun :[/p]
  • [p]Now subject to overheating.[/p]
[h3]Other changes:[/h3]
  • [p]Pump power consumption increased by 20%; pump efficiency decreased by 20%.[/p]
  • [p]Boss behind the “Hunt for the ‘Scuttlefish’ (Group)” teleport: weapon damage and module durability increased 2–3x; hull durability raised from 4,000,000 to 6,000,000.[/p]
  • [p]Scrap Copper requirement for Mechanism Parts increased from 4 to 5.[/p]
  • [p]Diesel Generator recipe: Chemical Waste replaced by Scrap Copper.[/p]
  • [p]Radioisotope Generator recipe: Chemical Waste replaced by Copper Plates.[/p]
  • [p]Holding down the fire button now makes cannons and rockets auto-fire the next shot as soon as reloading completes.[/p]

Update 1.0.50.3637 | Balance Adjustments and fixed

[h2][/h2][h2]Balance Adjustments[/h2][p]“Attack on Caravan” mission:[/p]
  • [p]The main ship’s hull durability now better scales to the power of the players participating in the event.[/p]
[p]Grenade Launchers:[/p]
  • [p]The bonus from bases and structures that increases a shell’s explosion radius has been increased from 1 m to 2 m.[/p]
[h3]Changes to Rank 5 Hull Parameters[/h3][p]Grasp Tugboat:[/p]
  • [p]Base hull speed increased from 25 to 30.[/p]
  • [p]Base hull durability reduced from 5000 to 4500.[/p]
[p]Glare Rocket Boat:[/p]
  • [p]Base hull durability reduced from 2500 to 2350.[/p]
[p]ST Octa Seiner:[/p]
  • [p]Base hull speed increased from 65 to 70.[/p]
  • [p]Hull’s own energy production increased from 350 to 650.[/p]
[h2]Improvements and Fixes[/h2]
  • [p]Fixed a bug in the “Three Pirates” quest that prevented starting NPC dialogues on ships.[/p]
  • [p]Fixed a bug in the Level 4 base quest “Heavy Armor” that could block progress. If this quest was active, it will now automatically restart.[/p]
  • [p]Cranes on the shipyard that visually intersected overly wide vessels will no longer block equipment placement on the deck.[/p]
  • [p]Fixed an issue that made it impossible to attempt boarding the Charisma Sailboat.[/p]
  • [p]Updated the Translocator UI design for improved button readability.[/p]
  • [p]Fixed a bug that prevented declining a group invitation with the reason "There are already 5 people in the party".[/p]
  • [p]Repair cost for the Predator Turret Base has been reduced from 200 to 12 iron scrap.[/p]
  • [p]Added missing localization for the “Dutagaz” location in the Translocator and resolved potential issues with ships becoming stuck when teleporting there.[/p]
  • [p]Fixed a bug where items installed inside the Three-Story Cabin could unexpectedly detach.[/p]

Summer Sale: 60% off Age of Water

[p][/p][p]From June 26th (5:00 PM GMT) until July 10th (5:00 PM GMT), both editions of Age of Water are available on Steam with a 60% discount:[/p][p][dynamiclink][/dynamiclink]Build ships, explore the open sea, fight pirates, and discover new routes![/p]